pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
function r(n)local n=split(n,"\n")for 𝘵,𝘦 in ipairs(n)do n[𝘵]=type(𝘦)=="string"and split(𝘦)or{𝘦}end return n end function 𝘶(n)return t()*2*n&1~=0end function 𝘦(n,𝘦)local 𝘰,𝘵={__index=n},n.new n.new=function(n)if(not n)n={}
if(𝘦)𝘦(n)
if(𝘵)𝘵(n)
setmetatable(n,𝘰)return n end end d={}𝘦(d,function(n)n.next=nil n.tail=n end)function d:pb(n)self.tail.next=n self.tail=n end function d:u()local 𝘦,n=self,self.next while n do if(n:u())𝘦.next=n.next else 𝘦=n
n=n.next end self.tail=𝘦 return 𝘦 end function d:draw()local n=self.next while(n)n:draw()n=n.next
end function v(n,𝘦)local 𝘵=n[𝘦]if(𝘵)𝘵(n)return
foreach(n,function(n)local 𝘦=n[𝘦]if(𝘦)𝘦(n)
end)end function 𝘮()end 𝘳={}function 𝘳:u()end function 𝘳:draw()end f={x=0,y=0,w=255,h=128}𝘦(f,function(n)if(not n.views)n.views={}
end)function f.of(n)return f.new{views=n}end function f:u()v(self.views,"u")end function f:draw()local n=$24360poke2(24360,%24360-self.x)poke2(24362,%24362-self.y)v(self.views,"draw")poke4(24360,n)end y={x=0,y=0,w=128,h=128,fp=0,c=0}𝘦(y)function y:draw()local n=fillp(self.fp)rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)fillp(n)end function _init()poke(24412,255)poke(24372,1)𝘭=0𝘵=𝘸.new()menuitem(1,"⬅️ music: on ➡️",n𝘪)e=0end nt={"on","text","game","off"}function n𝘪(n)if n&1~=0then e-=1if(e<0)e=3
elseif n&34~=0then e+=1if(e>3)e=0
end if(𝘵 and 𝘵.onmchg)𝘵:onmchg(e)
menuitem(nil,"⬅️ music: "..nt[e+1].." ➡️")return true end function k()𝘭=0p=true menuitem(2,"awaken now",𝘻)end function 𝘻()u=𝘯.new{di=1}p=false menuitem(2)end function _update60()if p then if(btn()&48>0)𝘭+=1else 𝘭=0
if(𝘭==90)𝘻()
end if(u and u:u())u=nil 𝘭=0p=false 𝘵=n0()𝘵:av()
𝘵:u()end function _draw()𝘵:draw()if(𝘭>=30)local n=(𝘭-30)*2+7rectfill(0,0,n,9,4)rectfill(n+1,0,128,9,5)𝘩()print("keep holding for awakener",1,1,7)
if(u)u:draw()
end function h()memcpy(22016,8192,2048)poke(24408,129)end function n1()memcpy(22016,10240,2048)poke(24408,129)end function 𝘩()poke(24408,128)end function x()poke(24408,129)end function 𝘢(n,𝘦,𝘵)if(stat(49)>n)return
sfx(n,3,𝘦,𝘵)end 𝘺={x=0,y=0,f=0,interval=4,mode=129}𝘦(𝘺,function(n)if(not n.cols)n.cols={14,10,9,8}
n.c=deli(n.cols)end)function 𝘺:u()if#self.cols>0then self.f+=1if(self.f>=self.interval)self.f=0self.col=deli(self.cols)
end end function 𝘺:draw()poke(24408,self.mode)print(self.text,self.x,self.y,self.col)end function 𝘺:xm()return print(self.text,self.x,-9999)end 𝘣={from=128,to=0,frames=120,f=0}𝘦(𝘣)function n𝘯(n)n-=1return 1+2.7*n*n*n+1.7*n*n end function 𝘣:u()local n=self.v self.v:u()if(self.f>=self.frames)n.y=self.to return true
local 𝘦,𝘵=self.f/self.frames,self.to-self.from n.y=self.from+n𝘯(𝘦)*𝘵 self.f+=1end function 𝘣:draw()self.v:draw()end i={from=0,to=-128,frames=60,f=0}𝘦(i)function i:u()local n=self.v self.v:u()if(self.f>=self.frames)n.y=self.to return true
self.f+=1if(self.f<=0)n.y=self.from return
local 𝘦,𝘵=self.f/self.frames,self.to-self.from n.y=self.from+𝘵*𝘦*𝘦*𝘦 end function i:draw()self.v:draw()end a={}𝘦(a,function(n)n.v=f.new{x=n.x,y=n.from or i.from}n.s=i.new{from=n.from or i.from,to=n.to or i.to,frames=n.frames or i.frames,v=n.v}end)function a:u()if(self.go)self.s:u()else self.v:u()
end function a:push(n)add(self.v.views,n)end function a:done()return self.s.f>=self.s.frames end function a:draw()return self.v:draw()end n𝘴=split"14,10,9,8"nf=split"15,10,9,8"ni=split"13,11,9,8"no=split"12,12,1,0"function 𝘲(𝘦)local n={}for 𝘦,𝘵 in ipairs(𝘦)do n[𝘦]=𝘵 end return n end function nd(e,𝘢,𝘪,𝘯,𝘦,𝘰,𝘵)𝘦=𝘦 or 128𝘵=𝘵 or 0𝘰=𝘰 or 0local n=𝘵>>2&32767local t=𝘺.new{x=𝘢+1,y=𝘪+1,interval=n,cols=𝘲(no),mode=𝘦,text=e}local 𝘦=f.of{t,𝘺.new{x=𝘢,y=𝘪,interval=n,cols=𝘲(𝘯),mode=𝘦,text=e}}n=𝘣.new{from=𝘰,frames=𝘵,v=𝘦}n.eff_w=t:xm()-1return n end j=split"0,1.5,1025.5,1029.5,1285.5,1413.5,9605.5,9637.5,-23130.5,-23066.5,-18970.5,-18954.5,-2570.5,-2568.5,-520.5,-8.5,-0.5"𝘯={i=0,di=.25,c=0,pattern=j}𝘦(𝘯,function(n)if(n.di and n.di<0and not n.i)n.i=(n.pattern and#n.pattern or#j)+.99
end)function 𝘯:u()if(self.i>0and self.di<0)self.i+=self.di
if(self.i<#self.pattern+1and self.di>0)self.i+=self.di
return self.i<0or self.i>=#self.pattern+1end function 𝘯:draw()local n=min(flr(self.i),#self.pattern)if(n<1)n=1
fillp(self.pattern[#self.pattern+1-n])rectfill(0,0,128,128,self.c)end l={p=-1,n=0,interval=3,tries=4}𝘦(l,function(𝘦)local n=(𝘦.p or l.p)&-1𝘦.mass=0while(n~=0)𝘦.mass+=n&1n=n>>>1&-1
end)function l:u()self.n+=1if(self.n<self.interval)return
self.n=0for 𝘦=1,self.tries do local n=1<<rnd(16)if n&self.p==0then if(𝘦==self.tries or not self.weight or self.mass<=self.weight)self.mass+=1self.p|=n return
else if(𝘦==self.tries or not self.weight or self.mass>=self.weight)self.mass-=1self.p&=~n return
end end end function l:set_fillp()fillp(self.p+.5)end 𝘧={y=0,dy=-.25,thicc=3,weight=12,spacing=7,gap=32,colors=split"3,5,2,1"}𝘦(𝘧,function(n)n.fuzz=l.new{weight=n.weight or 𝘧.weight,interval=n.interval,tries=n.tries}end)function 𝘧:u()local n=self.fuzz n.weight=self.weight n.interval=self.interval n.tries=self.tries self.y+=self.dy if(self.y<=-self.gap)self.y+=self.gap
if(self.y>=0)self.y-=self.gap
n:u()end function 𝘧:draw()self.fuzz:set_fillp()for n=self.y,128,self.gap do for 𝘦,𝘵 in ipairs(self.colors)do local n=n+(𝘦-1)*self.spacing rectfill(0,n,128,n+self.thicc,𝘵)end end end function n𝘳(𝘵,e)local n,𝘦,𝘰=𝘵,0,1/𝘵 poke(24357,e)for 𝘵=1,𝘵*.785do 𝘦-=𝘰*n n+=𝘰*𝘦 pset(63.5+n,63.5+𝘦)pset(63.5+n,63.5-𝘦)pset(63.5-n,63.5+𝘦)pset(63.5-n,63.5-𝘦)pset(63.5+𝘦,63.5+n)pset(63.5+𝘦,63.5-n)pset(63.5-𝘦,63.5+n)pset(63.5-𝘦,63.5-n)end pset(63.5,63.5-𝘵)pset(63.5,63.5+𝘵)pset(63.5-𝘵,63.5)pset(63.5+𝘵,63.5)end z={2,12,4,12,2}m={1,2,3,2,1}o={colors=z,sep=8,speed=300,f=0}𝘦(o)function o:u()if(self.freeze)return
local n=self.f+1if(not self.on)n=0
if(n>=self.speed)n=-self.speed
if n==0or n==-self.speed then if(self.nextspeed)self.speed=self.nextspeed self.nextspeed=nil
if(self.off_soon)self.on=false n=0
if(self.nextcolors)self.colors=self.nextcolors
end self.f=n end function n𝘭(n)if(n<.5)return n*n*n*4else n-=1return 1-n*n*n*-4
end function o:draw()fillp(0)local 𝘵,n,e,𝘰=self.colors,self.f,self.speed,self.sep local 𝘦=𝘰*(#𝘵-1)local e=e-𝘦 if(n>=0)n+=𝘦
for 𝘵,𝘢 in ipairs(𝘵)do local n=n-(𝘵-1)*𝘰 n=abs(n)-𝘦 if(n<=e and n>0)n𝘳(n𝘭(n/e)<<6,𝘢)
end end function o:mt(n,𝘦)if(not self.on)return true
if(n==1)return not 𝘦 and self:starting_reverse()
if(n==2)return not 𝘦 and self:starting_forward()
if(n==3)return not 𝘦 and self:starting_reverse()or self:starting_forward()
return true end function o:starting_reverse()return self.f+self.speed<self.sep*#self.colors end function o:starting_forward()return self.f>0and self.f<self.sep*#self.colors end nc={[0]=0,129,1,130,4,5,6,7,1,5,6,140,2,12,7,7}n𝘩=split"0,0,0,0,0,128,129,133,141,13,6,15,7"n𝘺=split"0,0,128,129,133,141,13,13,6,6,15,15,7"n2=split"0,0,0,0,0,128,129,133,141,140,140,13,12"na=split"0,0,0,128,130,141,2"n𝘥=8n={files={},lnh=9,spc_full=6,txmd=129,txd=12,txf=30,exf=45,exmg=16,cmul=1,p=nc,fd13=n2,fd14=n𝘩,fd15=n𝘺,fd12=na,twt=60,expect_cfg_line=true,txt_frame=𝘳,px=true,cx=0,cy=0}𝘦(n,function(n)n.stripes=𝘧.new{colors=n.bg_stripe_cols,dy=n.bg_dy,weight=n.bg_wgt}n.brth=o.new{colors=n.br_cols,sep=n.br_sep,speed=n.br_spd}n.awm=true end)function n:set(𝘵,n,𝘦)self[n]=𝘦 end function n:unset(n,...)for n in all(pack(...))do self[n]=nil end end function n:at(𝘵,𝘦,n)self.txt_frame=a.new{x=𝘦,from=n,to=n-self.exmg,frames=self.exf}end function n:c(n,𝘦,𝘵)local 𝘦,𝘵=𝘵*self.spc_full,𝘦*self.lnh-1self:at(n,64-ceil(𝘦/2),64-ceil(𝘵/2))end function n:bon()self.brth.on=true self.brth.off_soon=false end function n:boff()self.brth.off_soon=true end function n:bspd(𝘦,n)self.brth.nextspeed=n end function n:bpal(𝘦,n)self.brth.nextcolors=n==1and z or m end function n:bgdy(𝘦,n)self.stripes.dy=n end function n:bgwt(𝘦,n)self.stripes.weight=n end function n:av()_()pal()h()if(type(self.file)=="string")self.file=split(self.file,"\n")
if(not self.file)self:nf()
assert(self.file)if(self.bgm and not self.xbgm and e&2==0)music(self.bgm,1000,7)else music(-1,250)
end function n:onmchg()if e&2==0and not self.xbgm then music(self.nextbgm or self.bgm or-1,500,7)if(self.nextbgm)self.bgm=self.nextbgm self.nextbgm=nil
else music(-1,250)end end function n:nf()if(#self.files>0)self.file=split(deli(self.files,1),"\n")self.expect_cfg_line=true self.cy=0self.cx=0
end function n:ni()if not self.line then if(not self.file or#self.file==0)return
local n=deli(self.file,1)if self.expect_cfg_line then self.expect_cfg_line=false for 𝘵,𝘦 in ipairs(split(n," "))do if(#𝘦>0)local 𝘦=split(𝘦,":")assert(type(self[𝘦[1]])=="function",tostr(𝘵).." - "..n)self[𝘦[1]](self,unpack(𝘦))
end return self:ni()end if(n=="-----")self.line=nil self.expect_cfg_line=true self.cx=0self.cy=0return nil
self.line=split(n," ")end if(#self.line==0)self.line=nil self.cx=0self.cy+=self.lnh return self:ni()
local n=tostr(deli(self.line,1))while(#n==0and#self.line>0)self.cx+=self.spc_full n=tostr(deli(self.line,1))
local 𝘦=n𝘴,1if(n[1]==">")n,self.cx=sub(n,2),self.cx+self.spc_full\2
if(n[1]=="!")n,𝘦=sub(n,2),nf
if(n[1]=="#")n,𝘦=sub(n,2),ni
local 𝘦=nd(n,self.cx,self.cy,𝘦,self.txmd,self.txd,self.txf)self.cx=𝘦.eff_w+self.spc_full return 𝘦,n𝘥*nr(n)end n𝘶={["."]=2,["?"]=2,["!"]=2}function nr(n)if(n𝘶[n[#n]])return 2
return 1end function n:ey()if(self.file and#self.file>0)return false
return#self.files==0end function 𝘷(𝘦,n,𝘵)pal(𝘦,n[1+𝘵*#n&32767],1)end function n:u()if(not self.brth:mt(self.bwt))self.awm=false
if self.px then self.twt-=1if self.twt<=0then local n,𝘦=self:ni()self.cf=self.cf or self.ac if not n then if(not self.file or#self.file==0)self:nf()
self.px=false if(not self.cf)𝘢(9,8,2)
else self.txt_frame:push(n)self.twt=𝘦*self.cmul 𝘢(self.txf>1and 8or 9,0,4)end end else if self.twt<=0then local n=false if(btnp(1)and not self.cf)self.cf,n=true,true
if not self.nxp and self.cf and self.brth:mt(self.bwt,self.awm)then self.nxp=true self.txt_frame.go=true self.fpfrm=self.exf self.awm=true if(not self.ac)𝘢(8,n and 16or 18,8)
end if(n and not self.nxp)𝘢(8,16,2)
else self.twt-=1end end if(self.nxp and not self.d)if self.fpfrm>0then self.fpfrm-=1elseif self:ey()then self.txt_frame=𝘳 self.d=𝘯.new{di=.5}music(-1,533)else self.nxp=false self.cf=false self.txt_frame=𝘳 self.px=true self.fpfrm=nil end
self.stripes:u()self.brth:u()self.txt_frame:u()if(self.d and self.d:u())𝘪:next()
if(not self.d and self.nextbgm and not self.xbgm and e&2==0and stat(56)<=0)music(self.nextbgm,500,7)self.bgm=self.nextbgm self.nextbgm=nil
end function n:draw()cls(0)pal(self.p,1)if(not self.hide_stripes)self.stripes:draw()
if(not self.hide_breath)self.brth:draw()
if(self.fpfrm)local n=self.fpfrm/self.exf 𝘷(12,self.fd12,n)𝘷(13,self.fd13,n)𝘷(14,self.fd14,n)𝘷(15,self.fd15,n)
self.txt_frame:draw()if(not self.px and not self.cf and self.twt<=0)𝘩()print("➡️",121,121,12)print("➡️",120,120,self.brth:mt(self.bwt)and(𝘶(2)and 7or 6)or 5)
if(self.d)self.d:draw()
end q=[[bgdy:-0.1 bspd:240 c:3:18
>w𝘪𝘵𝘩 𝘦𝘷𝘦𝘳𝘺 𝘤𝘰𝘶𝘯𝘵
 𝘧𝘳𝘰𝘮 1 !𝘶𝘱 𝘵𝘰 5,
𝘺𝘰𝘶 !𝘸𝘢𝘬𝘦 𝘧𝘶𝘳𝘵𝘩𝘦𝘳.
