package koboldsim import ( "strings" "git.chromaticdragon.app/kistaro/CardSimEngine/cardsim" ) func InitPlayer() *Player { p := cardsim.InitPlayer(NewKoboldMine()) p.Name = RandomKoboldName() initDeck(p.Deck) initRules(p.Rules) p.HandLimit = 3 p.InfoPanels = []InfoPanel{ &cardsim.BasicStatsPanel[*KoboldMine]{ Name: cardsim.MsgStr("All Stats"), Intro: cardsim.MsgStr("All available statistics."), }, &cardsim.BasicStatsPanel[*KoboldMine]{ Name: cardsim.MsgStr("Per Capita Economic"), Intro: cardsim.MsgStr("Yield and Investment per Capita"), Filter: cardsim.All( cardsim.VisibleOrDebug[*KoboldMine], func(p *Player, s cardsim.Stat) bool { return strings.Contains(s.StatName(), "Productivity") || strings.Contains(s.StatName(), "Investment") }, ), }, } p.Prompt = &cardsim.BasicStatsPanel[*KoboldMine]{ Name: cardsim.MsgStr("The Kobold Mine"), Intro: cardsim.MsgStr("We await your command, Overlord."), Filter: cardsim.VisibleOrDebugStatsNamed[*KoboldMine]( "Kobolds", "Total Sector Income", "Total Government Expense", "Tax Rate", ), } p.State = cardsim.GameActive p.DebugLevel = 5 return p } func initRules(*cardsim.RuleCollection[*KoboldMine]) { // TODO: move to rules.go, add rules }