pico-8 cartridge // http://www.pico-8.com version 41 __lua__ -- vacation (18+) -- kistaro windrider -------------------------------- -- copyright (C) 2024 kistaro windrider -- -- this program is free software; you can redistribute it and/or modify -- it under the terms of the gnu general public license as published by -- the free software foundation; either version 2 of the license, or -- (at your option) any later version. -- -- this program is distributed in the hope that it will be useful, -- but without any warranty; without even the implied warranty of -- merchantability or fitness for a particular purpose. see the -- gnu general public license for more details. -------------------------------- -- addtional credits -- dogica font by roberto mocci -- https://www.dafont.com/es/dogica.font -- -- converted by josé aular -- https://jaular.itch.io/pico-8-dogica-font -- tab 0: library -- tab 1: p8 entry points -- tabs 2...F: actual code function usplit(str) return unpack(split(str)) end function csv(s) local ret = split(s, "\n") for i, v in ipairs(ret) do ret[i] = type(v) == "string" and split(v) or { v } end return ret end -- generate standard "overlay" -- constructor for type tt. -- if more is defined, generated -- new calls more(ret) after -- ret is definitely not nil -- before calling setmetatable. -- use to initialize mutables. -- -- if there was a previous new, -- it is invoked on the new -- object *after* more, because -- this works better with the -- `more` impls i use. function mknew(tt, more) local mt, oldnew = { __index = tt }, tt.new tt.new = function(ret) if (not ret) ret = {} if (more) more(ret) if (oldnew) oldnew(ret) setmetatable(ret, mt) return ret end end -- if t[mname] is a thing, -- invoke it as a method. else, -- try each object in t function outer_or_each_opt(t, mname) local fun = t[mname] if fun then fun(t) return end foreach(t, function(o) local f = o[mname] if(f) f(o) end) end ------------------------------- -- linked_list ------------------------------- -- intrusive singly-linked list. -- cannot be nested! linked_list = {is_linked_list=true} mknew(linked_list, function(x) x.next=nil x.tail=x end) function linked_list:push_back(x) self.tail.next = x self.tail = x end function linked_list:push_front(x) if (not self.next) self.tail = x x.next = self.next self.next = x end -- vore eats another linked list -- by appending its contents. -- the ingested linked is empty. function linked_list:vore(x) if (not x.next) return self.tail.next = x.next self.tail = x.tail x.next = nil x.tail = x end -- strip calls f(x) for each -- node, removing each node for -- which f(x) returns true. it -- returns the new tail; nil -- if the list is now empty. function linked_list:strip(f) local p, n = self, self.next while n do if f(n) then p.next = n.next else p = n end n = n.next end self.tail = p return p end -- optimized special case - -- could be done with strip but -- this avoids extra function -- calls and comparisions since -- draw isn't allowed to kill -- the item function linked_list:draw() local n = self.next while n do n:draw() n = n.next end end function linked_list:pop_front() local ret = self.next if (not ret) return self.next = ret.next if (not ret.next) ret.tail = nil return ret end ------------------------------- -- view ------------------------------- -- composits drawable items. -- add items to .views to -- composit them. x and y are -- relative reverse camera -- offsets. drawable items will -- observe appropriate incoming -- camera and clip state. -- clipping respects existing -- clipping so stacked views -- intersect. ------------------------------- view = { x=0, y=0, w=128, h=128, } mknew(view, function(x) if (not x.views) x.views = {} end) function view.of(subviews) return view.new{views=subviews} end function view:update() outer_or_each_opt(self.views, "update") end function view:draw() local oldcam, oldclip = $0x5f28, $0x5f20 