From 7869192dee4bf796cba7c4ed1a45a1cbc5aa6b56 Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Tue, 20 Aug 2024 01:21:13 -0700 Subject: [PATCH] partial refactor continued --- vacuum_gambit.p8 | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/vacuum_gambit.p8 b/vacuum_gambit.p8 index 3aed13b..78db263 100644 --- a/vacuum_gambit.p8 +++ b/vacuum_gambit.p8 @@ -664,7 +664,7 @@ zap_e = bullet_base.new{ height = 8 }, x_off = 1, -- how to position by ship - y_off = 0, + y_off = 8, damage = 1, dx = 0, -- px/frame @@ -679,6 +679,7 @@ mknew(zap_e) zap_p = zap_e.new{ sprite = 8, dy = 8, + y_off = 0, category = player_blt_cat, } mknew(zap_p) @@ -752,7 +753,7 @@ blast_gun = gun_base.new{ } mknew(blast_gun) -protron = bullet_base.new{ +protron_e = bullet_base.new{ --shape psprite = 23, --index of player ammo sprite esprite = 24, -- index of enemy ammo sprite @@ -764,15 +765,25 @@ protron = bullet_base.new{ width = 2, height = 2 }, - center_x_off = 1, -- how to position by ship - bottom_y_off = 4, - top_y_off = 0, + x_off = 1, -- how to position by ship + y_off = 4, damage = 1, dx = 0, -- px/frame - dy = 3, + dy = -3, + category = enemy_blt_cat, } -mknew(protron) +mknew(protron_e) + +protron_p = protron_e.new{ + sprite=23, + dy = 6, + y_off = 0, + category=player_blt_cat, +} +mknew(protron_p) + +-- XXX Bookmark for bullet refactor protron_gun = gun_base.new{ icon = 25,