pico-8 cartridge // http://www.pico-8.com version 41 __lua__ -- vacation (18+) -- kistaro windrider -------------------------------- -- copyright (C) 2024 kistaro windrider -- -- this program is free software; you can redistribute it and/or modify -- it under the terms of the gnu general public license as published by -- the free software foundation; either version 2 of the license, or -- (at your option) any later version. -- -- this program is distributed in the hope that it will be useful, -- but without any warranty; without even the implied warranty of -- merchantability or fitness for a particular purpose. see the -- gnu general public license for more details. -------------------------------- -- tab 0: library -- tab 1: p8 entry points -- tabs 2...F: actual code function usplit(str) return unpack(split(str)) end function csv(s) local ret = split(s, "\n") for i, v in ipairs(ret) do ret[i] = type(v) == "string" and split(v) or { v } end return ret end -- generate standard "overlay" -- constructor for type tt. -- if more is defined, generated -- new calls more(ret) after -- ret is definitely not nil -- before calling setmetatable. -- use to initialize mutables. -- -- if there was a previous new, -- it is invoked on the new -- object *after* more, because -- this works better with the -- `more` impls i use. function mknew(tt, more) local mt, oldnew = { __index = tt }, tt.new tt.new = function(ret) if (not ret) ret = {} if (more) more(ret) if (oldnew) oldnew(ret) setmetatable(ret, mt) return ret end end -- if t[mname] is a thing, -- invoke it as a method. else, -- try each object in t function outer_or_each_opt(t, mname) local fun = t[mname] if fun then fun(t) return end foreach(t, function(o) local f = o[mname] if(f) f(o) end) end ------------------------------- -- linked_list ------------------------------- -- intrusive singly-linked list. -- cannot be nested! linked_list = {is_linked_list=true} mknew(linked_list, function(x) x.next=nil x.tail=x end) function linked_list:push_back(x) self.tail.next = x self.tail = x end function linked_list:push_front(x) if (not self.next) self.tail = x x.next = self.next self.next = x end -- vore eats another linked list -- by appending its contents. -- the ingested linked is empty. function linked_list:vore(x) if (not x.next) return self.tail.next = x.next self.tail = x.tail x.next = nil x.tail = x end -- strip calls f(x) for each -- node, removing each node for -- which f(x) returns true. it -- returns the new tail; nil -- if the list is now empty. function linked_list:strip(f) local p, n = self, self.next while n do if f(n) then p.next = n.next else p = n end n = n.next end self.tail = p return p end -- optimized special case - -- could be done with strip but -- this avoids extra function -- calls and comparisions since -- draw isn't allowed to kill -- the item function linked_list:draw() local n = self.next while n do n:draw() n = n.next end end function linked_list:pop_front() local ret = self.next if (not ret) return self.next = ret.next if (not ret.next) ret.tail = nil return ret end ------------------------------- -- view ------------------------------- -- composits drawable items. -- add items to .views to -- composit them. x and y are -- relative reverse camera -- offsets. drawable items will -- observe appropriate incoming -- camera and clip state. -- clipping respects existing -- clipping so stacked views -- intersect. ------------------------------- view = { x=0, y=0, w=128, h=128, } mknew(view, function(x) if (not x.views) x.views = {} end) function view.of(subviews) return view.new{views=subviews} end function view:update() outer_or_each_opt(self.views, "update") end function view:draw() local oldcam, oldclip = $0x5f28, $0x5f20 poke2(0x5f28, %0x5f28-self.x) poke2(0x5f2a, %0x5f2a-self.y) clip(-%0x5f28, -%0x5f2a, self.w, self.h, true) outer_or_each_opt(self.views, "draw") poke4(0x5f20, oldclip) poke4(0x5f28, oldcam) end -- draws opaque rectangles. -- default bg is equivalent to -- clip-aware cls. -- restores prior fill pattern. bg = { x=0,y=0,w=128,h=128,fp=0,c=0 } mknew(bg) function bg:draw() local oldfp=fillp(self.fp) rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c) fillp(oldfp) end ------------------------------- -- animator ------------------------------- -- animator is a linked list of -- temporary drawables. a -- temporary drawable is dropped -- when its :update returns -- a non-false value. ------------------------------- animator = linked_list.new{} mknew(animator) function animator:update() self:strip(function(x) x:update() end) end -->8 -- setup and p8 entry points function _init() end function _update() end function _draw() end -->8 -- text rendering -->8 -- sprite rendering -->8 -- consent screens -->8 -- title screen -->8 -- zonk mode -->8 -- awakener -->8 -- game mode