From 7b931d1fbad831d47dafb332955838fefd5f1d48 Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Mon, 2 Jan 2023 12:55:45 -0800 Subject: [PATCH 1/3] Save/load system. Not golfed. Saves the music flag, the last level the player played, and the furthest level reached. Loads music flag on launch. Title screen starts on most recent level played; when in "release configuration" the title screen will only let the player pick levels up to the maximum reached through gameplay, but right now this is replaced with the 31. Save file can be wiped by holding the down arrow at the title screen. --- chameleonic.p8 | 98 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 82 insertions(+), 16 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index ce8455d..5424692 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -8,8 +8,9 @@ real_modules={} frame=0 function _init() -- printh("restarting") - music_on() - _doall("init") end + _doall("init") +end + function _update() frame+=1 if (frame%1==0) _doall("update") end @@ -17,12 +18,16 @@ function _draw() _doall("draw") end function music_on() - music(0) + if (stat(54) ~= 0) music(0) + persist.music=true + persist:write() menuitem(3, "music: on", music_off) end function music_off() music(-1) + persist.music=false + persist:write() menuitem(3, "music: off", music_on) end @@ -261,7 +266,7 @@ end title={} add(modules,title) -blinkcol=10 +lvlshimmer = {4,9,10,10,9} function title:draw() cls(0) -- this is right for 72x32 @@ -270,22 +275,33 @@ function title:draw() print("[nyeogmi]",62,73,7) print("kistaro",32,79,7) local lvlstr = "⬅️ "..start_level.." ➡️" - print(lvlstr,50,91,1) - print(lvlstr,51,90,blinkcol) + local lx, ly = 51+wrongbleep:vibrate(), 90+wrongbleep:vibrate() + print(lvlstr,lx-1,ly+1,1) + print(lvlstr,lx,ly,cycle(lvlshimmer)) end -start_level=0 -max_level=31 +function title:init() + start_level=persist.recent_level + -- max_level=persist.max_level + max_level = 31 --debugging/coding + wiped = false +end function title:update() - blinkcol=9 - if (time()*4\1%2==0) blinkcol=10 - if (btnp"0") start_level-=1 if (btnp"1") start_level+=1 - start_level%=max_level - - if (btnp"4" or btnp"5") modules=real_modules _init() music(0) + start_level%=(max_level+1) + if btn"3" and not wiped then + wrongbleep:bleep() + if (wrongbleep:adequately_warned()) then + persist:wipe() + max_level = 0 + start_level = 0 + wiped=true + -- todo: sfx(kaboom!) + end + end + if (btnp"4" or btnp"5") modules=real_modules _init() end -->8 @@ -308,6 +324,8 @@ function level:reinit(n) self:load_dynobjs() self:recollide_reanchor() self:spawn_exit() + + persist:lvlstart() end function level:restart() @@ -1715,6 +1733,7 @@ end -->8 --wrongbleeps wrongbleep={} +add(modules,wrongbleep) add(real_modules,wrongbleep) function wrongbleep:init() self.duration=0 @@ -1722,8 +1741,12 @@ function wrongbleep:init() end function wrongbleep:update() if (self.duration>5) self.duration=5 - if self.duration>0 then sfx(63,3) self.continuous+=1 - else self.continuous=0 end + if self.duration>0 then + sfx(63,3) + self.continuous+=1 + else + self.continuous=0 + end self.duration=max(self.duration-1,-4) end function wrongbleep:bleep(duration) @@ -1881,6 +1904,49 @@ function debugmouse:draw3() pal() end +-->8 +-- save/load + +persist={} +add(modules, persist) +add(real_modules, persist) + +function persist:init0() + cartdata("ulimate_lizard_total_destruction_0_1") + self.init0 = self.read + self:read() + self.ready=true +end + +function persist:read() + local m = dget(0) == 0 + self.music = m + if m then music_on() else music_off() end + self.max_level = dget(1) + self.recent_level = dget(2) +end + +function persist:wipe() + self.ready=false + for i=0,64 do + dset(i,0) + end + self:read() + self.ready=true +end + +function persist:lvlstart() + self.recent_level = level.ix + self.max_level = max(self.max_level, level.ix) + self:write() +end + +function persist:write() + if (not self.ready) return + dset(0, self.music and 0 or -1) + dset(1, self.max_level) + dset(2, self.recent_level) +end __gfx__ 000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110000000033300333 003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110cc00cc033300333 -- 2.34.1 From 04d2a680ddc13b48b13f858eab9cd66e08693d3e Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Mon, 2 Jan 2023 15:04:27 -0800 Subject: [PATCH 2/3] block writes while reading Disabling writes during "wipe" and "first load" is not quite semantically what we want, it's writes during read we want to block. This happens because turning the music on or off tries to save the state, and it's easier to just ignore that persistence request than to rework the music code so it doesn't. "wipe" and "first load" are when we're actually reading (and enacting) state, but it's the act of reading rather than those two acts that should block writes. It is also unwilling to write until it's done its first read, which I think is a feature; it makes it harder to accidentally blank out the player's data. --- chameleonic.p8 | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index 5424692..efd6ae6 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -1915,24 +1915,23 @@ function persist:init0() cartdata("ulimate_lizard_total_destruction_0_1") self.init0 = self.read self:read() - self.ready=true end function persist:read() + self.ready=false local m = dget(0) == 0 self.music = m if m then music_on() else music_off() end self.max_level = dget(1) self.recent_level = dget(2) + self.ready=true end function persist:wipe() - self.ready=false for i=0,64 do dset(i,0) end self:read() - self.ready=true end function persist:lvlstart() -- 2.34.1 From 8fe5d4dd4310ba869cef306a975993353d6b393f Mon Sep 17 00:00:00 2001 From: Kistaro Windrider Date: Mon, 2 Jan 2023 14:46:59 -0800 Subject: [PATCH 3/3] Show blocked moves as an animated X. I am not convinced the sprite is very good. This could help the player learn what pulls were considered before proposing the ones that would occur if the player pulled the tongue. Or it's just visual noise that sucks. Anyway, this correctly captures what the blocked considered moves were, and we can decide whether to use it or not. --- chameleonic.p8 | 62 ++++++++++++++++++++++++++++++-------------------- 1 file changed, 37 insertions(+), 25 deletions(-) diff --git a/chameleonic.p8 b/chameleonic.p8 index efd6ae6..11ed61c 100644 --- a/chameleonic.p8 +++ b/chameleonic.p8 @@ -994,7 +994,7 @@ function rope:affected_src_xy(artificial_px,artificial_py) end function rope:draw(artificial_px,artificial_py) - local points,highlight,hypo_ops=self:_tug(true) + local points,highlight,hypo_ops,hypo_blocks=self:_tug(true) local n,perc_to_show,from_end = self.state.name,1.0 if (n=="done") return if (n=="cast") perc_to_show=self.state.frame/2 @@ -1066,11 +1066,17 @@ function rope:draw(artificial_px,artificial_py) -- hypothetical local time=t()-self.flicker_t - if n=="latched" and time>0 and time%0.5>0.25 and not level:busy() then - for o in all(hypo_ops) do - local mx0,my0,dmx,dmy=unpack(o) - local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 - spr(14,px1,py1) + if n=="latched" and time>0 and not level:busy() then + if time%0.5>0.25 then + for o in all(hypo_ops) do + local mx0,my0,dmx,dmy=unpack(o) + local px1,py1=(mx0+dmx)*8,(my0+dmy)*8 + spr(14,px1,py1) + end + end + for o in all(hypo_blocks) do + local x,y,dx,dy=unpack(o) + spr(53,8*x+4*dx,8*y+4*dy,1,1,time%0.5>0.25) end end @@ -1531,20 +1537,23 @@ function rope:_tug(hypothetically) local ancs=self:_anchors_simplified() local touched={} + local blocks = {} for i=#ancs-1,2,-1 do - local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) + local ops_before_trash,blocks_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2]) local ops_to_do,corners={} + for b in all(blocks_before_trash) do add(blocks, b) end if #ops_before_trash>0 then - ops_to_do=ops_before_trash + ops_to_do=ops_before_trash else - local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) + local