From caaf84872213b03e6e549df42b376479ec259591 Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Thu, 26 Dec 2024 16:59:43 -0800 Subject: [PATCH] fixed it --- rearm_prototype.p8 | 59 +++++++++++++++++++++++----------------------- 1 file changed, 30 insertions(+), 29 deletions(-) diff --git a/rearm_prototype.p8 b/rearm_prototype.p8 index 8c90f41..18dbf81 100644 --- a/rearm_prototype.p8 +++ b/rearm_prototype.p8 @@ -61,27 +61,28 @@ function _draw() end function draw_static() - draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n +1\n max\nhealth") - draw_weap_opt(56,0,frame_col(item==2),2,"vulc"," rate\n\n faster\n firing\n rate") + draw_weap_opt(0,0,frame_col(item==1),1,"hull","\n +1\n max\n health") + draw_weap_opt(56,0,frame_col(item==2),2,"vulc"," rate\n\n faster\n firing\n rate") draw_rearm(frame_col(item<0)) end function _init() item=1 bfm=1 - left_pane = weapon_pane.new{ - - } + crt_frm = 1 + left_pane = weapon_pane.new{} right_pane = weapon_pane.new{ is_left=false, s = 2, hdr = "vulc", - body = " rate\n\n faster\n firing\n rate", + body = " rate\n\n faster\n firing\n rate", hot = function() return item == 2 end} rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end} end function _update() + crt_frm += 0.5 + if (crt_frm >= 9) crt_frm = 1 if (btn(3) and item > 0 or btn(2) and item < 0) item = -item if (btn(0)) item = 1 if (btn(1)) item = 2 @@ -91,18 +92,18 @@ function _update() bfm += 1 end - if btnp(4) then + if btnp(4) then + left_pane.pos = -1 + right_pane.pos = -1 + rearm_pane_instance.pos = -1 + end + + if btnp(5) then left_pane.pos = 1 right_pane.pos = 1 rearm_pane_instance.pos = 1 end - if btnp(5) then - left_pane.pos = -1 - right_pane.pos = -1 - rearm_pane_instance.pos = -1 - end - left_pane:update() right_pane:update() rearm_pane_instance:update() @@ -118,16 +119,16 @@ end -->8 -- rearm pane drawing +crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570} + function glow_box(x0, y0, x1, y1, c, cf) rect(x0, y0, x1, y1, c[1]) rect(x0+1, y0+1, x1-1, y1-1, c[2]) rect(x0+2, y0+2, x1-2, y1-2, c[1]) - if cf then - -- todo: animate "dot crawl" background - fillp(…) - rectfill(x0+3, y0+3, x1-3, y1-3, cf) - fillp() - end + rect(x0+3, y0+3, x1-3, y1-3, 0) + fillp(crt[crt_frm&0xff]) + rectfill(x0+4, y0+4, x1-4, y1-4, cf) + fillp() end function frame_col(hot) @@ -161,9 +162,9 @@ easing_pane = mknew{ function easing_pane:frac() local pos = self.pos if (not pos) return - if (pos < 0) return easeoutbounce(1+pos) + if (pos < 0) return 1-easeoutbounce(1+pos) if (pos > 0) return easeoutbounce(1-pos) - return 1 + return 0 end function easing_pane:update() @@ -182,7 +183,7 @@ weapon_pane = mknew(easing_pane.new{ is_left = true, s = 1, hdr = "hull", - body = "\n +1\n max\nhealth", + body = "\n +1\n max\n health", hot = function() return item == 1 end, }) @@ -190,8 +191,8 @@ function weapon_pane:draw() local frac, is_left = self:frac(), self.is_left if (not frac) return camera( - frac * (is_left and 55 or 0) + (1-frac) * (is_left and 0 or -56), - frac * 55) + frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56), + 0) glow_box(0,0,55,100,frame_col(self:hot()),1) spr(self.s,5, 5) print(self.hdr, 13, 8, 7) @@ -204,8 +205,8 @@ rearm_pane = mknew(easing_pane.new{}) function rearm_pane:draw() local frac = self:frac() if (not frac) return - camera(0, 28 * frac-1) - glow_box(0,101,111,127,frame_col(self:hot()),1) + camera(0, -28 * frac) + glow_box(0,101,111,127,frame_col(self:hot()),5) spr(5,15,107,4,2) print("full ammo\nfull shield\n+50% health",54, 106, 6) camera() @@ -220,9 +221,9 @@ __gfx__ 00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000 000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000 0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000 -000000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 -000000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 -000000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 +0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 +d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 +500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000