pico-8 cartridge // http://www.pico-8.com version 42 __lua__ -- vacuum gambit -- by kistaro windrider -- stdlib -- generate standard "overlay" -- constructor for type tt. -- if tt.init is defined, generated -- new calls tt.init(ret) after -- ret is definitely not nil, -- before calling setmetatable. -- use to initialize mutables. -- -- if there was a previous new, -- it is invoked on the new -- object *after* more, because -- this works better with the -- `more` impls i use. function mknew(tt) local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init") tt.new=function(ret) if(not ret) ret = {} if(more) more(ret) if(oldnew) oldnew(ret) setmetatable(ret, mt) return ret end return tt end function easeoutbounce(t) local n1=7.5625 local d1=2.75 if (t<1/d1) then return n1*t*t; elseif(t<2/d1) then t-=1.5/d1 return n1*t*t+.75; elseif(t<2.5/d1) then t-=2.25/d1 return n1*t*t+.9375; else t-=2.625/d1 return n1*t*t+.984375; end end -->8 -- entry points function _draw() cls() draw_hud_placeholder() left_pane:draw() right_pane:draw() rearm_pane_instance:draw() end function _init() item=1 bfm=1 crt_frm = 1 left_pane = weapon_pane.new{} right_pane = weapon_pane.new{ is_left=false, s = 2, hdr = "vulc", body = " rate\n\n faster\n firing\n rate", hot = function() return item == 2 end} rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end} end function _update60() crt_frm += 0.25 if (crt_frm >= 9) crt_frm = 1 if (btn(3) and item > 0 or btn(2) and item < 0) item = -item if (btn(0)) item = 1 if (btn(1)) item = 2 if (btn() & 0xF ~= 0) and bfm >= 10 or bfm >= 30 then bfm = 1 else bfm += 1 end if btnp(4) then left_pane.pos = -1 right_pane.pos = -1 rearm_pane_instance.pos = -1 end if btnp(5) then left_pane.pos = 1 right_pane.pos = 1 rearm_pane_instance.pos = 1 end left_pane:update() right_pane:update() rearm_pane_instance:update() end function draw_hud_placeholder() rectfill(112, 0, 127, 127,0x56) rect(112,0,127,127,7) line(127,1,127,127,5) line(113,127) end -->8 -- rearm pane drawing crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570} function glow_box(x0, y0, x1, y1, c, cf) for i,v in ipairs{c[1],c[2],c[1],0} do i -= 1 rect(x0+i,y0+i,x1-i,y1-i,v) end fillp(crt[crt_frm&0xff]) rectfill(x0+4, y0+4, x1-4, y1-4, cf) fillp() end function frame_col(hot) if (not hot) return {4,10} if (bfm<=16) return {14,7} return {2,8} end function draw_weap_opt(x, y, c, s, hdr, body) camera(-x,-y) glow_box(0,0,55,100,c,1) spr(s,5, 5) print(hdr, 13, 8, 7) print(body, 5, 15, 6) camera() end function draw_rearm(c) glow_box(0,101,111,127,c,1) spr(5,15,107,4,2) print("full ammo\nfull shield\n+50% health",54, 106, 6) end -->8 -- rearm pane objects easing_pane = mknew{ -- to enter: pos = -1; to exit: pos = 1 -- runs for 32 frames in, 16 frames out } function easing_pane:frac() local pos = self.pos if (not pos) return if (pos < 0) return 1-easeoutbounce(1+pos) if (pos > 0) return (1-pos)*(1-pos) return 0 end function easing_pane:update() local pos = self.pos if (not pos or pos == 0) return if (pos < 0) pos = min(pos + 0x0.05, 0) if pos > 0 then pos -= 0x0.1 if (pos <= 0) pos = nil end self.pos = pos end weapon_pane = mknew(easing_pane.new{ is_left = true, s = 1, hdr = "hull", body = "\n +1\n max\n health", hot = function() return item == 1 end, }) function weapon_pane:draw() local frac, is_left = self:frac(), self.is_left if (not frac) return camera( frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56), 0) glow_box(0,0,55,100,frame_col(self:hot()),1) spr(self.s,5, 5) print(self.hdr, 13, 8, 7) print(self.body, 5, 15, 6) camera() end rearm_pane = mknew(easing_pane.new{}) function rearm_pane:draw() local frac = self:frac() if (not frac) return camera(0, -28 * frac) glow_box(0,101,111,127,frame_col(self:hot()),1) spr(5,15,107,4,2) print("full ammo\nfull shield\n+50% health",54, 106, 6) camera() end __gfx__ 000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000 00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000 007007000aaa28780a0000000990099008000080477aaa7a0477aaaa000000000000000000000000000000000000000000000000000000000000000000000000 0007000008a8887808000000099009900080080047a0047a047a0000000000000000000000000000000000000000000000000000000000000000000000000000 00007000088888820000a000088008800000000047a0447a047a0000000000000000000000000000000000000000000000000000000000000000000000000000 00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000 000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000 0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000 0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000002e0002e02e002e02e02e02e000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000e0000e00e000e00e00e00e000000000000000000000000000000000000000000000000000000000