diff --git a/vacuum_gambit.p8 b/vacuum_gambit.p8 index 24cc6ba..7edd9d5 100644 --- a/vacuum_gambit.p8 +++ b/vacuum_gambit.p8 @@ -1147,7 +1147,11 @@ function player:small_upgrade_opts() local ret = {{ icon=53, hdr="hull", - body=[[ armor + body=[[----------SHIP + +survive more + unshielded + hits. +2 hp]], action=function() @@ -1156,8 +1160,13 @@ function player:small_upgrade_opts() end, },{ icon=52, - hdr="shield", - body=[[ capacity + hdr="capacity", + body=[[--------SHIELD + +shield can +absorb more +hits before +recharging. +1 hp]], action=function() @@ -1167,10 +1176,10 @@ function player:small_upgrade_opts() },{ icon=1, hdr="thrusters", - body=[[performance - + body=[[----------SHIP + move faster, -steer faster]], +steer faster.]], action=function() --maxspd thrust drag self.maxspd += 0.5 @@ -1179,12 +1188,12 @@ steer faster]], end, },{ icon=20, - hdr="hull", - body=[[ magnet - + hdr="magnet", + body=[[----------SHIP + pick up xp from further - away]], + away.]], action=function () self.magnet += 2 end, @@ -1193,8 +1202,12 @@ from further if cdr > 0 then add(ret, { icon = 6, - hdr = "shield", - body=[[charge rate + hdr = "recharge", + body=[[--------SHIELD + +shield energy + refill rate + improves. ]] .. tostr(ceil(100 * cdr / self.shieldcooldown)) .. "% faster", action = function() @@ -1206,8 +1219,14 @@ from further if pr > 0 then add(ret, { icon = 6, - hdr = "shield", - body=[[disruption + hdr = "recovery", + body=[[--------SHIELD + + reduce the +delay before +shield starts + recovering +after a hit. ]] .. tostr(ceil(100 * pr / self.shieldpenalty)) .. "% shorter", action = function()