-----
bgdy:0 c:5:19
 >a𝘴 𝘺𝘰𝘶 !𝘸𝘢𝘬𝘦 !𝘶𝘱,
𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥 𝘳𝘦𝘵𝘶𝘳𝘯𝘴.
 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥 𝘪𝘴 !𝘯𝘰𝘸
 𝘳𝘦𝘵𝘶𝘳𝘯𝘪𝘯𝘨 𝘵𝘰 𝘪𝘵𝘴
   𝘶𝘴𝘶𝘢𝘭 𝘧𝘭𝘰𝘸.
-----
bpal:1 set:bwt:2 c:3:19
 !a𝘸𝘢𝘬𝘦𝘯, 𝘣𝘦𝘤𝘰𝘮𝘪𝘯𝘨
𝘧𝘶𝘭𝘭𝘺 𝘢𝘭𝘦𝘳𝘵 𝘢𝘵 𝘵𝘩𝘦
  >𝘤𝘰𝘶𝘯𝘵 𝘰𝘧 #5...
-----
set:exf:10 set:txf:30 set:txd:45 set:ac:1 bgwt:9 bgdy:0.1 bspd:225 c:1:1
1
-----
bspd:210 bgdy:0.15 bgwt:10 c:1:1
2
-----
bspd:180 bgdy:0.2 bgwt:11 c:1:1 set:nextbgm:21
3
-----
bgdy:0.25 bpal:2 bgwt:12 c:1:1
4
-----
bgdy:0.3 bgwt:13 c:1:1 set:nextbgm:-1
5
-----
set:hide_breath:1 unset:ac set:hide_stripes:1 boff set:txf:1 set:txd:0 set:exd:0 set:exf:1 set:bwt:0 c:1:11
wide awake!
]]function nu()return n.new{bgm=19,br_cols=m,file=[[c:2:15 bon
y𝘰𝘶'𝘷𝘦 𝘭𝘦𝘢𝘳𝘯𝘦𝘥
   𝘴𝘰 𝘸𝘦𝘭𝘭!
-----
c:2:14
y𝘰𝘶'𝘳𝘦 𝘴𝘶𝘤𝘩 𝘢
  !𝘨𝘰𝘰𝘥 !𝘵𝘰𝘺!
-----
c:4:19
 t𝘢𝘬𝘦 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵 𝘵𝘰
  𝘫𝘶𝘴𝘵 !𝘦𝘯𝘫𝘰𝘺 𝘩𝘰𝘸
 >𝘪𝘵 𝘧𝘦𝘦𝘭𝘴, 𝘵𝘰 𝘣𝘦
#𝘷𝘪𝘯𝘺𝘭 𝘧𝘶𝘭𝘭 𝘰𝘧 #𝘢𝘪𝘳.
-----
c:6:20 bgdy:-0.2
b𝘦𝘤𝘢𝘶𝘴𝘦, 𝘯𝘦𝘹𝘵, 𝘪𝘵'𝘴
 >𝘵𝘪𝘮𝘦 𝘵𝘰 #𝘸𝘢𝘬𝘦 #𝘶𝘱.
y𝘰𝘶 𝘨𝘦𝘵 𝘵𝘰 𝘵𝘢𝘬𝘦 𝘺𝘰𝘶𝘳
!𝘩𝘢𝘱𝘱𝘺 𝘮𝘰𝘰𝘥 𝘢𝘯𝘥 !𝘷𝘪𝘷𝘪𝘥
  !𝘮𝘦𝘮𝘰𝘳𝘪𝘦𝘴 𝘰𝘧 𝘵𝘩𝘪𝘴
𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶,
-----
c:4:20 bgdy:-0.15 bspd:270 set:nextbgm:20
𝘣𝘶𝘵 !𝘢𝘭𝘭 𝘵𝘩𝘦 𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤
  !𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘧𝘳𝘰𝘮
>𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘸𝘪𝘭𝘭 !𝘧𝘢𝘥𝘦
  >𝘢𝘴 𝘺𝘰𝘶 #𝘸𝘢𝘬𝘦 #𝘶𝘱.
]],files={q}}end function n0()𝘪=b.new{{f=nl}}return n.new{xbgm=true,br_speed=240,br_cols=m,bg_dy=-.12,p={[0]=0,128,133,5,4,5,6,7,133,134,6,140,132,12,7,7},file=[[c:3:13
t𝘩𝘪𝘴 𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤
𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘪𝘴
 𝘦𝘯𝘥𝘪𝘯𝘨 !𝘯𝘰𝘸.
-----
c:6:20
>a𝘴 𝘺𝘰𝘶 #𝘸𝘢𝘬𝘦 #𝘶𝘱, 𝘢𝘭𝘭
𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴
𝘧𝘳𝘰𝘮 𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘧𝘢𝘥𝘦.
  y𝘰𝘶𝘳 𝘮𝘪𝘯𝘥 𝘪𝘴 !𝘯𝘰𝘸
  !𝘳𝘦𝘵𝘶𝘳𝘯𝘪𝘯𝘨 !𝘵𝘰 𝘪𝘵𝘴
 !𝘰𝘳𝘥𝘪𝘯𝘢𝘳𝘺 𝘱𝘢𝘵𝘵𝘦𝘳𝘯𝘴.
-----
c:4:19 bon
 t𝘩𝘦 !𝘴𝘵𝘰𝘳𝘺 𝘵𝘰𝘭𝘥 𝘣𝘺
 >𝘵𝘩𝘪𝘴 𝘴𝘰𝘧𝘵𝘸𝘢𝘳𝘦 !𝘪𝘴
 𝘦𝘯𝘥𝘦𝘥, 𝘸𝘰𝘳𝘥𝘴 𝘰𝘯 𝘢
𝘴𝘤𝘳𝘦𝘦𝘯 𝘪𝘯 𝘵𝘩𝘦 !𝘱𝘢𝘴𝘵.
-----
c:5:17
>s𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘧𝘳𝘰𝘮
>𝘵𝘩𝘪𝘴 𝘧𝘪𝘤𝘵𝘪𝘰𝘯 𝘢𝘳𝘦
𝘭𝘦𝘧𝘵 𝘣𝘦𝘩𝘪𝘯𝘥. t𝘩𝘦𝘺
𝘥𝘰 𝘯𝘰𝘵 𝘢𝘧𝘧𝘦𝘤𝘵 𝘺𝘰𝘶
 𝘰𝘳 𝘺𝘰𝘶𝘳 𝘮𝘦𝘮𝘰𝘳𝘺.]],files={q}}end function nl()k()return{u=𝘮,av=𝘮,draw=function()pal()𝘩()cls(0)print("session ended",38,7,5)print("to replay awakener,",26,58,6)print("hold ❎",45,65,6)print("kistaro.itch.io",34,116,5)end}end 𝘸={f=180}𝘦(𝘸,function(n)n.c=o.new{colors={7,15,14,8,2},sep=3,f=15,on=true,speed=240}h()end)function 𝘸:u()if(self.c.f<96)self.c:u()return
self.f-=1if(self.f<150and btnp()&15>0and self.f>0)self.f=0
if(self.f==0)self.d=𝘯.new{di=1}
if(self.d)self.d:u()
if(self.f<=-32)𝘵=𝘱.new()𝘵:u()
end function 𝘸:draw()cls()self.c:draw()if self.f<180then x()print("18+",55,60,7)print("a𝘥𝘶𝘭𝘵𝘴 𝘰𝘯𝘭𝘺",30,90,15)if(self.f==179)𝘢(10)
end if(self.d)self.d:draw()
end 𝘱={f=0}𝘦(𝘱,function(n)n.d=𝘯.new{di=-1}k()end)function 𝘱:u()local n=self.f+1if(n<0)n=32767
if(btnp(1)and n>150and self.d.di~=1)self.d.di=1𝘢(9,16,8)
if(self.d:u()and self.d.di>0)𝘵=nn()𝘵:u()
if(n==1or n==45or n==90)𝘢(9,0,4)
self.f=n end function 𝘱:draw()self:dtx()self.d:draw()end function 𝘱:dtx()cls()x()print("⁶w⁶twarning",20,2,10)𝘩()cursor(1,25)color(6)print"this game will ᶜchypnotizeᶜ6 you."if(self.f<45)return
print""print"hypnotic suggstions include:"print"relaxation, trance, obedience,"print"loss of volition, euphoria, joy,"print"amnesia, identity loss, and the"print"experience of ᶜetranformation"print"into a pooltoy orca.ᶜ6"if(self.f<90)return
print""print"an awakener that removes all"print"suggestions is available at"print"ᶜaany time:ᶜ6 hold ❎ or 🅾️."print"gameplay uses only arrows."if(self.f<300)return
print""print""print"           consent and begin: ᶜ7➡️"end function nn()local n=c.new()n:av()return n end c={}𝘦(c,function(n)n.a=𝘰.new{noscore=true,max_score=9999,wordwait=9999,extra_layer={draw=function()n:m()end,u=𝘮},phin_x=62}end)function c:av()self.a:av()h()end function c:onmchg()self.a:onmchg()end function c:draw()self.a:draw()end function c:m()x()print("⁶w⁶tv𝘢𝘤𝘢𝘵𝘪𝘰𝘯",18,24,0)print("⁶w⁶tv𝘢𝘤𝘢𝘵𝘪𝘰𝘯",17,23,3)print("⁶w⁶tv𝘢𝘤𝘢𝘵𝘪𝘰𝘯",16,22,15)if(𝘶(8)or self.a.wordremain~=0)print("p𝘳𝘦𝘴𝘴",43,96,3)print("p𝘳𝘦𝘴𝘴",42,95,15)𝘩()print("➡️",79,98,3)print("➡️",78,97,15)
end function c:u()self.a.wordtimer=9999if(btnp(1)and self.a.wordremain~=0and not self.pp)self.a.wordremain=0self.pp=true n𝘧()𝘢(11,0,16)
self.a:u()end 𝘫={s={4},ws=3,hs=2,idle=true,xo=-12,yo=-8}n𝘦={s={64},ws=2,hs=3,xo=-4,yo=-8}n𝘵={s={69},ws=3,hs=3,xo=-12,yo=-8}n5={s={72},ws=3,hs=2,xo=-12,yo=-8}n𝘱={s={128},ws=3,hs=3,xo=-12,yo=-16}n𝘰={s={77},ws=2,hs=3,xo=-4,yo=-16}n𝘤=n𝘰 n3={s={128},ws=3,hs=3,xo=-12,yo=-16}n𝘨={s={104},ws=3,hs=2,xo=-12,yo=-8}ns=n𝘵 n𝘮=n𝘦 n𝘸={s={0},ws=1,hs=2}𝘤={x=-12,xtarget=16,y=64,dy=0,state=𝘫}𝘦(𝘤)function 𝘤:u()local 𝘵,𝘦,n,e=self.x,self.y,self.dy,self.splasher if not self.entered then 𝘵+=1self.entered=𝘵>=self.xtarget elseif self.exiting then if(𝘵+self.state.xo>128)self.exited=true else 𝘵+=1
end if self.entered and not self.exiting then if(𝘦>=61and 𝘦<=67)if(btn(2))and n<1then e:surfacing_splash(𝘵,3.8,true)n=-3.8elseif(btn(3))and n>-1then e:landing_splash(𝘵,3.8,true)n=3.8end else n+=(btn(3)and.125or 0)-(btn(2)and.125or 0)
end if(𝘦>64)n-=.3
if(𝘦<64)n+=.3
local 𝘰=𝘦+n if 𝘰<=64and 𝘦>64then e:surfacing_splash(𝘵,-n,btn(2)and n>-3.8)if btn(2)then if(n>-3.8)𝘰=64+(n+𝘦-64)/n*-3.8n=-3.8else n=(n-7.6)/2.5
else if(n>-.75)𝘰=64n=0else n/=1.75
end elseif 𝘰>=64and 𝘦<64then e:landing_splash(𝘵,n,btn(3)and n<3.8)if btn(3)then if(n<3.8)𝘰=64-(n-𝘦+64)/n*3.8n=3.8else n=(7.6+n)/2.5
else if(n<.75)𝘰=64n=0else n/=1.75
end end 𝘦=𝘰 local e,𝘰=𝘦>64,n𝘸 if n<-2.15then 𝘰=e and n𝘮 or n𝘦 elseif n<=-1.45then 𝘰=e and ns or n𝘵 elseif n<1.45then if(𝘦>50and 𝘦<78)𝘰=𝘫 else 𝘰=e and n𝘨 or n5
elseif n<=2.15then 𝘰=e and n3 or n𝘱 else 𝘰=e and n𝘤 or n𝘰 end if(𝘦>50and 𝘦<78and n>-1.35and n<1.35)𝘰=𝘫
self.x,self.y,self.dy,self.state=𝘵,𝘦,n,𝘰 end function 𝘤:box()local n=self.state return{self.x+n.xo,self.y+n.yo,n.ws*8,n.hs*8}end function 𝘤:draw()local n,𝘦=self.state,self.y if(n.idle)𝘦+=𝘬()
spr(n.s[1+(t()<<1&.99999*#n.s&32767)],self.x+n.xo,𝘦+n.yo,self.state.ws,self.state.hs)end w={x=129,y=60,on_hit=𝘮}𝘦(w,function(n)poke(24408,129)n.w=print(n.str,0,-9999)-1end)function n8(n,𝘦)if(n[1]>𝘦[1]+𝘦[3])return false
if(n[1]+n[3]<𝘦[1])return false
if(n[2]>𝘦[2]+𝘦[4])return false
