diff --git a/vacuum_gambit.p8 b/vacuum_gambit.p8 index a26628c..23d08ed 100644 --- a/vacuum_gambit.p8 +++ b/vacuum_gambit.p8 @@ -618,7 +618,7 @@ function ship_m:hitsomething(dmg) blip(self,12) else self.shield = 0 - blip(self,8) + blip(self,7) end return false end @@ -627,7 +627,7 @@ function ship_m:hitsomething(dmg) self:die() return true end - blip(self, 7) + blip(self, self.friendly and 8 or 7) return false end @@ -998,6 +998,7 @@ firespark = split"9, 8, 2, 5, 1" smokespark = split"13, 13, 5, 5" player = mknew(ship_m.new{ + friendly=true, --shape sprite = 1, --index of ship sprite size = 1, --all ships are square; how many 8x8 sprites? @@ -1868,7 +1869,7 @@ function rearm_mode:shuffle() -- these will be placeholders -- until the upgrade deck -- is a thing that exists - local lev = primary_ship.level + local lev = primary_ship.level + 1 if lev == 4 or lev == 12 then self.options = spec_gun_opts() elseif lev % 4 == 0 then