#ifndef GAME_PLAYER_H #define GAME_PLAYER_H typedef struct { sys_i32 n_cake; sys_i32 n_dollars; } game_player_collectibles_t; extern game_player_collectibles_t game_player_collectibles; typedef enum { GAME_PLAYER_PHASE_CROC = 0, GAME_PLAYER_PHASE_CHICKEN = 1, } game_player_phase_t; extern game_player_phase_t game_player_phase; void game_player_init(); void game_player_update(bool* allow_input); void game_player_get_center(sys_i32* x, sys_i32* y); void game_player_set_camera(); void game_player_draw(); void game_player_draw_hud(); #endif // GAME_PLAYER_H