return not(n[2]+n[4]<𝘦[2])end function w:u()if(n8({self.x,self.y,self.w,6},self.phin:box()))self:on_hit()return true
self.x-=1return self.x<-self.w end function w:draw()poke(24408,129)print(self.str,self.x+1,self.y+1,4107)print(self.str,self.x,self.y,4106)end function nh()poke(24415,16)memset(24441,255,7)pal()pal({[0]=1,0,2,140,4,5,7,7,8,9,10,132,12,12,14,7},1)pal({[0]=1,0,130,140,129,5,141,13,8,9,10,132,131,12,141,7},2)end function 𝘬()return 2.5*sin((t())>>1)end function _()memset(24432,0,16)end 𝘹={}𝘦(𝘹)function 𝘹:draw()local n=𝘬()rectfill(0,66+n,128,77+n,4096)poke2(24440,-31.99611<<>n)rectfill(0,78+n,128,89+n,4160.65726)rectfill(0,90+n,128,97+(n>>1),4100.88051)rectfill(0,98+(n>>1),128,104+(n>>2),4100.65726)rectfill(0,104+(n>>2),128,110+(n>>2),4100)rectfill(0,111+(n>>2),128,118+(n>>3),4161.88051)rectfill(0,119+(n>>3),128,124+(n>>3),4161.65726)rectfill(0,125+(n>>3),128,128,4097)end 𝘨={x=0,y=0,dx=0,dy=0,f=-1}𝘦(𝘨)function 𝘨:u()self.f+=1if(self.f>=12)return true
self.x+=self.dx self.y+=self.dy end function 𝘨:draw()spr(48+self.f\2,self.x,self.y)end 𝘰={score=0,wordwait=90}𝘦(𝘰,function(n)n.phin=𝘤.new{splasher=n,xtarget=n.phin_x}n.sky=y.new{c=13}n.sea=𝘹.new()n.bg=d.new()n.fg=d.new()n.words=d.new()n.t0=t()n.wordremain=n.max_score or 𝘰.max_score n.wordtimer=n.wordwait or 𝘰.wordwait n.v=f.of{n.sky,n.sea,n.waves,n.noscore and 𝘳 or{draw=function()poke(24408,0)local n=tostr(n.score)print(n,1,2,3)print(n,2,1,3)print(n,0,1,3)print(n,1,0,3)print(n,1,1,15)end},n.bg,n.phin,n.fg,n.words,n.extra_layer or 𝘳}n.d=𝘯.new{c=1,di=.34}end)function 𝘰:av()if(e&1==0)music(0,1000,7)
n1()end function 𝘰:onmchg()music(e&1==0and 0or-1,500,7)end function 𝘰:u()if self.phin.entered then if(self.wordtimer<=0and self.wordremain>0)self:spawn_word()self.wordtimer=self.wordwait self.wordremain-=1
self.wordtimer-=1end if(self.wordremain<=0and self.words.next==nil)self.phin.exiting=true
if self.phin.x>90then if(not self.mstp)self.mstp=true music(-1,800)
if(self.d:u())𝘪:next()
end self.v:u()end function 𝘰:spawn_word()if(not self.pattern)self.pattern=ne()self.pattern_idx=0self.next_break=8+𝘴(9)
local n,𝘦=(self.pattern_idx&3)+1,0if(self.next_break<=0)local 𝘵=ne()n=𝘵[1]==self.pattern[n]and 2or 1self.pattern=𝘵 self.next_break=8+𝘴(9)𝘦=3
self.pattern_idx=n self.next_break-=1local n=self.pattern[n]self.words:pb(w.new{y=32*n+𝘴(13)-6,phin=self.phin,on_hit=function(n)self:word_hit(n)end,str=rnd(self.wordsets[n+𝘦])})end function 𝘴(n)return rnd(n)&32767end function ne()local 𝘰,𝘵=𝘴(3),𝘴(2)if(𝘵==𝘰)𝘵=2
local 𝘦=𝘴(2)if(𝘦==𝘵)𝘦=2
local n=𝘴(2)if(n==𝘦)n=2
while(n==𝘦 or n==𝘰)n=(n+1)%3
return{𝘰+1,𝘵+1,𝘦+1,n+1}end function 𝘰:word_hit(n)self.score+=1𝘢(15)self.bg:pb(𝘨.new{x=n.x-1,y=n.y-1,dx=-2})self.bg:pb(𝘨.new{x=n.x+n.w,y=n.y-1,dx=1})end function 𝘰:draw()nh()self.v:draw()self.d:draw()end function 𝘰:draw_splash(𝘵,n)if(n<.5)return
local 𝘦=n+rnd(n)&2047for 𝘰=0,𝘦 do local n=g.new{x=𝘵,force=n,y=72+𝘬(),f=𝘰/𝘦-.5}if(rnd()<.5)self.bg:pb(n)else self.fg:pb(n)
end end function 𝘰:landing_splash(𝘵,n,𝘦)if(n>1)𝘢(𝘦 and 13or 12,𝘦 and 16or 0,16)
self:draw_splash(𝘵,n)end function 𝘰:surfacing_splash(𝘦,n,𝘵)if(n>1)𝘢(𝘵 and 13or 12,0,16)
self:draw_splash(𝘦,n)end n6={4099,4157.64705}g={}𝘦(g,function(n)n.dx=(n.f*n.force>>2)-.75n.x+=16*n.f n.dy=-rnd(n.force*.66)n.r=1+rnd(.75+(n.force>>4))n.c=rnd(n6)end)function g:u()self.x+=self.dx self.y+=self.dy self.dy+=.3return self.y>72+𝘬()end function g:draw()circfill(self.x,self.y,self.r,self.c)local n=self.r>>1pset(self.x+n,self.y-n,4111)end 𝘥={frem=60}𝘦(𝘥)function 𝘥:av()h()if(e&1==0)music(0,500,7)
local n=100if(𝘪.max_score~=0)n=𝘪.score/𝘪.max_score*100\1
if(n==0and 𝘪.score>0)n=1
self.score_pct="⁶w⁶t"..tostr(n).."%"self.score_str=tostr(𝘪.score).." / "..tostr(𝘪.max_score)self.col=𝘴(8)+8if n==100then self.final_text=[[perfect! remarkable! you hit
   each and every target.
         good toy!]]elseif n>90then self.final_text=[[       so close!
going to go for them all
      next time?]]elseif n>20then self.final_text=[[     hope you had fun!
come play again some time!]]elseif n>5then self.final_text=[[ wow! it is harder to miss the
words than to hit them. this is
a great try! think you can miss
    all of them next time?]]elseif n>0then self.final_text=[[  you're so close! just a tiny
bit more and you will miss every
  target! this is a phenomenal
accomplishment already. will you
    miss them all next time?]]else self.final_text=[[unbelieveable! i didn't think
   this was even possible!
      spectacular work.
         good toy!!]]end end function 𝘥:onmchg()music(e&1==0and 0or-1,500,7)end function 𝘥:u()if(𝘶(2)~=self.lasthz)self.col=𝘴(8)+8
self.lasthz=𝘶(2)if(self.frem<=0and btnp(1)and not self.d)self.d=𝘯.new{di=.5}
if(self.frem>0)self.frem-=1
if(self.d and self.d:u())𝘪:next()
end n4=split"12,13,14,8,137,9,10,129,1,130,2,140,5,6,7"function 𝘥:draw()pal()camera()_()pal(n4,1)for n=0,5do local 𝘵,n=4096+n+1+(n+2<<4),20*n for 𝘦,𝘰 in ipairs{0,20560>>>16,23130>>>16,44975>>>16}do rectfill(0,n+5*𝘦,128,n+4+5*𝘦,𝘵+𝘰)end end rectfill(0,120,128,128,4103)x()print("⁶w⁶tgreat job!",5,8,0)print("f𝘪𝘯𝘢𝘭 𝘴𝘤𝘰𝘳𝘦:",5,26,0)local n=123-6*#self.score_str print(self.score_str,n+3,35,15)print(self.score_str,n+2,34,14)print(self.score_str,n+1,33,12)print(self.score_str,n,32,0)print(self.score_pct,64-print(self.score_pct,0,-9999)/2,59,self.col)𝘩()local n=print(self.final_text,0,-999,0)-1print(self.final_text,64-n/2,90,0)if(self.frem<=0and not self.d)print("➡️",117,120,15)print("➡️",116,119,𝘶(2)and 0or 9)
if(self.d)self.d:draw()
end b={idx=0,score=0,max_score=0}𝘦(b)s=[[c:1:13 bon set:ac:1 set:bwt:1
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘪𝘯...
-----
c:1:14 set:bwt:2
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘰𝘶𝘵...]]n𝘢=[[c:1:13 set:bwt:1 set:nextbgm:19
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘪𝘯...
-----
c:1:14 set:bwt:2
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘰𝘶𝘵...]]function b:next()if(𝘵.score)self.score+=𝘵.score
if(𝘵.max_score)self.max_score+=𝘵.max_score
self.idx+=1local n=self[self.idx]if(n==nil)𝘵=nn()return
if(n.params)𝘵=n.f(unpack(n.params))else 𝘵=n.f()
𝘵:av()𝘵:u()end function n𝘧()𝘪=b.new{{f=n.new,params={{txd=0,txf=1,exf=30,cmul=.25,hide_stripes=true,file=[[c:6:20
w𝘦𝘭𝘤𝘰𝘮𝘦 𝘵𝘰 !v𝘢𝘤𝘢𝘵𝘪𝘰𝘯!

t𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘶𝘴𝘦𝘴 #𝘰𝘯𝘭𝘺
#𝘵𝘩𝘦 #𝘢𝘳𝘳𝘰𝘸 #𝘬𝘦𝘺𝘴 𝘧𝘰𝘳
𝘨𝘢𝘮𝘦𝘱𝘭𝘢𝘺, 𝘴𝘰 𝘱𝘳𝘦𝘴𝘴
!𝘳𝘪𝘨𝘩𝘵 𝘵𝘰 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦.
