From 87219678ef1e5308830e7479575b9646f625da90 Mon Sep 17 00:00:00 2001 From: Nyeogmi Date: Fri, 30 Dec 2022 22:39:15 -0800 Subject: [PATCH] Snappier controls --- chameleonic.p8 | 34 ++++++++++++++++++++++++---------- 1 file changed, 24 insertions(+), 10 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index 082f42b..71c4f97 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -603,6 +603,7 @@ function player:reinit(x,y) self.x,self.y=x,y self.px,self.py=0,0 self.todo={} + self.cooldown=4 self.fall_frame=0 @@ -636,6 +637,10 @@ function player:update() self.orienty=1 end + function btncd(x) + return (kbd:btn(x) and self.cooldown==0) or kbd:btnp(x) + end + if kbd:btn(4) then if kbd:btnp(4) and self.rope then self.rope:destroy() @@ -643,23 +648,30 @@ function player:update() end -- wait for user to release it else + local x,y=self.x,self.y local function try_move(dx,dy,f) - if (level:can_move(true,self.x,self.y,dx,dy,0,2)) self.todo=f return + if level:can_move(true,x,y,dx,dy,0,2) then + self.todo=f + self.cooldown=3 + local t=f[#f] + t.x=x+dx + t.y=y+dy + return + end wrongbleep:bleep() end - if kbd:btn(0) then - try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=-7},{x=self.x-1,px=0}}) - elseif kbd:btn(1) then - try_move(1,0,{{orientx=1,orienty=0,px=2},{px=7},{x=self.x+1,px=0}}) - elseif kbd:btn(2) then - try_move(0,-1,{{orienty=-1,py=-2},{py=-7},{y=self.y-1,py=0}}) - elseif kbd:btn(3) then - try_move(0,1,{{orienty=1,py=2},{py=7},{y=self.y+1,py=0}}) + if btncd(0) then + try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=1}}) + elseif btncd(1) then + try_move(1,0,{{orientx=1,orienty=0,px=2},{px=-1}}) + elseif btncd(2) then + try_move(0,-1,{{orienty=-1,py=-2},{py=1}}) + elseif btncd(3) then + try_move(0,1,{{orienty=1,py=2},{py=-1}}) elseif not self.rope and kbd:btnr(4) then local dx,dy=self.orientx,self.orienty if (dy!=0) dx=0 - local x,y=self.x,self.y while not level:mcoll(x,y) do x+=dx y+=dy end self.rope=rope:new( @@ -679,7 +691,9 @@ function player:update() end end + if (#self.todo==0) self.px=0 self.py=0 _apply(self,self.todo) + if (self.cooldown>0) self.cooldown-=1 if self.rope then self.rope:update()