From 7b931d1fbad831d47dafb332955838fefd5f1d48 Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Mon, 2 Jan 2023 12:55:45 -0800 Subject: [PATCH 1/2] Save/load system. Not golfed. Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31. Save file can be wiped by holding the down arrow at the title screen. --- chameleonic.p8 | 98 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 82 insertions(+), 16 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index ce8455d..5424692 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -8,8 +8,9 @@ real_modules={} frame=0 function _init() -- printh("restarting") - music_on() - _doall("init") end + _doall("init") +end + function _update() frame+=1 if (frame%1==0) _doall("update") end @@ -17,12 +18,16 @@ function _draw() _doall("draw") end function music_on() - music(0) + if (stat(54) ~= 0) music(0) + persist.music=true + persist:write() menuitem(3, "music: on", music_off) end function music_off() music(-1) + persist.music=false + persist:write() menuitem(3, "music: off", music_on) end @@ -261,7 +266,7 @@ end title={} add(modules,title) -blinkcol=10 +lvlshimmer = {4,9,10,10,9} function title:draw() cls(0) -- this is right for 72x32 @@ -270,22 +275,33 @@ function title:draw() print("[nyeogmi]",62,73,7) print("kistaro",32,79,7) local lvlstr = "⬅️ "..start_level.." ➡️" - print(lvlstr,50,91,1) - print(lvlstr,51,90,blinkcol) + local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate() + print(lvlstr,lx-1,ly+1,1) + print(lvlstr,lx,ly,cycle(lvlshimmer)) end -start_level=0 -max_level=31 +function title:init() + start_level=persist.recent_level + -- max_level=persist.max_level + max_level = 31 --debugging/coding + wiped = false +end function title:update() - blinkcol=9 - if (time()*4\1%2==0) blinkcol=10 - if (btnp"0") start_level-=1 if (btnp"1") start_level+=1 - start_level%=max_level - - if (btnp"4" or btnp"5") modules=real_modules _init() music(0) + start_level%=(max_level+1) + if btn"3" and not wiped then + wrongbleep:bleep() + if (wrongbleep:adequately_warned()) then + persist:wipe() + max_level = 0 + start_level = 0 + wiped=true + -- todo: sfx(kaboom!) + end + end + if (btnp"4" or btnp"5") modules=real_modules _init() end -->8 @@ -308,6 +324,8 @@ function level:reinit(n) self:load_dynobjs() self:recollide_reanchor() self:spawn_exit() + + persist:lvlstart() end function level:restart() @@ -1715,6 +1733,7 @@ end -->8 --wrongbleeps wrongbleep={} +add(modules,wrongbleep) add(real_modules,wrongbleep) function wrongbleep:init() self.duration=0 @@ -1722,8 +1741,12 @@ function wrongbleep:init() end function wrongbleep:update() if (self.duration>5) self.duration=5 - if self.duration>0 then sfx(63,3) self.continuous+=1 - else self.continuous=0 end + if self.duration>0 then + sfx(63,3) + self.continuous+=1 + else + self.continuous=0 + end self.duration=max(self.duration-1,-4) end function wrongbleep:bleep(duration) @@ -1881,6 +1904,49 @@ function debugmouse:draw3() pal() end +-->8 +-- save/load + +persist={} +add(modules, persist) +add(real_modules, persist) + +function persist:init0() + cartdata("ulimate_lizard_total_destruction_0_1") + self.init0 = self.read + self:read() + self.ready=true +end + +function persist:read() + local m = dget(0) == 0 + self.music = m + if m then music_on() else music_off() end + self.max_level = dget(1) + self.recent_level = dget(2) +end + +function persist:wipe() + self.ready=false + for i=0,64 do + dset(i,0) + end + self:read() + self.ready=true +end + +function persist:lvlstart() + self.recent_level = level.ix + self.max_level = max(self.max_level, level.ix) + self:write() +end + +function persist:write() + if (not self.ready) return + dset(0, self.music and 0 or -1) + dset(1, self.max_level) + dset(2, self.recent_level) +end __gfx__ 000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333 003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333 -- 2.34.1 From 04d2a680ddc13b48b13f858eab9cd66e08693d3e Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Mon, 2 Jan 2023 15:04:27 -0800 Subject: [PATCH 2/2] block writes while reading Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes. It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data. --- chameleonic.p8 | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index 5424692..efd6ae6 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -1915,24 +1915,23 @@ function persist:init0() cartdata("ulimate_lizard_total_destruction_0_1") self.init0 = self.read self:read() - self.ready=true end function persist:read() + self.ready=false local m = dget(0) == 0 self.music = m if m then music_on() else music_off() end self.max_level = dget(1) self.recent_level = dget(2) + self.ready=true end function persist:wipe() - self.ready=false for i=0,64 do dset(i,0) end self:read() - self.ready=true end function persist:lvlstart() -- 2.34.1