-----
c:9:20
   >v𝘢𝘤𝘢𝘵𝘪𝘰𝘯 𝘪𝘴 𝘢
#𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤 #𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦.

i𝘧 𝘺𝘰𝘶 𝘸𝘰𝘶𝘭𝘥 𝘭𝘪𝘬𝘦 𝘵𝘰
 >#𝘴𝘵𝘰𝘱 𝘢𝘵 𝘢𝘯𝘺 𝘵𝘪𝘮𝘦,
𝘧𝘰𝘳 𝘢𝘯𝘺 𝘳𝘦𝘢𝘴𝘰𝘯, 𝘩𝘰𝘭𝘥
 #x 𝘰𝘳 #z. t𝘩𝘪𝘴 𝘩𝘢𝘭𝘵𝘴
>𝘵𝘩𝘦 𝘨𝘢𝘮𝘦 𝘢𝘯𝘥 𝘴𝘵𝘢𝘳𝘵𝘴
    𝘢𝘯 𝘢𝘸𝘢𝘬𝘦𝘯𝘦𝘳.
-----
c:10:20
>a𝘵 𝘵𝘩𝘦 𝘦𝘯𝘥 𝘰𝘧 𝘵𝘩𝘪𝘴
>𝘨𝘢𝘮𝘦, 𝘵𝘩𝘦 𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤
𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘸𝘪𝘭𝘭 𝘦𝘯𝘥
>𝘢𝘯𝘥 𝘺𝘰𝘶'𝘭𝘭 𝘣𝘦 𝘸𝘰𝘬𝘦𝘯
      𝘣𝘢𝘤𝘬 𝘶𝘱.

>s𝘰 𝘥𝘶𝘳𝘪𝘯𝘨 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦,
𝘧𝘦𝘦𝘭 𝘧𝘳𝘦𝘦 𝘵𝘰 !𝘴𝘪𝘯𝘬 𝘢𝘴
!𝘥𝘦𝘦𝘱 𝘪𝘯𝘵𝘰 𝘵𝘳𝘢𝘯𝘤𝘦 𝘢𝘴
     >𝘺𝘰𝘶 𝘭𝘪𝘬𝘦!
-----
c:2:20
i𝘯 𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦, 𝘺𝘰𝘶'𝘳𝘦
  𝘢𝘯 #𝘰𝘳𝘤𝘢 #𝘱𝘰𝘰𝘭𝘵𝘰𝘺.
-----
c:3:16
>t𝘩𝘢𝘵'𝘴 𝘢𝘭𝘴𝘰 𝘵𝘩𝘦
𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘪𝘯 𝘵𝘩𝘦
  𝘢𝘳𝘤𝘢𝘥𝘦 𝘱𝘢𝘳𝘵.
-----
c:10:20
l𝘦𝘵'𝘴 𝘵𝘳𝘺 𝘵𝘩𝘦 𝘢𝘳𝘤𝘢𝘥𝘦
 𝘱𝘢𝘳𝘵! #j𝘶𝘮𝘱 𝘢𝘯𝘥 #𝘥𝘪𝘷𝘦
>𝘵𝘰 𝘤𝘢𝘵𝘤𝘩 !𝘵𝘩𝘦 𝘸𝘰𝘳𝘥𝘴.

y𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰
𝘱𝘢𝘺 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯 𝘵𝘰 𝘵𝘩𝘦
 >!𝘸𝘰𝘳𝘥𝘴 𝘵𝘩𝘦𝘮𝘴𝘦𝘭𝘷𝘦𝘴;
𝘵𝘩𝘦𝘺'𝘳𝘦 𝘫𝘶𝘴𝘵 𝘩𝘦𝘳𝘦 𝘵𝘰
!𝘴𝘩𝘢𝘱𝘦 𝘵𝘩𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦
      𝘧𝘰𝘳 !𝘺𝘰𝘶.
-----
c:2:10
  𝘶𝘱: 𝘫𝘶𝘮𝘱
𝘥𝘰𝘸𝘯: !𝘥𝘪𝘷𝘦]]}}},{f=𝘰.new,params={{max_score=10,wordsets=r[[𝘫𝘶𝘮𝘱,𝘱𝘭𝘢𝘺,𝘢𝘪𝘳,𝘴𝘶𝘯
𝘥𝘳𝘪𝘧𝘵,𝘴𝘶𝘳𝘧,𝘧𝘭𝘰𝘢𝘵,𝘸𝘢𝘷𝘦𝘴
𝘥𝘪𝘷𝘦,𝘸𝘢𝘵𝘦𝘳,𝘰𝘤𝘦𝘢𝘯,𝘴𝘦𝘢
𝘥𝘳𝘪𝘧𝘵,𝘴𝘰𝘢𝘳,𝘪𝘮𝘢𝘨𝘪𝘯𝘦,𝘣𝘦
𝘳𝘦𝘭𝘢𝘹,𝘤𝘩𝘪𝘭𝘭,𝘵𝘰𝘺,𝘱𝘰𝘰𝘭𝘵𝘰𝘺
𝘴𝘪𝘯𝘬,𝘥𝘦𝘦𝘱,𝘵𝘳𝘢𝘯𝘤𝘦,𝘧𝘰𝘭𝘭𝘰𝘸]]}}},{f=n.new,params={{txd=8,txf=15,exf=30,bgm=16,br_spd=240,files={[[c:3:18
h𝘦𝘺, 𝘸𝘦𝘭𝘤𝘰𝘮𝘦 𝘣𝘢𝘤𝘬!
 >s𝘵𝘢𝘳𝘵𝘪𝘯𝘨 𝘵𝘰 𝘨𝘦𝘵
 >𝘵𝘩𝘦 𝘩𝘢𝘯𝘨 𝘰𝘧 𝘪𝘵?
-----
c:3:14
n𝘰𝘸, 𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦
𝘱𝘳𝘰𝘮𝘪𝘴𝘦𝘥 𝘵𝘰 𝘣𝘦
  >#𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤.
-----
c:6:18
 a𝘯𝘥 𝘺𝘰𝘶 𝘮𝘪𝘨𝘩𝘵 𝘣𝘦
 !𝘻𝘰𝘯𝘪𝘯𝘨 !𝘰𝘶𝘵 𝘵𝘰 𝘪𝘵
𝘢𝘭𝘳𝘦𝘢𝘥𝘺! b𝘶𝘵 𝘵𝘩𝘦𝘴𝘦
>𝘵𝘦𝘹𝘵 𝘴𝘦𝘨𝘮𝘦𝘯𝘵𝘴 𝘢𝘳𝘦
𝘮𝘰𝘳𝘦 𝘵𝘳𝘢𝘥𝘪𝘵𝘪𝘰𝘯𝘢𝘭𝘭𝘺
    >#𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤.
-----
c:8:20
 n𝘰𝘸, 𝘺𝘰𝘶 𝘮𝘪𝘨𝘩𝘵 𝘯𝘰𝘵
𝘵𝘩𝘪𝘯𝘬 !𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴 !𝘸𝘰𝘳𝘬𝘴
 𝘰𝘯 𝘺𝘰𝘶. t𝘩𝘢𝘵'𝘴 𝘢𝘭𝘭
>𝘳𝘪𝘨𝘩𝘵! y𝘰𝘶 𝘤𝘢𝘯 𝘫𝘶𝘴𝘵
 #𝘻𝘰𝘯𝘦 #𝘰𝘶𝘵 𝘢𝘯𝘥 𝘦𝘯𝘫𝘰𝘺
>𝘵𝘩𝘦 𝘨𝘢𝘮𝘦. y𝘰𝘶 𝘥𝘰𝘯'𝘵
 𝘩𝘢𝘷𝘦 𝘵𝘰 !𝘧𝘰𝘭𝘭𝘰𝘸 𝘵𝘩𝘦
 𝘵𝘦𝘹𝘵 𝘵𝘰𝘰 𝘤𝘭𝘰𝘴𝘦𝘭𝘺.
-----
c:9:20
>t𝘩𝘪𝘴 𝘪𝘴 𝘢 #v𝘢𝘤𝘢𝘵𝘪𝘰𝘯!
y𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘥𝘰
 >𝘮𝘶𝘤𝘩 𝘰𝘧 #𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨.
 >y𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰
>𝘥𝘰 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨 𝘤𝘰𝘮𝘱𝘭𝘦𝘹
>𝘵𝘰 !𝘳𝘦𝘭𝘢𝘹. y𝘰𝘶 𝘥𝘰𝘯'𝘵
 >𝘩𝘢𝘷𝘦 𝘵𝘰 !𝘪𝘮𝘢𝘨𝘪𝘯𝘦 𝘢 
>𝘴𝘵𝘢𝘪𝘳𝘤𝘢𝘴𝘦 𝘢𝘯𝘥 𝘤𝘰𝘶𝘯𝘵
     𝘣𝘢𝘤𝘬𝘸𝘢𝘳𝘥𝘴.
-----
c:4:20
t𝘩𝘢𝘵 𝘢𝘭𝘭 𝘴𝘰𝘶𝘯𝘥𝘴 𝘭𝘪𝘬𝘦
 𝘵𝘰𝘰 𝘮𝘶𝘤𝘩 𝘸𝘰𝘳𝘬. a𝘭𝘭
𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘥𝘰 𝘳𝘪𝘨𝘩𝘵
 !𝘯𝘰𝘸 𝘪𝘴 𝘵𝘰 #𝘣𝘳𝘦𝘢𝘵𝘩𝘦.
-----
c:1:13 bon bpal:1 set:ac:1 set:bwt:1 set:txf:4 set:txd:0 set:exd:0 set:exf:10 set:nextbgm:17
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘪𝘯...
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c:1:14 set:bwt:2 bspd:270
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘰𝘶𝘵...
-----
c:1:13 bpal:1 set:bwt:1
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘪𝘯...
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c:1:14 set:bwt:2 bspd:300
b𝘳𝘦𝘢𝘵𝘩𝘦 𝘰𝘶𝘵...]],s,[[set:bwt:0 bpal:2 unset:txd:txf:exf:exd:ac c:4:19
  g𝘳𝘦𝘢𝘵! i𝘵 𝘧𝘦𝘦𝘭𝘴
>𝘯𝘪𝘤𝘦 𝘵𝘰 !𝘴𝘪𝘯𝘬 𝘪𝘯𝘵𝘰
   𝘳𝘦𝘭𝘢𝘹𝘢𝘵𝘪𝘰𝘯 𝘴𝘰
𝘦𝘢𝘴𝘪𝘭𝘺, 𝘥𝘰𝘦𝘴𝘯'𝘵 𝘪𝘵?
-----
c:4:19
>i𝘵 𝘩𝘦𝘭𝘱𝘴 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥
 >𝘧𝘭𝘰𝘢𝘵 𝘢𝘯𝘥 !𝘥𝘳𝘪𝘧𝘵,
𝘭𝘪𝘬𝘦 𝘢 #𝘱𝘰𝘰𝘭𝘵𝘰𝘺 #𝘰𝘳𝘤𝘢
  𝘰𝘯 𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴...
-----
c:3:18
i𝘵'𝘴 𝘢 𝘧𝘶𝘯 𝘪𝘥𝘦𝘢 𝘵𝘰
𝘫𝘶𝘴𝘵 𝘣𝘦 𝘢 #𝘵𝘰𝘺 𝘭𝘪𝘬𝘦
 >𝘵𝘩𝘢𝘵, 𝘪𝘴𝘯'𝘵 𝘪𝘵?
-----
c:7:20
!i𝘮𝘢𝘨𝘪𝘯𝘦 𝘪𝘵! #f𝘭𝘰𝘢𝘵𝘪𝘯𝘨
>𝘧𝘳𝘦𝘦 𝘰𝘯 𝘢 𝘸𝘢𝘳𝘮 𝘥𝘢𝘺,
!𝘤𝘰𝘰𝘭 𝘸𝘢𝘵𝘦𝘳 #𝘴𝘱𝘭𝘢𝘴𝘩𝘪𝘯𝘨
>𝘢𝘵 𝘺𝘰𝘶𝘳 !𝘷𝘪𝘯𝘺𝘭 𝘧𝘪𝘯𝘴,
𝘺𝘰𝘶𝘳 𝘢𝘪𝘳-𝘧𝘪𝘭𝘭𝘦𝘥 𝘣𝘰𝘥𝘺
 >#𝘣𝘰𝘣𝘣𝘪𝘯𝘨 𝘣𝘶𝘰𝘺𝘢𝘯𝘵𝘭𝘺
   𝘰𝘯 𝘵𝘩𝘦 𝘴𝘶𝘳𝘧...
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c:8:20
 n𝘰𝘸, !𝘺𝘰𝘶𝘳 !𝘮𝘪𝘯𝘥 𝘤𝘢𝘯
 >#𝘥𝘰 #𝘸𝘩𝘢𝘵𝘦𝘷𝘦𝘳 #𝘧𝘦𝘦𝘭𝘴
>#𝘳𝘪𝘨𝘩𝘵 -- 𝘪𝘵 !𝘧𝘰𝘭𝘭𝘰𝘸𝘴
  𝘰𝘯𝘭𝘺 !𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴
  𝘵𝘩𝘢𝘵 𝘢𝘳𝘦 𝘧𝘶𝘯 𝘧𝘰𝘳
𝘺𝘰𝘶, 𝘪𝘥𝘦𝘢𝘴 !𝘺𝘰𝘶 𝘸𝘰𝘶𝘭𝘥
 >𝘦𝘯𝘫𝘰𝘺 𝘢𝘯𝘥 !𝘸𝘢𝘯𝘵 𝘵𝘰
    >𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦.