ops_after_trash,blocks_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1]) ops_to_do=ops_after_trash + for b in all(blocks_after_trash) do add(blocks,b) end end local ops=ops_to_do if #ops>0 then - if (hypothetically) return ancs,i-1,ops + if (hypothetically) return ancs,i-1,ops,blocks for o in all(ops) do level:tug_crate(unpack(o)) end return true @@ -1553,7 +1562,7 @@ function rope:_tug(hypothetically) local latch=self.latch if latch and latch.el=="eyehook" then - if (hypothetically) return ancs,0,{} + if (hypothetically) return ancs,0,{},blocks player.todo={{ update=function(s) if not s.rope or s.rope:done() then @@ -1594,17 +1603,19 @@ function rope:_tug(hypothetically) invalid_move=true end - if not invalid_move and - level:can_move(false,mx0,my0,dmx,dmy,1,0) - then - if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}} + if not invalid_move then + if level:can_move(false,mx0,my0,dmx,dmy,1,0) then + if (hypothetically) return ancs,0,{{mx0,my0,dmx,dmy}},blocks - level:tug_crate(mx0,my0,dmx,dmy) - return true + level:tug_crate(mx0,my0,dmx,dmy) + return true + else + add(blocks, {mx0,my0,dmx,dmy}) + end end end - if (hypothetically) return ancs + if (hypothetically) return ancs,0,{},blocks return end @@ -1674,7 +1685,7 @@ function rope:_calc_push( end end - local ops2={} + local ops2,blocked={},{} for o in all(ops) do local mx,my,dmx,dmy=unpack(o) if not level:mcoll(mx,my) then @@ -1683,6 +1694,7 @@ function rope:_calc_push( local crate=level:get_crate(mx,my) if crate then if not level:can_move(false,mx,my,dmx,dmy,0,0) then + add(blocked,o) break end else @@ -1691,7 +1703,7 @@ function rope:_calc_push( add(ops2,o) end end - return ops2 + return ops2,blocked end function rope:_anchors_simplified() @@ -1973,10 +1985,10 @@ eeee0000cc04405500444400efeeee5e11111111e5eeeefeeeeeeeeeeeeeeeeeffffffffffffffff 000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000 0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111 00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999 -00000000990000006060000000000000000000000000000000000000000000000000000000000000000000000000000019977991999999911999999119999999 -00000000090000005005000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999 -00000000aa0000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999 -0000000077a000000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911997799119999999 +00000000990000006060000000000000000bc0000090020000000000000000000000000000000000000000000000000019977991999999911999999119999999 +00000000090000005005000000bbcc00000bc0000009200000000000000000000000000000000000000000000000000019911991999117111991199111711999 +00000000aa0000000000000000ccbb00000cb0000002900000000000000000000000000000000000000000000000000019911991999117111991199111711999 +0000000077a000000000000000000000000cb0000020090000000000000000000000000000000000000000000000000019999991999999911997799119999999 00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999 00044444444444000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991111111111111111111111111 44444444444004444444444444400444444444444440044444444444444004444444444444400444444444444440044444444444444004444444444444400444 @@ -2206,7 +2218,7 @@ __label__ 77777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777 __gff__ -000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000808080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000 +000000c0c0c0c0c0c0c0c0c0c0c00000000000c0c0c0c0c0c0c0c0c0202020200040c0c0c0c0c0c0c008080800000000404000000000080808080808c0c0c0c000000000080808080808080800000008000000000808080808080808000000000008080808080808080808080000000000080808080808080808080800000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 __map__ 0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d1203040404050d0d0d0d010d0d0d0d0d0d0d0d0d0d0d0d0d0d120d0d0d0d0d0d0d0d0d0d0d0d0d03043e0a040404050d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d0d -- 2.34.1