diff --git a/vacuum_gambit.p8 b/vacuum_gambit.p8 index 9310811..0289607 100644 --- a/vacuum_gambit.p8 +++ b/vacuum_gambit.p8 @@ -730,7 +730,7 @@ function gun_base:ammo_upgrade_opt() return { icon=self.icon, hdr=self.hdr, - body=[[----------AMMO + body=[[--------AMMO more shots before you @@ -754,20 +754,22 @@ function gun_base:rate_upgrade_opt() return { icon=self.icon, hdr=self.hdr, - body=[[----------RATE + body=[[--------RATE reduce delay -between shots - in frames. +between each + shot when + firing. - fractions -add up across - upgrades. + fractions + not shown, + but they + add up. - is: ]]..tostr(c)..[[ -minus: ]]..tostr(c-newc)..[[ + is: ]]..tostr(c)..[[f +minus: ]]..tostr(c-newc)..[[f ---------- -total: ]]..tostr(newc), +total: ]]..tostr(newc).."f", action=function() self.cooldown=newc>>16 self.cd_remainder=newc-rawnewc @@ -916,12 +918,12 @@ blast_gun = mknew(gun_base.new{ maxammo = 5, munition = blast, hdr = "bLASTER", - body= [[-----------GUN + body= [[---------GUN plasma orb cuts through enemies. - slow. + slow. ammo: 5 rate: 1/2sec @@ -990,7 +992,7 @@ protron_gun_p = mknew(protron_gun_e.new{ maxammo = 20, cooldown = 0x0.0018, hdr = "pROTRON", - body = [[-----------GUN + body = [[---------GUN spray shots in a dense @@ -1053,10 +1055,10 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{ munition=vulcan_p, maxammo = 100, hdr = "vULCAN", - body = [[-----------GUN + body = [[---------GUN -rapid fire in - a v shape. +rapidly fire + in a v. ammo: 100 rate: 20/sec @@ -1147,11 +1149,11 @@ function player:small_upgrade_opts() local ret = {{ icon=53, hdr="hull", - body=[[----------SHIP + body=[[--------SHIP survive more unshielded - hits. + hits. +2 hp]], action=function() @@ -1161,7 +1163,7 @@ survive more },{ icon=52, hdr="capacity", - body=[[--------SHIELD + body=[[------SHIELD shield can absorb more @@ -1176,10 +1178,11 @@ recharging. },{ icon=1, hdr="thrusters", - body=[[----------SHIP + body=[[--------SHIP move faster, -steer faster.]], + steer more + sharply.]], action=function() --maxspd thrust drag self.maxspd += 0.5 @@ -1189,7 +1192,7 @@ steer faster.]], },{ icon=20, hdr="magnet", - body=[[----------SHIP + body=[[--------SHIP pick up xp from further @@ -1203,11 +1206,12 @@ from further add(ret, { icon = 6, hdr = "recharge", - body=[[--------SHIELD + body=[[------SHIELD -shield energy - refill rate - improves. +shield will +recharge at + a faster + pace. ]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster", action = function() @@ -1220,13 +1224,14 @@ shield energy add(ret, { icon = 6, hdr = "recovery", - body=[[--------SHIELD + body=[[------SHIELD reduce the -delay before -shield starts - recovering -after a hit. +delay after +a hit before +shield will + start to + recharge. ]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter", action = function()