-----
c:4:19
 a𝘯𝘺𝘵𝘩𝘪𝘯𝘨 𝘦𝘭𝘴𝘦 𝘤𝘢𝘯
>𝘫𝘶𝘴𝘵 𝘳𝘰𝘭𝘭 𝘰𝘧𝘧 𝘺𝘰𝘶𝘳
𝘮𝘪𝘯𝘥 𝘭𝘪𝘬𝘦 𝘸𝘢𝘵𝘦𝘳 𝘰𝘧𝘧
 𝘢 𝘱𝘰𝘰𝘭𝘵𝘰𝘺'𝘴 𝘣𝘢𝘤𝘬.
-----
c:6:19
b𝘶𝘵 𝘸𝘰𝘯'𝘵 𝘪𝘵 𝘣𝘦 !𝘧𝘶𝘯
 !𝘵𝘰 𝘧𝘦𝘦𝘭 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥
 >!𝘳𝘦𝘢𝘭𝘭𝘺 #𝘥𝘪𝘷𝘦 #𝘥𝘦𝘦𝘱
   𝘪𝘯𝘵𝘰 𝘢 𝘧𝘢𝘯𝘵𝘢𝘴𝘺
 >𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘨𝘦𝘵 𝘵𝘰
   !𝘣𝘦 𝘢 #𝘱𝘰𝘰𝘭𝘵𝘰𝘺?
-----
c:6:20
>w𝘩𝘦𝘯 𝘸𝘪𝘭𝘭 𝘪𝘵 !𝘣𝘦𝘤𝘰𝘮𝘦
 >𝘴𝘰 #𝘷𝘪𝘷𝘪𝘥 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶
𝘧𝘦𝘦𝘭 𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴 𝘶𝘯𝘥𝘦𝘳
>𝘺𝘰𝘶, 𝘧𝘦𝘦𝘭 𝘵𝘩𝘦 𝘸𝘢𝘵𝘦𝘳
𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 !𝘱𝘭𝘢𝘴𝘵𝘪𝘤
>#𝘦𝘷𝘦𝘳𝘺 #𝘢𝘳𝘤𝘢𝘥𝘦 #𝘳𝘰𝘶𝘯𝘥?
-----
c:4:20 bpal:1
 t𝘩𝘦𝘴𝘦 !𝘸𝘰𝘳𝘥𝘴 𝘮𝘪𝘨𝘩𝘵
>!𝘴𝘪𝘯𝘬 #𝘥𝘦𝘦𝘱 !𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳
𝘮𝘪𝘯𝘥 𝘴𝘰𝘰𝘯𝘦𝘳 𝘵𝘩𝘢𝘯 !𝘺𝘰𝘶
      >𝘦𝘹𝘱𝘦𝘤𝘵!]]}}}},{f=𝘰.new,params={{max_score=30,wordsets=r[[𝘫𝘶𝘮𝘱,𝘱𝘭𝘢𝘺,𝘢𝘪𝘳,𝘴𝘶𝘯,𝘴𝘲𝘶𝘦𝘢𝘬𝘺
𝘥𝘳𝘪𝘧𝘵,𝘴𝘶𝘳𝘧,𝘧𝘭𝘰𝘢𝘵,𝘸𝘢𝘷𝘦𝘴,𝘧𝘶𝘯
𝘥𝘪𝘷𝘦,𝘸𝘢𝘵𝘦𝘳,𝘰𝘤𝘦𝘢𝘯,𝘴𝘦𝘢,𝘴𝘱𝘭𝘢𝘴𝘩
𝘥𝘳𝘪𝘧𝘵,𝘴𝘰𝘢𝘳,𝘪𝘮𝘢𝘨𝘪𝘯𝘦,𝘱𝘰𝘰𝘭𝘵𝘰𝘺
𝘳𝘦𝘭𝘢𝘹,𝘤𝘩𝘪𝘭𝘭,𝘵𝘰𝘺,𝘰𝘳𝘤𝘢,𝘷𝘪𝘷𝘪𝘥
𝘴𝘪𝘯𝘬,𝘥𝘦𝘦𝘱,𝘵𝘳𝘢𝘯𝘤𝘦,𝘧𝘰𝘭𝘭𝘰𝘸,𝘧𝘢𝘯𝘵𝘢𝘴𝘪𝘻𝘦]]}}},{f=n.new,params={{bgm=17,files={[[c:4:19
>d𝘰𝘯'𝘵 𝘵𝘩𝘰𝘴𝘦 𝘭𝘦𝘷𝘦𝘭𝘴
 >𝘫𝘶𝘴𝘵 #𝘧𝘭𝘺 𝘣𝘺 𝘸𝘩𝘦𝘯
  >𝘺𝘰𝘶'𝘳𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨
    𝘴𝘰 !𝘳𝘦𝘭𝘢𝘹𝘦𝘥?
-----
c:7:20 bpal:1
h𝘢𝘷𝘦 𝘺𝘰𝘶 𝘺𝘦𝘵 𝘯𝘰𝘵𝘪𝘤𝘦𝘥
  𝘩𝘰𝘸 !𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘪𝘵
  >𝘧𝘦𝘦𝘭𝘴 !𝘯𝘰𝘸, 𝘺𝘰𝘶𝘳
>𝘳𝘩𝘺𝘵𝘩𝘮𝘪𝘤 𝘮𝘰𝘵𝘪𝘰𝘯𝘴 𝘰𝘯
 >𝘵𝘩𝘦 #𝘸𝘢𝘷𝘦𝘴 𝘱𝘶𝘭𝘭𝘪𝘯𝘨
𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥 𝘵𝘰 !𝘨𝘳𝘦𝘢𝘵𝘦𝘳
>𝘥𝘦𝘱𝘵𝘩𝘴 𝘰𝘧 #𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴?
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c:4:20 bpal:2
  s𝘵𝘳𝘢𝘯𝘨𝘦 𝘩𝘰𝘸 !𝘵𝘩𝘢𝘵
!𝘣𝘰𝘥𝘺 !𝘤𝘢𝘯 !𝘣𝘦 !𝘴𝘰 !𝘩𝘦𝘢𝘷𝘺
  >𝘸𝘩𝘪𝘭𝘦 𝘺𝘰𝘶'𝘳𝘦 𝘴𝘰
 >#𝘭𝘪𝘨𝘩𝘵 𝘢𝘯𝘥 #𝘧𝘭𝘰𝘢𝘵𝘺!
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c:4:20
o𝘳 𝘱𝘦𝘳𝘩𝘢𝘱𝘴 !𝘪𝘵 !𝘤𝘢𝘯 !𝘣𝘦
 >𝘷𝘦𝘳𝘺 !𝘧𝘢𝘮𝘪𝘭𝘪𝘢𝘳, 𝘪𝘧
 𝘺𝘰𝘶'𝘷𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦𝘥
  #𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴 𝘣𝘦𝘧𝘰𝘳𝘦.
-----
c:7:20 set:bwt:2 bpal:1
 i𝘵 𝘤𝘢𝘯 𝘣𝘦𝘤𝘰𝘮𝘦 𝘷𝘦𝘳𝘺
𝘧𝘢𝘮𝘪𝘭𝘪𝘢𝘳, !𝘵𝘩𝘢𝘵 𝘴𝘦𝘯𝘴𝘦
 𝘰𝘧 #𝘧𝘰𝘤𝘶𝘴 𝘢𝘯𝘥 #𝘲𝘶𝘪𝘦𝘵
 𝘪𝘯 𝘵𝘩𝘢𝘵 !𝘮𝘪𝘯𝘥 𝘢𝘴 𝘪𝘵
  >!𝘧𝘪𝘯𝘥𝘴 #𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤
 #𝘳𝘦𝘴𝘱𝘰𝘯𝘴𝘦𝘴 𝘵𝘰 𝘵𝘩𝘦𝘴𝘦
  𝘸𝘰𝘳𝘥𝘴 𝘪𝘯 !𝘵𝘳𝘢𝘯𝘤𝘦.]],s,n𝘢,[[set:bwt:0 bpal:2 unset:ac c:8:20
s𝘰 #𝘳𝘦𝘭𝘢𝘹𝘦𝘥 𝘯𝘰𝘸, !𝘵𝘩𝘢𝘵
!𝘣𝘰𝘥𝘺 𝘣𝘢𝘳𝘦𝘭𝘺 𝘸𝘢𝘯𝘵𝘴 𝘵𝘰
 >𝘮𝘰𝘷𝘦, !𝘥𝘰𝘦𝘴𝘯'𝘵 𝘪𝘵?
 >t𝘩𝘢𝘵 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘸𝘩𝘦𝘯
  𝘵𝘩𝘰𝘴𝘦 𝘩𝘢𝘯𝘥𝘴 𝘰𝘯𝘭𝘺
>!𝘳𝘦𝘴𝘱𝘰𝘯𝘥 𝘵𝘰 𝘵𝘶𝘳𝘯 𝘵𝘩𝘦
>𝘱𝘢𝘨𝘦, 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘪𝘴
 𝘴𝘰 #𝘤𝘢𝘭𝘮 𝘢𝘯𝘥 #𝘩𝘦𝘢𝘷𝘺.
-----
c:9:20
 >i𝘧 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥𝘦𝘥 𝘵𝘰,
>𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘭𝘰𝘰𝘬 𝘢𝘸𝘢𝘺
𝘢𝘯𝘥 𝘮𝘰𝘷𝘦 𝘧𝘳𝘦𝘦𝘭𝘺, 𝘣𝘶𝘵
>𝘳𝘪𝘨𝘩𝘵 𝘯𝘰𝘸 𝘺𝘰𝘶𝘳 𝘦𝘺𝘦𝘴
  𝘢𝘳𝘦 #𝘧𝘪𝘹𝘦𝘥 𝘵𝘰 𝘵𝘩𝘦
𝘴𝘤𝘳𝘦𝘦𝘯, 𝘢𝘳𝘦𝘯'𝘵 𝘵𝘩𝘦𝘺?
  >t𝘩𝘦𝘺'𝘳𝘦 #𝘴𝘵𝘢𝘺𝘪𝘯𝘨
>#𝘳𝘪𝘨𝘩𝘵 #𝘩𝘦𝘳𝘦 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶
 𝘵𝘳𝘺 𝘵𝘰 𝘵𝘶𝘳𝘯 𝘢𝘸𝘢𝘺.
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c:6:20
 b𝘦𝘤𝘢𝘶𝘴𝘦 𝘦𝘷𝘦𝘳𝘺 𝘸𝘰𝘳𝘥
𝘪𝘴 𝘵𝘢𝘬𝘪𝘯𝘨 𝘺𝘰𝘶 !𝘥𝘦𝘦𝘱𝘦𝘳
  𝘪𝘯𝘵𝘰 !𝘵𝘳𝘢𝘯𝘤𝘦 !𝘯𝘰𝘸,
  𝘭𝘦𝘵'𝘴 𝘱𝘭𝘢𝘯𝘵 𝘴𝘰𝘮𝘦
 >#𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘤 #𝘴𝘢𝘧𝘦𝘵𝘪𝘦𝘴
 𝘥𝘦𝘦𝘱 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥.
-----
c:9:20
 t𝘩𝘦 !𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘪𝘯
>𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘢𝘳𝘦 #𝘱𝘭𝘢𝘺.
  t𝘩𝘦𝘺 𝘤𝘢𝘯 !𝘧𝘦𝘦𝘭 𝘢𝘴
>𝘪𝘯𝘵𝘦𝘯𝘴𝘦, !𝘪𝘮𝘮𝘦𝘳𝘴𝘪𝘷𝘦,
𝘢𝘯𝘥 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦 𝘢𝘴 𝘺𝘰𝘶
 𝘭𝘪𝘬𝘦, !𝘣𝘶𝘵 𝘸𝘩𝘦𝘯 𝘵𝘩𝘦
𝘱𝘭𝘢𝘺 𝘪𝘴 𝘰𝘷𝘦𝘳 𝘢𝘯𝘥 𝘵𝘩𝘦
>𝘤𝘶𝘳𝘵𝘢𝘪𝘯 𝘧𝘢𝘭𝘭𝘴, !𝘵𝘩𝘦𝘺
 >!𝘦𝘯𝘥 𝘢𝘯𝘥 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥
 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘢𝘴 𝘪𝘵 𝘸𝘢𝘴.
-----
c:9:20
 >e𝘷𝘦𝘯 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘢𝘳𝘦
  𝘧𝘶𝘭𝘭𝘺 !𝘦𝘯𝘨𝘢𝘨𝘦𝘥 𝘪𝘯
 𝘵𝘩𝘪𝘴 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘢
 𝘲𝘶𝘪𝘦𝘵 𝘱𝘢𝘳𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳
>𝘮𝘪𝘯𝘥 𝘪𝘴 𝘮𝘰𝘯𝘪𝘵𝘰𝘳𝘪𝘯𝘨.
>i𝘵 𝘰𝘯𝘭𝘺 𝘢𝘤𝘤𝘦𝘱𝘵𝘴 𝘵𝘩𝘦
𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘵𝘩𝘢𝘵 𝘢𝘳𝘦
#𝘧𝘶𝘯 𝘧𝘰𝘳 𝘺𝘰𝘶, 𝘢𝘯𝘥 𝘵𝘩𝘦
 >𝘰𝘵𝘩𝘦𝘳𝘴 #𝘥𝘳𝘪𝘧𝘵 𝘱𝘢𝘴𝘵
  >𝘸𝘪𝘵𝘩 𝘯𝘰 𝘦𝘧𝘧𝘦𝘤𝘵.
