diff --git a/palettes.txt b/palettes.txt new file mode 100644 index 0000000..9a7a6b8 --- /dev/null +++ b/palettes.txt @@ -0,0 +1,47 @@ +Arcade Mode palette notes: + +-- palette use: +-- 0: shallow sea blue (1) +-- 1: black (for sprites) +-- 2: dolphin shading +-- 3: azure water, maybe score display? (140) +-- 4, 5: keep default in sky layer (for emergency awakener) +-- 6: dolphin specular highlights +-- 7: dolphin white paint +-- 8, 9: unassigned, layer specific +-- 10: word primary (yellow 10?) +-- 11: word shadow (wood 132?) +-- 12: dolphin eye +-- 13: common sky color +-- 14: dolphin primary color +-- 15: highlight white (all layers) +-- +-- dolphin colors are different +-- between zones; correlated. +-- wave, text, and black colors +-- are the same between zones. +-- other colors are for +-- elements that only ever +-- appear in one zone. +-- +-- TODO: consider changing sky +-- colors in different stages; +-- document what colors those +-- are (nrm_pal) if so. + + +Zonk Mode palette notes: + +0: bg +1, 2: dark primary bg, primary bg +3: accent bg +4: keep default (for awakener timer); alt. accent +5: keep default; blending color +6, 7: keep default +8..11: fade-in colors +12: final shadow color +13: final accent color +14: final normal text color +15: final slow-fade text color + +fade-outs are screen space palette changes on 12..15. \ No newline at end of file diff --git a/vacation.p8 b/vacation.p8 index 66e273a..7096f8e 100644 --- a/vacation.p8 +++ b/vacation.p8 @@ -1426,34 +1426,6 @@ function wordtarget:draw() print(self.str, self.x, self.y, 0x100a) end --- palette use: --- 0: shallow sea blue (1) --- 1: black (for sprites) --- 2: dolphin shading --- 3: azure water, maybe score display? (140) --- 4, 5: keep default in sky layer (for emergency awakener) --- 6: dolphin specular highlights --- 7: dolphin white paint --- 8, 9: unassigned, layer specific --- 10: word primary (yellow 10?) --- 11: word shadow (wood 132?) --- 12: dolphin eye --- 13: common sky color --- 14: dolphin primary color --- 15: highlight white (all layers) --- --- dolphin colors are different --- between zones; correlated. --- wave, text, and black colors --- are the same between zones. --- other colors are for --- elements that only ever --- appear in one zone. --- --- TODO: consider changing sky --- colors in different stages; --- document what colors those --- are (nrm_pal) if so. game_nrm_pal = { [0] = 1, 0, 2, 140, 4, 5, 7, 7, 8, 9, 10, 132, 12, 12, 14, 7 }