poke2(0x5f28, %0x5f28-self.x) poke2(0x5f2a, %0x5f2a-self.y) clip(-%0x5f28, -%0x5f2a, self.w, self.h, true) outer_or_each_opt(self.views, "draw") poke4(0x5f20, oldclip) poke4(0x5f28, oldcam) end -- draws opaque rectangles. -- default bg is equivalent to -- clip-aware cls. -- restores prior fill pattern. bg = { x=0,y=0,w=128,h=128,fp=0,c=0 } mknew(bg) function bg:draw() local oldfp=fillp(self.fp) rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c) fillp(oldfp) end ------------------------------- -- animator ------------------------------- -- animator is a linked list of -- temporary drawables. a -- temporary drawable is dropped -- when its :update returns -- a non-false value. ------------------------------- animator = linked_list.new{} mknew(animator) function animator:update() self:strip(function(x) x:update() end) end -->8 -- setup and p8 entry points function _init() -- custom font: dogica poke(0x5600,unpack(split"6,8,9,0,0,1,0,0,0,0,0,0,0,0,0,0,69,16,32,81,85,0,117,116,0,0,0,0,0,84,22,6,2,0,0,0,96,6,38,0,0,7,7,16,112,87,80,16,5,0,1,0,112,7,39,0,0,0,0,32,0,112,116,1,0,0,96,102,96,0,96,96,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,10,10,5,0,0,0,0,0,18,63,18,18,63,18,0,0,14,21,5,14,20,21,14,34,21,21,10,40,84,84,34,6,9,9,6,41,17,46,0,0,2,2,1,0,0,0,0,2,1,1,1,1,1,2,0,1,2,2,2,2,2,1,0,0,4,21,10,21,4,0,0,0,4,4,31,4,4,0,0,0,0,0,0,0,2,2,1,0,0,0,0,15,0,0,0,0,0,0,0,0,0,1,0,8,8,4,4,2,2,1,1,14,17,21,21,21,17,14,0,4,7,4,4,4,4,31,0,14,17,16,8,4,2,31,0,15,16,16,14,16,16,15,0,8,12,10,9,31,8,8,0,31,1,15,16,16,17,14,0,14,17,1,15,17,17,14,0,31,17,16,8,4,2,2,0,14,17,17,14,17,17,14,0,14,17,17,30,16,8,6,0,0,0,1,0,0,1,0,0,0,0,0,2,0,2,2,1,0,4,2,1,2,4,0,0,0,0,63,0,63,0,0,0,0,1,2,4,2,1,0,0,14,17,16,12,2,0,4,0,30,33,45,41,29,65,62,0,0,14,16,30,17,17,30,0,1,1,15,17,17,17,15,0,0,14,17,1,1,1,30,0,16,16,30,17,17,17,30,0,0,14,17,31,1,1,30,0,28,2,2,15,2,2,2,0,0,30,17,17,17,30,16,14,1,1,13,19,17,17,17,0,2,0,3,2,2,2,7,0,0,7,2,2,2,2,2,1,0,17,9,5,7,9,17,0,0,1,1,1,1,1,6,0,0,54,73,73,73,73,73,0,0,12,19,17,17,17,17,0,0,14,17,17,17,17,14,0,0,15,17,17,17,15,1,1,0,30,17,17,17,30,16,16,0,13,3,1,1,1,1,0,0,14,1,14,16,17,14,0,1,1,15,1,1,1,14,0,0,17,17,17,17,25,22,0,0,17,17,17,10,10,4,0,0,32,37,37,37,37,26,0,0,17,10,4,4,10,17,0,0,0,9,9,9,6,4,3,0,15,8,4,2,1,15,0,3,1,1,1,1,1,3,0,1,1,2,2,4,4,8,8,3,2,2,2,2,2,3,0,4,10,17,0,0,0,0,0,0,0,0,0,0,0,0,63,0,1,2,2,0,0,0,0,14,17,17,17,31,17,17,0,15,17,17,15,17,17,15,0,14,17,1,1,1,17,14,0,31,34,34,34,34,34,30,0,31,1,1,15,1,1,31,0,31,1,1,15,1,1,1,0,30,1,1,25,17,17,30,0,17,17,17,31,17,17,17,0,7,2,2,2,2,2,7,0,15,4,4,4,4,4,3,0,17,9,5,7,9,9,17,0,1,1,1,1,1,1,15,0,33,33,51,45,33,33,33,0,17,19,21,25,17,17,17,0,14,17,17,17,17,17,14,0,15,17,17,15,1,1,1,0,14,17,17,17,21,9,22,0,15,17,17,15,9,17,17,0,14,17,1,14,16,17,14,0,31,4,4,4,4,4,4,0,17,17,17,17,17,17,14,0,17,17,17,17,10,10,4,0,65,65,73,73,73,85,34,0,17,17,10,4,10,17,17,0,17,17,17,10,4,4,4,0,31,16,8,4,2,1,31,0,4,10,2,1,1,2,10,4,1,1,1,1,1,1,1,1,2,5,4,8,8,4,5,2,0,0,0,38,25,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,0,0,0,85,42,85,42,85,0,0,0,65,127,93,93,62,0,0,0,62,99,99,119,62,0,0,0,17,68,17,68,17,0,0,0,2,30,14,15,8,0,0,0,14,23,31,31,14,0,0,0,27,31,31,14,4,0,0,0,28,54,119,54,28,0,0,0,14,14,31,14,10,0,0,0,28,62,127,42,58,0,0,0,62,103,99,103,62,0,0,0,127,93,127,65,127,0,0,0,28,4,4,7,7,0,0,0,62,99,107,99,62,0,0,0,4,14,31,14,4,0,0,0,0,0,85,0,0,0,0,0,62,115,99,115,62,0,0,0,8,28,127,62,34,0,0,0,31,14,4,14,31,0,0,0,62,119,99,99,62,0,0,0,0,5,82,32,0,0,0,0,0,17,42,68,0,0,0,0,62,107,119,107,62,0,0,0,127,0,127,0,127,0,0,0,85,85,85,85,85,0")) -- to use custom fonts, poke(0x5f58, 0x81) -- or, I assume, poke(0x5f58, 0x00) to reset end function _update() end function _draw() cls() poke(0x5f58, 0x81) print("dOGICA tEST", 0, 0, 7) poke(0x5f58, 0) print("uNdOGICA tEST", 0, 64, 7) end -->8 -- text rendering -->8 -- sprite rendering -->8 -- consent screens -->8 -- title screen -->8 -- zonk mode -->8 -- awakener -->8 -- game mode