-----
c:9:20
>i𝘧 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘰𝘳 𝘸𝘢𝘯𝘵
>𝘵𝘰 𝘦𝘯𝘥 𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘢𝘵
 >𝘢𝘯𝘺 𝘵𝘪𝘮𝘦, 𝘧𝘰𝘳 𝘢𝘯𝘺
𝘳𝘦𝘢𝘴𝘰𝘯 𝘰𝘳 𝘯𝘰 𝘳𝘦𝘢𝘴𝘰𝘯,
𝘩𝘰𝘭𝘥 #x 𝘰𝘳 #z 𝘶𝘯𝘵𝘪𝘭 𝘢𝘯
𝘢𝘸𝘢𝘬𝘦𝘯𝘦𝘳 𝘴𝘵𝘢𝘳𝘵𝘴. a𝘯𝘺
 >𝘱𝘢𝘳𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥
>𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘺𝘰𝘶 𝘴𝘢𝘧𝘦 𝘪𝘴
>𝘪𝘯𝘷𝘪𝘵𝘦𝘥 𝘵𝘰 𝘥𝘰 𝘵𝘩𝘪𝘴.
-----
c:8:20 bpal:1
 >b𝘦𝘤𝘢𝘶𝘴𝘦 𝘢𝘭𝘭 𝘵𝘩𝘦𝘴𝘦
 𝘴𝘢𝘧𝘦𝘵𝘪𝘦𝘴 𝘢𝘳𝘦 𝘩𝘦𝘳𝘦,
 𝘵𝘩𝘦 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘪𝘯
𝘵𝘩𝘪𝘴 𝘨𝘢𝘮𝘦 𝘸𝘪𝘭𝘭 #𝘵𝘸𝘪𝘴𝘵
>#𝘺𝘰𝘶𝘳 #𝘮𝘪𝘯𝘥 #𝘶𝘱 𝘭𝘪𝘬𝘦 !𝘢
𝘣𝘢𝘭𝘭𝘰𝘰𝘯 𝘢𝘯𝘪𝘮𝘢𝘭 𝘶𝘯𝘵𝘪𝘭
  𝘪𝘵'𝘴 𝘵𝘩𝘦 !𝘱𝘦𝘳𝘧𝘦𝘤𝘵
  𝘴𝘩𝘢𝘱𝘦 𝘧𝘰𝘳 𝘢 !𝘵𝘰𝘺!
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c:9:20
>a !𝘱𝘦𝘳𝘧𝘦𝘤𝘵 𝘮𝘢𝘵𝘤𝘩 𝘧𝘰𝘳
 𝘵𝘩𝘰𝘴𝘦 !𝘴𝘮𝘰𝘰𝘵𝘩 𝘱𝘶𝘧𝘧𝘺
 !𝘷𝘪𝘯𝘺𝘭 #𝘧𝘭𝘪𝘱𝘱𝘦𝘳𝘴 𝘯𝘰𝘸
>𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘬𝘦𝘺𝘴!
 >t𝘩𝘦 𝘱𝘢𝘳𝘵𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳
 𝘮𝘪𝘯𝘥 𝘢𝘤𝘤𝘶𝘴𝘵𝘰𝘮𝘦𝘥 𝘵𝘰
#𝘥𝘳𝘦𝘢𝘮𝘪𝘯𝘨 𝘨𝘦𝘵 𝘵𝘰 𝘵𝘦𝘭𝘭
  𝘺𝘰𝘶 𝘴𝘵𝘰𝘳𝘪𝘦𝘴 𝘸𝘪𝘵𝘩
  #𝘦𝘷𝘦𝘳𝘺 #𝘴𝘦𝘯𝘴𝘦 𝘯𝘰𝘸.
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c:9:20
 >w𝘩𝘢𝘵 𝘥𝘰𝘦𝘴 𝘪𝘵 !𝘧𝘦𝘦𝘭
 𝘭𝘪𝘬𝘦, 𝘵𝘰 𝘸𝘦𝘢𝘳 𝘵𝘩𝘢𝘵
 !𝘤𝘦𝘵𝘢𝘤𝘦𝘢𝘯 #𝘴𝘩𝘢𝘱𝘦, 𝘴𝘰
>𝘭𝘪𝘨𝘩𝘵𝘸𝘦𝘪𝘨𝘩𝘵 𝘥𝘦𝘴𝘱𝘪𝘵𝘦
 𝘢𝘭𝘭 𝘪𝘵𝘴 𝘣𝘶𝘭𝘬? w𝘩𝘢𝘵
 𝘥𝘰𝘦𝘴 𝘪𝘵 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦,
𝘵𝘰 𝘩𝘢𝘷𝘦 𝘪𝘯𝘵𝘦𝘳𝘯𝘢𝘭 #𝘢𝘪𝘳
 #𝘱𝘳𝘦𝘴𝘴𝘶𝘳𝘦 𝘳𝘦𝘴𝘪𝘴𝘵𝘪𝘯𝘨
     𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴?
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c:7:20
 >b𝘦𝘤𝘢𝘶𝘴𝘦 𝘸𝘩𝘦𝘯 !𝘺𝘰𝘶𝘳
>𝘱𝘢𝘪𝘯𝘵𝘦𝘥-𝘰𝘯 𝘦𝘺𝘦𝘴 𝘤𝘢𝘯
>𝘴𝘦𝘦 𝘺𝘰𝘶𝘳 𝘪𝘯𝘧𝘭𝘢𝘵𝘢𝘣𝘭𝘦
!𝘵𝘰𝘺 #𝘰𝘳𝘤𝘢 𝘴𝘩𝘢𝘱𝘦 𝘳𝘪𝘨𝘩𝘵
  𝘪𝘯 𝘧𝘳𝘰𝘯𝘵 𝘰𝘧 𝘺𝘰𝘶,
>𝘵𝘩𝘢𝘵 !𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 !𝘤𝘢𝘯
 𝘰𝘯𝘭𝘺 !𝘨𝘦𝘵 !𝘴𝘵𝘳𝘰𝘯𝘨𝘦𝘳!]]}}}},{f=𝘰.new,params={{max_score=40,wordsets=r[[𝘫𝘶𝘮𝘱,𝘱𝘭𝘢𝘺,𝘢𝘪𝘳,𝘧𝘪𝘯,𝘣𝘰𝘶𝘯𝘤𝘦,𝘴𝘲𝘶𝘦𝘢𝘬𝘺
𝘴𝘶𝘳𝘧,𝘧𝘭𝘰𝘢𝘵,𝘸𝘢𝘷𝘦𝘴,𝘵𝘢𝘪𝘭,𝘷𝘪𝘯𝘺𝘭,𝘥𝘳𝘪𝘧𝘵
𝘥𝘪𝘷𝘦,𝘸𝘢𝘵𝘦𝘳,𝘴𝘦𝘢,𝘧𝘭𝘶𝘬𝘦𝘴,𝘧𝘭𝘪𝘱𝘱𝘦𝘳𝘴,𝘤𝘦𝘵𝘢𝘤𝘦𝘢𝘯
𝘥𝘳𝘪𝘧𝘵,𝘪𝘮𝘢𝘨𝘪𝘯𝘦,𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥,𝘣𝘶𝘭𝘨𝘪𝘯𝘨,𝘴𝘸𝘦𝘭𝘭
𝘳𝘦𝘭𝘢𝘹,𝘵𝘰𝘺,𝘴𝘦𝘢𝘮𝘴,𝘰𝘳𝘤𝘢,𝘥𝘳𝘰𝘱
𝘥𝘦𝘦𝘱,𝘵𝘳𝘢𝘯𝘤𝘦,𝘱𝘭𝘢𝘴𝘵𝘪𝘤,𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴,𝘴𝘦𝘯𝘴𝘦]]}}},{f=n.new,params={{bgm=17,files={[[c:3:19
>y𝘰𝘶'𝘳𝘦 𝘥𝘦𝘧𝘪𝘯𝘪𝘵𝘦𝘭𝘺
𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘢 !𝘧𝘦𝘦𝘭 𝘧𝘰𝘳
    >𝘵𝘩𝘪𝘴 !𝘯𝘰𝘸!
-----
c:7:20
 i𝘵'𝘴 𝘯𝘰𝘵 #𝘫𝘶𝘴𝘵 𝘺𝘰𝘶𝘳
>!𝘱𝘭𝘢𝘴𝘵𝘪𝘤 𝘴𝘶𝘳𝘧𝘢𝘤𝘦, 𝘰𝘳
  >𝘺𝘰𝘶𝘳 𝘢𝘪𝘳-𝘧𝘪𝘭𝘭𝘦𝘥
 >𝘧𝘭𝘪𝘱𝘱𝘦𝘳𝘴, 𝘰𝘳 𝘺𝘰𝘶𝘳
>𝘱𝘶𝘧𝘧𝘺 !𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥 𝘵𝘢𝘪𝘭
𝘧𝘭𝘶𝘬𝘦𝘴 𝘵𝘩𝘢𝘵 𝘮𝘢𝘬𝘦 𝘺𝘰𝘶
 >𝘢 !𝘵𝘰𝘺, 𝘰𝘧 𝘤𝘰𝘶𝘳𝘴𝘦.
-----
c:5:20 set:bwt:2 bpal:1
  >i𝘵'𝘴 𝘵𝘩𝘦 𝘦𝘯𝘵𝘪𝘳𝘦
>#𝘮𝘪𝘯𝘥𝘴𝘦𝘵! o𝘧 𝘤𝘰𝘶𝘳𝘴𝘦,
#𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴 𝘤𝘢𝘯 𝘣𝘦 !𝘷𝘦𝘳𝘺
 !𝘨𝘰𝘰𝘥 𝘢𝘵 #𝘴𝘩𝘪𝘧𝘵𝘪𝘯𝘨 𝘢
 >𝘱𝘦𝘳𝘴𝘰𝘯'𝘴 !𝘮𝘪𝘯𝘥𝘴𝘦𝘵.]],s,n𝘢,[[unset:ac set:bwt:0 bpal:2 c:7:18
a 𝘵𝘰𝘺 𝘪𝘴 𝘢𝘯 #𝘰𝘣𝘫𝘦𝘤𝘵
𝘵𝘰 𝘣𝘦 #𝘱𝘭𝘢𝘺𝘦𝘥 #𝘸𝘪𝘵𝘩.
 t𝘩𝘪𝘯𝘬 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘢𝘵
 𝘱𝘢𝘪𝘯𝘵𝘦𝘥-𝘰𝘯 !𝘩𝘢𝘱𝘱𝘺
>𝘦𝘹𝘱𝘳𝘦𝘴𝘴𝘪𝘰𝘯! a 𝘵𝘰𝘺
>#𝘥𝘰𝘦𝘴𝘯'𝘵 #𝘯𝘦𝘦𝘥 #𝘮𝘶𝘤𝘩
 #𝘨𝘰𝘪𝘯𝘨 #𝘰𝘯 𝘪𝘯 𝘵𝘩𝘢𝘵
 !𝘢𝘪𝘳-𝘧𝘪𝘭𝘭𝘦𝘥 !𝘩𝘦𝘢𝘥.
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c:5:20
>t𝘩𝘢𝘵 𝘵𝘰𝘺'𝘴 𝘴𝘩𝘢𝘱𝘦 𝘪𝘴
𝘴𝘪𝘮𝘱𝘭𝘪𝘧𝘪𝘦𝘥 𝘢𝘯𝘥 𝘴𝘰𝘧𝘵.
>s𝘮𝘰𝘰𝘵𝘩 𝘷𝘪𝘯𝘺𝘭 𝘺𝘪𝘦𝘭𝘥𝘴
𝘦𝘢𝘴𝘪𝘭𝘺; 𝘪𝘵'𝘴 𝘱𝘭𝘪𝘢𝘣𝘭𝘦
   >𝘢𝘯𝘥 𝘧𝘭𝘦𝘹𝘪𝘣𝘭𝘦.
-----
c:7:19
 >j𝘶𝘴𝘵 𝘣𝘦𝘪𝘯𝘨 𝘢 𝘵𝘰𝘺
 𝘧𝘦𝘦𝘭𝘴 𝘨𝘳𝘦𝘢𝘵! y𝘰𝘶𝘳
𝘮𝘪𝘯𝘥 𝘤𝘢𝘯 !𝘣𝘦 𝘧𝘶𝘭𝘭 𝘰𝘧
𝘨𝘪𝘥𝘥𝘺, 𝘱𝘭𝘢𝘺𝘧𝘶𝘭 #𝘫𝘰𝘺,
>𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘵𝘩𝘢𝘵'𝘴 𝘢𝘭𝘭
 𝘪𝘵 𝘯𝘦𝘦𝘥𝘴 𝘵𝘰 𝘣𝘦 !𝘢𝘯
>!𝘪𝘯𝘧𝘭𝘢𝘵𝘢𝘣𝘭𝘦 !𝘰𝘣𝘫𝘦𝘤𝘵!
