diff --git a/chameleonic.p8 b/chameleonic.p8 index 3993ee0..e9408bc 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -1115,6 +1115,8 @@ function rope:_drag1(n1,ax1_new,ay1_new) -- (2) ignore cases where the angle is not between the two lines -- (3) ignore cases where the created point is further from the original point -- than the _intended_ one would be + -- Note that if x or y is held constant, this can be implemented + -- with a sort on x or y. For our game this is true. -- _in_box(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) and _which_side(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) !=