Arcade Mode palette notes: -- palette use: -- 0: shallow sea blue (1) -- 1: black (for sprites) -- 2: dolphin shading -- 3: azure water, maybe score display? (140) -- 4, 5: keep default in sky layer (for emergency awakener) -- 4 (underwater) is a deeper blue shade part of sea -- 6: dolphin specular highlights -- 7: dolphin white paint -- 8, 9: unassigned, layer specific -- 10: word primary (yellow 10?) -- 11: word shadow (wood 132?) -- 12: dolphin eye -- 13: common sky color -- 14: dolphin primary color -- 15: highlight white (all layers) -- -- dolphin colors are different -- between zones; correlated. -- wave, text, and black colors -- are the same between zones. -- other colors are for -- elements that only ever -- appear in one zone. -- -- TODO: consider changing sky -- colors in different stages; -- document what colors those -- are (nrm_pal) if so. Zonk Mode palette notes: 0: bg 1, 2: dark primary bg, primary bg 3: accent bg 4: keep default (for awakener timer); alt. accent 5: keep default; blending color 6, 7: keep default 8..11: fade-in colors 12: final shadow color 13: final accent color 14: final normal text color 15: final slow-fade text color fade-outs are screen space palette changes on 12..15.