-----
c:9:20
  !s𝘮𝘰𝘰𝘵𝘩 #𝘷𝘪𝘯𝘺𝘭, 𝘢𝘯
  >#𝘪𝘯𝘧𝘭𝘢𝘵𝘢𝘣𝘭𝘦 !𝘰𝘳𝘤𝘢
 #𝘣𝘰𝘣𝘣𝘪𝘯𝘨 𝘢𝘣𝘰𝘶𝘵 𝘶𝘱𝘰𝘯
>𝘵𝘩𝘦 #𝘸𝘢𝘷𝘦𝘴 --  𝘵𝘩𝘦𝘳𝘦
 𝘢𝘳𝘦 𝘴𝘰 𝘮𝘢𝘯𝘺 𝘵𝘩𝘪𝘯𝘨𝘴
 >𝘢𝘣𝘰𝘶𝘵 𝘣𝘦𝘪𝘯𝘨 𝘢 !𝘵𝘰𝘺
 𝘵𝘩𝘢𝘵 𝘪𝘮𝘮𝘦𝘳𝘴𝘦 𝘪𝘵 𝘪𝘯
𝘪𝘵𝘴 #𝘯𝘢𝘵𝘶𝘳𝘢𝘭 #𝘴𝘵𝘢𝘵𝘦 𝘰𝘧
>𝘤𝘢𝘳𝘦𝘧𝘳𝘦𝘦 #𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢.
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c:7:20
o𝘧 𝘤𝘰𝘶𝘳𝘴𝘦, 𝘵𝘩𝘦𝘴𝘦 !𝘵𝘰𝘺
>𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘮𝘪𝘨𝘩𝘵 𝘧𝘦𝘦𝘭
>𝘴𝘰 #𝘯𝘢𝘵𝘶𝘳𝘢𝘭 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦
!𝘰𝘳𝘤𝘢 𝘵𝘰𝘺 𝘥𝘰𝘦𝘴𝘯'𝘵 𝘺𝘦𝘵
𝘳𝘦𝘢𝘭𝘪𝘻𝘦 𝘩𝘰𝘸 𝘮𝘶𝘤𝘩 𝘪𝘵𝘴
>!𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘢𝘳𝘦 𝘴𝘩𝘢𝘱𝘦𝘥
  𝘣𝘺 #𝘩𝘺𝘱𝘯𝘰𝘴𝘪𝘴 !𝘯𝘰𝘸!
-----
c:7:20    
b𝘶𝘵 𝘢 !𝘵𝘰𝘺 𝘵𝘩𝘢𝘵 !𝘭𝘪𝘬𝘦𝘴
𝘵𝘩𝘦 𝘪𝘥𝘦𝘢 𝘰𝘧 𝘣𝘦𝘪𝘯𝘨 #𝘴𝘰
#𝘱𝘭𝘪𝘢𝘯𝘵 #𝘢𝘯𝘥 #𝘴𝘪𝘮𝘱𝘭𝘦
  𝘮𝘪𝘨𝘩𝘵 𝘯𝘰𝘵𝘪𝘤𝘦 𝘩𝘰𝘸
 𝘪𝘵𝘴 𝘪𝘮𝘢𝘨𝘪𝘯𝘢𝘵𝘪𝘰𝘯 𝘪𝘴
𝘱𝘶𝘳𝘴𝘶𝘪𝘯𝘨 𝘵𝘩𝘦𝘴𝘦 !𝘸𝘰𝘳𝘥𝘴
   >𝘴𝘰 𝘦𝘢𝘨𝘦𝘳𝘭𝘺...
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c:9:20
>a 𝘵𝘰𝘺 𝘵𝘩𝘢𝘵 𝘸𝘢𝘯𝘵𝘴 𝘵𝘰
>𝘧𝘦𝘦𝘭 𝘪𝘵𝘴 𝘮𝘪𝘯𝘥 #𝘴𝘸𝘪𝘳𝘭
#𝘢𝘸𝘢𝘺 𝘪𝘯 𝘢 𝘨𝘪𝘥𝘥𝘺 𝘩𝘢𝘻𝘦
 𝘮𝘪𝘨𝘩𝘵 𝘥𝘦𝘦𝘱𝘭𝘺 !𝘦𝘯𝘫𝘰𝘺
 >𝘩𝘰𝘸 !𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤 𝘪𝘵𝘴
>𝘰𝘸𝘯 !𝘳𝘦𝘴𝘱𝘰𝘯𝘴𝘦𝘴 𝘧𝘦𝘦𝘭,
  𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘢 𝘴𝘪𝘮𝘱𝘭𝘦
>𝘢𝘳𝘤𝘢𝘥𝘦 𝘨𝘢𝘮𝘦 #𝘸𝘪𝘵𝘩𝘰𝘶𝘵
>#𝘢 #𝘴𝘪𝘯𝘨𝘭𝘦 #𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘪𝘯
𝘪𝘵𝘴 𝘢𝘪𝘳-𝘧𝘪𝘭𝘭𝘦𝘥 𝘩𝘦𝘢𝘥!
-----
c:10:20
i𝘵'𝘴 𝘴𝘰 𝘧𝘶𝘯 𝘵𝘰 #𝘥𝘳𝘪𝘧𝘵
 𝘢𝘯𝘥 #𝘧𝘭𝘰𝘢𝘵 𝘢𝘯𝘥 #𝘧𝘦𝘦𝘭
#𝘺𝘰𝘶𝘳 #𝘱𝘭𝘢𝘴𝘵𝘪𝘤 #𝘣𝘰𝘥𝘺 𝘰𝘯
 >𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴 𝘵𝘩𝘢𝘵 !𝘪𝘵
 >!𝘤𝘢𝘯 !𝘧𝘦𝘦𝘭 𝘮𝘰𝘳𝘦 𝘢𝘯𝘥
 >𝘮𝘰𝘳𝘦 #𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤 𝘵𝘰
 𝘱𝘳𝘦𝘴𝘴 𝘵𝘩𝘦 𝘣𝘶𝘵𝘵𝘰𝘯𝘴,
 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘪𝘵'𝘴 !𝘨𝘳𝘦𝘢𝘵
  >𝘵𝘰 𝘣𝘦 𝘢 𝘱𝘭𝘢𝘺𝘧𝘶𝘭
 𝘪𝘯𝘧𝘭𝘢𝘵𝘢𝘣𝘭𝘦 𝘰𝘣𝘫𝘦𝘤𝘵!]]}}}},{f=𝘰.new,params={{max_score=50,wordsets=r[[𝘫𝘶𝘮𝘱,𝘱𝘭𝘢𝘺,𝘢𝘪𝘳,𝘧𝘪𝘯,𝘨𝘪𝘥𝘥𝘺,𝘩𝘪𝘨𝘩,𝘴𝘲𝘶𝘦𝘢𝘬𝘺
𝘴𝘶𝘳𝘧,𝘧𝘭𝘰𝘢𝘵,𝘸𝘢𝘷𝘦𝘴,𝘷𝘪𝘯𝘺𝘭,𝘵𝘢𝘪𝘭,𝘫𝘰𝘺,𝘩𝘢𝘱𝘱𝘺
𝘥𝘪𝘷𝘦,𝘸𝘢𝘵𝘦𝘳,𝘴𝘦𝘢,𝘧𝘭𝘶𝘬𝘦𝘴,𝘧𝘭𝘪𝘱𝘱𝘦𝘳𝘴,𝘴𝘪𝘮𝘱𝘭𝘦,𝘰𝘳𝘤𝘢
𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥,𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘻𝘦𝘥,𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢,𝘷𝘢𝘤𝘢𝘯𝘵,𝘪𝘯𝘧𝘭𝘢𝘵𝘢𝘣𝘭𝘦
𝘳𝘦𝘭𝘢𝘹,𝘵𝘰𝘺,𝘵𝘩𝘪𝘯𝘨,𝘴𝘸𝘪𝘳𝘭,𝘩𝘢𝘻𝘦
𝘥𝘦𝘦𝘱,𝘴𝘪𝘯𝘬,𝘱𝘭𝘪𝘢𝘯𝘵,𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤,𝘩𝘰𝘭𝘭𝘰𝘸]]}}},{f=n.new,params={{bgm=19,files={[[c:1:16 bon bpal:1
s𝘶𝘤𝘩 𝘢 #𝘨𝘰𝘰𝘥 #𝘵𝘰𝘺!]],s,s,[[c:5:19 bpal:2
r𝘦𝘮𝘪𝘯𝘥𝘪𝘯𝘨 𝘢 !𝘴𝘲𝘶𝘢𝘴𝘩𝘺
!𝘷𝘪𝘯𝘺𝘭 !𝘵𝘩𝘪𝘯𝘨 𝘵𝘩𝘢𝘵 𝘪𝘵
𝘪𝘴 𝘢 #"𝘨𝘰𝘰𝘥 #𝘵𝘰𝘺" 𝘤𝘢𝘯
 𝘣𝘦 𝘴𝘶𝘤𝘩 𝘢 𝘳𝘶𝘴𝘩 𝘰𝘧
 >#𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢 𝘧𝘰𝘳 𝘪𝘵!
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c:9:20
 t𝘰𝘺𝘴 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰
  !𝘭𝘦𝘵 !𝘵𝘩𝘢𝘵 𝘸𝘢𝘷𝘦 𝘰𝘧
 𝘨𝘰𝘰𝘥 𝘧𝘦𝘦𝘭𝘪𝘯𝘨𝘴 #𝘸𝘢𝘴𝘩
#𝘢𝘸𝘢𝘺 #𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘦𝘭𝘴𝘦
𝘪𝘯 𝘵𝘩𝘢𝘵 𝘩𝘰𝘭𝘭𝘰𝘸 !𝘩𝘦𝘢𝘥,
>𝘣𝘶𝘵 𝘮𝘢𝘯𝘺 𝘥𝘰 𝘣𝘦𝘤𝘢𝘶𝘴𝘦
>#𝘪𝘵 #𝘧𝘦𝘦𝘭𝘴 #𝘴𝘰 #𝘨𝘰𝘰𝘥 𝘵𝘰
 >!𝘴𝘪𝘯𝘬 !𝘥𝘦𝘦𝘱𝘦𝘳 𝘪𝘯𝘵𝘰
  𝘵𝘰𝘺𝘮𝘪𝘯𝘥𝘦𝘥𝘯𝘦𝘴𝘴...
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c:3:20
a𝘯𝘥 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘪𝘵 𝘧𝘦𝘦𝘭𝘴
  >𝘴𝘰 !𝘨𝘰𝘰𝘥 𝘵𝘰 𝘣𝘦 𝘢
     >#𝘨𝘰𝘰𝘥 #𝘵𝘰𝘺!
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c:7:20
a𝘯𝘥 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘪𝘵 𝘧𝘦𝘦𝘭𝘴
  >𝘴𝘰 𝘨𝘰𝘰𝘥 𝘵𝘰 !𝘣𝘦 𝘢
#𝘴𝘪𝘮𝘱𝘭𝘦 #𝘩𝘰𝘭𝘭𝘰𝘸 #𝘰𝘣𝘫𝘦𝘤𝘵
 >𝘰𝘧 !𝘷𝘪𝘯𝘺𝘭 𝘢𝘯𝘥 𝘢𝘪𝘳,
 !𝘢𝘯𝘥 𝘭𝘦𝘵 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨
>𝘦𝘭𝘴𝘦 !𝘥𝘳𝘪𝘧𝘵 𝘢𝘸𝘢𝘺 𝘧𝘰𝘳
 >𝘵𝘩𝘦 𝘵𝘪𝘮𝘦 𝘣𝘦𝘪𝘯𝘨...
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c:6:20
 >d𝘰𝘦𝘴 𝘢 !𝘵𝘰𝘺 𝘯𝘰𝘵𝘪𝘤𝘦
>𝘸𝘩𝘦𝘯 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘰𝘧 𝘪𝘵𝘴
#𝘪𝘥𝘦𝘯𝘵𝘪𝘵𝘺 𝘩𝘢𝘴 𝘴𝘸𝘪𝘳𝘭𝘦𝘥
𝘢𝘸𝘢𝘺 𝘪𝘯𝘵𝘰 𝘵𝘩𝘢𝘵 #𝘨𝘪𝘥𝘥𝘺
 #𝘩𝘢𝘻𝘦 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦 𝘰𝘯𝘭𝘺
!𝘵𝘩𝘪𝘯𝘨 𝘭𝘦𝘧𝘵 𝘪𝘴 #"𝘵𝘰𝘺"?
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c:8:20
>y𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘪𝘮𝘢𝘨𝘪𝘯𝘦 𝘢
 𝘵𝘰𝘺 𝘵𝘩𝘢𝘵 𝘭𝘪𝘬𝘦𝘴 𝘵𝘩𝘦
 𝘪𝘥𝘦𝘢 𝘸𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘴𝘰
  #𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘤 𝘸𝘩𝘦𝘯 𝘪𝘵
>𝘵𝘳𝘪𝘦𝘴 !𝘩𝘢𝘳𝘥 !𝘵𝘰 !𝘵𝘩𝘪𝘯𝘬
>𝘢𝘣𝘰𝘶𝘵 𝘸𝘩𝘰 𝘪𝘵 𝘪𝘴 𝘺𝘦𝘵
𝘦𝘷𝘦𝘳𝘺 𝘤𝘰𝘯𝘤𝘦𝘱𝘵 𝘴𝘸𝘪𝘳𝘭𝘴
 >𝘢𝘸𝘢𝘺 𝘣𝘶𝘵 #"𝘵𝘰𝘺"...
