#include #include #include #include #define MAX_WINDOWS 1024 // == globals == uint32_t res_y; void globals_update() { res_y = GetSystemMetrics(SM_CYSCREEN); } // == bodies == typedef struct body_t { float offset_y; float velocity; } body_t; void body_init(body_t* body) { body->offset_y = 0.5; body->velocity = 0.0; } void body_update(body_t* body, int32_t *y_ptr) { int32_t y = *y_ptr; float y_float = y + body->offset_y; for (size_t step = 0; step < 100; step++) { body->velocity += 0.0002; y_float += body->velocity; if (y_float > res_y && body->velocity > 0) { body->velocity = -body->velocity * 0.75; if (-body->velocity < 0.05) { body->velocity = 0; } } } *y_ptr = min((int) y_float, res_y); body->offset_y = y_float - *y_ptr; } // == mouse == typedef struct mouse_body_t { body_t body; } mouse_body_t; mouse_body_t mouse_body; void mouse_init() { body_init(&mouse_body.body); } void mouse_update() { POINT xy; GetCursorPos(&xy); int32_t x = xy.x, y = xy.y; body_update(&mouse_body.body, &y); SetCursorPos(x, y); } // == window == typedef struct window_body_t { HWND window; body_t body; } window_body_t; size_t n_windows; window_body_t* windows; size_t _n_new_windows; window_body_t* _new_windows; void window_init() { n_windows = 0; windows = calloc(sizeof(window_body_t), MAX_WINDOWS); _n_new_windows = 0; _new_windows = calloc(sizeof(window_body_t), MAX_WINDOWS); } BOOL CALLBACK window_handle_enum(HWND window, LPARAM _) { if (_n_new_windows >= MAX_WINDOWS) { return 0; } if (!IsWindowVisible(window)) { return 1; } window_body_t new; new.window = window; body_init(&new.body); for (size_t i = 0; i < n_windows; i++) { if (windows[i].window == new.window) { new.body = windows[i].body; break; } } _new_windows[_n_new_windows++] = new; return 1; } void window_enumerate() { EnumWindows(window_handle_enum, 0); window_body_t* tmp_windows = windows; n_windows = _n_new_windows; windows = _new_windows; _n_new_windows = 0; _new_windows = tmp_windows; } void window_update() { window_enumerate(); for (size_t i = 0; i < n_windows; i++) { RECT rect; GetWindowRect(windows[i].window, &rect); int32_t x = rect.left; int32_t y = rect.bottom; body_update(&windows[i].body, &y); int32_t height = rect.bottom - rect.top; SetWindowPos( windows[i].window, 0, x, y - height, -1, -1, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER | SWP_ASYNCWINDOWPOS ); } } // == main == int main() { mouse_init(); window_init(); while (1) { globals_update(); mouse_update(); window_update(); Sleep(1000/120); } }