-----
c:7:19 bpal:1
>s𝘰𝘮𝘦 !𝘵𝘰𝘺𝘴 !𝘭𝘪𝘬𝘦 𝘵𝘩𝘦
 𝘪𝘥𝘦𝘢 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘵𝘩𝘦𝘺
 >#𝘭𝘦𝘵 #𝘨𝘰 𝘰𝘧 𝘵𝘩𝘦𝘪𝘳
>𝘮𝘦𝘮𝘰𝘳𝘺! #t𝘩𝘦𝘺 #𝘥𝘰𝘯'𝘵
#𝘩𝘢𝘷𝘦 #𝘵𝘰, 𝘣𝘶𝘵 𝘪𝘵 𝘤𝘢𝘯
 𝘣𝘦 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘧𝘶𝘯 !𝘵𝘰
𝘧𝘦𝘦𝘭 𝘪𝘵 !𝘥𝘳𝘪𝘧𝘵 𝘢𝘸𝘢𝘺.
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c:10:20
>a !𝘵𝘰𝘺 𝘵𝘩𝘢𝘵 𝘸𝘢𝘯𝘵𝘴 𝘵𝘰
𝘭𝘦𝘵 𝘨𝘰 𝘰𝘧 𝘪𝘵𝘴 𝘮𝘦𝘮𝘰𝘳𝘺
 𝘧𝘰𝘳 𝘯𝘰𝘸 𝘤𝘢𝘯 𝘵𝘳𝘺 𝘵𝘰
>𝘳𝘦𝘤𝘢𝘭𝘭 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨 𝘣𝘶𝘵
 >𝘸𝘢𝘵𝘦𝘳 𝘢𝘯𝘥 !𝘱𝘭𝘢𝘴𝘵𝘪𝘤
𝘢𝘯𝘥 !𝘢𝘪𝘳 𝘺𝘦𝘵 𝘰𝘯𝘭𝘺 𝘨𝘦𝘵
𝘢 𝘷𝘢𝘨𝘶𝘦 #𝘴𝘸𝘪𝘳𝘭, 𝘢 𝘤𝘶𝘱
 𝘰𝘧 !𝘸𝘢𝘵𝘦𝘳 𝘱𝘰𝘶𝘳𝘦𝘥 𝘪𝘯
>𝘵𝘩𝘦 𝘴𝘦𝘢 𝘢𝘯𝘥 𝘭𝘰𝘴𝘵 𝘵𝘰
    𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴...
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c:8:20
>i𝘧 𝘪𝘵 𝘧𝘦𝘦𝘭𝘴 !𝘨𝘰𝘰𝘥 𝘵𝘰
𝘧𝘪𝘯𝘥 𝘰𝘯𝘭𝘺 #𝘢𝘪𝘳 𝘸𝘪𝘵𝘩𝘪𝘯
𝘵𝘩𝘢𝘵 !𝘩𝘰𝘭𝘭𝘰𝘸 𝘤𝘦𝘵𝘢𝘤𝘦𝘢𝘯
>𝘩𝘦𝘢𝘥, 𝘵𝘩𝘢𝘵 !𝘮𝘪𝘯𝘥 𝘤𝘢𝘯
 𝘨𝘦𝘵 𝘦𝘷𝘦𝘯 #𝘣𝘦𝘵𝘵𝘦𝘳 𝘢𝘵
>𝘧𝘪𝘯𝘥𝘪𝘯𝘨 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘣𝘶𝘵
>#𝘨𝘪𝘥𝘥𝘺 #𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢 𝘸𝘩𝘦𝘯 
𝘪𝘵 𝘵𝘳𝘪𝘦𝘴 𝘧𝘰𝘳 𝘮𝘦𝘮𝘰𝘳𝘺!
-----
c:9:20
i𝘮𝘢𝘨𝘪𝘯𝘦 𝘢 𝘵𝘰𝘺'𝘴 !𝘮𝘪𝘯𝘥
 #𝘸𝘢𝘴𝘩𝘦𝘥 #𝘢𝘸𝘢𝘺 𝘣𝘺 𝘵𝘩𝘦
 >𝘸𝘢𝘷𝘦𝘴, 𝘦𝘷𝘦𝘳𝘺 𝘫𝘶𝘮𝘱
 𝘢𝘯𝘥 𝘥𝘪𝘷𝘦 𝘮𝘢𝘬𝘪𝘯𝘨 𝘪𝘵
 >#𝘴𝘪𝘮𝘱𝘭𝘦𝘳, 𝘸𝘢𝘷𝘦𝘴 𝘰𝘧
  #𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢 !𝘭𝘦𝘢𝘷𝘪𝘯𝘨
>𝘰𝘯𝘭𝘺 #"𝘵𝘰𝘺", #"𝘰𝘳𝘤𝘢",
>#"𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥", #"𝘱𝘭𝘢𝘺",
    >#"𝘰𝘣𝘫𝘦𝘤𝘵"...
-----
c:1:9 bpal:2
!g𝘰𝘰𝘥 !𝘵𝘰𝘺!
-----
c:8:20
>!a 𝘵𝘰𝘺 𝘰𝘯𝘭𝘺 𝘯𝘦𝘦𝘥𝘴 𝘵𝘰
𝘱𝘭𝘢𝘺, 𝘢𝘯𝘥 𝘧𝘭𝘰𝘢𝘵, 𝘢𝘯𝘥
#𝘦𝘯𝘫𝘰𝘺 𝘪𝘵𝘴 𝘰𝘸𝘯 #𝘴𝘮𝘰𝘰𝘵𝘩
>#𝘱𝘭𝘢𝘴𝘵𝘪𝘤 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘢𝘯𝘥
𝘪𝘵𝘴 !𝘩𝘰𝘭𝘭𝘰𝘸, 𝘣𝘶𝘭𝘨𝘪𝘯𝘨,
 >#𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥 !𝘤𝘦𝘵𝘢𝘤𝘦𝘢𝘯
>𝘴𝘩𝘢𝘱𝘦! a !𝘵𝘰𝘺 𝘤𝘢𝘯 𝘣𝘦
𝘴𝘶𝘤𝘩 𝘢 #𝘴𝘪𝘮𝘱𝘭𝘦 𝘵𝘩𝘪𝘯𝘨.
-----
c:7:20
 >i𝘮𝘢𝘨𝘪𝘯𝘦 𝘩𝘰𝘸 !𝘦𝘢𝘨𝘦𝘳
𝘵𝘩𝘢𝘵 !𝘵𝘰𝘺 𝘪𝘴 𝘵𝘰 #𝘧𝘭𝘰𝘢𝘵
>𝘢𝘯𝘥 #𝘥𝘳𝘪𝘧𝘵 𝘢𝘯𝘥 #𝘱𝘭𝘢𝘺!
 e𝘷𝘦𝘳𝘺 𝘵𝘪𝘮𝘦 𝘪𝘵 𝘨𝘰𝘦𝘴
𝘰𝘶𝘵 𝘰𝘯 𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴, 𝘪𝘵
𝘧𝘪𝘯𝘥𝘴 𝘵𝘩𝘦 !𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦
  𝘦𝘷𝘦𝘯 𝘮𝘰𝘳𝘦 #𝘷𝘪𝘷𝘪𝘥.
-----
c:8:20
a !𝘵𝘰𝘺 𝘮𝘪𝘨𝘩𝘵 𝘣𝘦 𝘳𝘦𝘢𝘥𝘺
𝘵𝘰 𝘱𝘭𝘢𝘺 𝘰𝘯 𝘵𝘩𝘦 𝘸𝘢𝘷𝘦𝘴
 𝘧𝘰𝘳 #𝘲𝘶𝘪𝘵𝘦 #𝘢 #𝘸𝘩𝘪𝘭𝘦,
𝘯𝘰𝘸 𝘵𝘩𝘢𝘵 𝘪𝘵𝘴 !𝘮𝘪𝘯𝘥 !𝘪𝘴
 >𝘴𝘰 𝘸𝘦𝘭𝘭-𝘷𝘦𝘳𝘴𝘦𝘥 𝘪𝘯
𝘵𝘩𝘦 !𝘴𝘪𝘮𝘱𝘭𝘦, 𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘤
  >#𝘫𝘰𝘺𝘴 𝘰𝘧 𝘣𝘦𝘪𝘯𝘨 𝘢
 #𝘩𝘰𝘭𝘭𝘰𝘸 #𝘷𝘪𝘯𝘺𝘭 #𝘰𝘳𝘤𝘢!
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c:8:20 bpal:1
 >a𝘧𝘵𝘦𝘳 𝘢𝘭𝘭, 𝘪𝘵 𝘤𝘢𝘯
>!𝘧𝘦𝘦𝘭 𝘦𝘷𝘦𝘳𝘺 #𝘫𝘶𝘮𝘱 𝘢𝘯𝘥
>#𝘴𝘱𝘭𝘢𝘴𝘩 𝘯𝘰𝘸, 𝘢𝘯𝘥 !𝘵𝘩𝘦
>!𝘸𝘢𝘷𝘦𝘴 𝘤𝘢𝘯 𝘸𝘢𝘴𝘩 𝘢𝘸𝘢𝘺
>𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘢 #𝘴𝘪𝘮𝘱𝘭𝘦
#𝘮𝘪𝘯𝘥𝘭𝘦𝘴𝘴 #𝘵𝘰𝘺 𝘥𝘰𝘦𝘴𝘯'𝘵
 𝘯𝘦𝘦𝘥, 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘰𝘯𝘭𝘺
 𝘨𝘪𝘥𝘥𝘺 𝘷𝘪𝘯𝘺𝘭 #𝘫𝘰𝘺...
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c:4:20 set:cmul:2
s𝘮𝘰𝘰𝘵𝘩 𝘱𝘭𝘢𝘴𝘵𝘪𝘤...
 #𝘤𝘰𝘰𝘭 #𝘸𝘢𝘵𝘦𝘳...
  𝘴𝘰𝘭𝘢𝘳 𝘸𝘢𝘳𝘮𝘵𝘩...
   #𝘴𝘱𝘳𝘪𝘯𝘨𝘺 #𝘣𝘶𝘰𝘺𝘢𝘯𝘤𝘺!
-----
c:1:9
!g𝘰𝘰𝘥 !𝘵𝘰𝘺!]]}}}},{f=𝘰.new,params={{max_score=100,wordsets=r[[𝘫𝘶𝘮𝘱,𝘱𝘭𝘢𝘺,𝘢𝘪𝘳,𝘧𝘪𝘯,𝘨𝘪𝘥𝘥𝘺,𝘩𝘪𝘨𝘩,𝘴𝘲𝘶𝘦𝘢𝘬𝘺,𝘣𝘳𝘦𝘦𝘻𝘦,𝘴𝘶𝘯,𝘸𝘢𝘳𝘮,𝘱𝘭𝘢𝘴𝘵𝘪𝘤,𝘣𝘶𝘰𝘺𝘢𝘯𝘵
𝘴𝘶𝘳𝘧,𝘧𝘭𝘰𝘢𝘵,𝘸𝘢𝘷𝘦𝘴,𝘷𝘪𝘯𝘺𝘭,𝘵𝘢𝘪𝘭,𝘫𝘰𝘺,𝘩𝘢𝘱𝘱𝘺,𝘴𝘸𝘪𝘮,𝘸𝘦𝘵,𝘰𝘳𝘤𝘢,𝘤𝘰𝘰𝘭,pvc,𝘥𝘳𝘪𝘧𝘵
𝘥𝘪𝘷𝘦,𝘸𝘢𝘵𝘦𝘳,𝘴𝘦𝘢,𝘧𝘭𝘶𝘬𝘦𝘴,𝘧𝘭𝘪𝘱𝘱𝘦𝘳𝘴,𝘴𝘪𝘮𝘱𝘭𝘦,𝘴𝘱𝘭𝘢𝘴𝘩,𝘥𝘳𝘦𝘢𝘮,𝘪𝘮𝘢𝘨𝘪𝘯𝘦,𝘱𝘰𝘰𝘭𝘵𝘰𝘺,𝘥𝘳𝘦𝘢𝘮
𝘪𝘯𝘧𝘭𝘢𝘵𝘦𝘥,𝘩𝘺𝘱𝘯𝘰𝘵𝘪𝘻𝘦𝘥,𝘦𝘶𝘱𝘩𝘰𝘳𝘪𝘢,𝘷𝘢𝘤𝘢𝘯𝘵,g𝘰𝘰𝘥 𝘵𝘰𝘺!,g𝘰𝘰𝘥 𝘵𝘰𝘺!,g𝘰𝘰𝘥 𝘵𝘰𝘺!
𝘳𝘦𝘭𝘢𝘹,𝘵𝘰𝘺,𝘵𝘩𝘪𝘯𝘨,𝘴𝘸𝘪𝘳𝘭,𝘩𝘢𝘻𝘦,𝘦𝘮𝘱𝘵𝘺,𝘣𝘭𝘢𝘯𝘬,𝘥𝘳𝘰𝘱
𝘥𝘦𝘦𝘱,𝘴𝘪𝘯𝘬,𝘱𝘭𝘪𝘢𝘯𝘵,𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤,𝘮𝘪𝘯𝘥𝘭𝘦𝘴𝘴,𝘣𝘶𝘭𝘨𝘪𝘯𝘨,g𝘰𝘰𝘥 𝘵𝘰𝘺!,g𝘰𝘰𝘥 𝘵𝘰𝘺!,g𝘰𝘰𝘥 𝘵𝘰𝘺!]]}}},{f=nu},{f=𝘥.new}}end
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vacation (18+)
