load("@bazel_skylib//rules:run_binary.bzl", "run_binary") load("helpers.bzl", "add_sprites") cc_library( name = "game", srcs = glob(["*.c"]) + [ "art/game_collectibles.c", "art/game_hud.c", "art/game_npcs.c", "art/game_player.c", "art/game_tiles.c", "map/game_map.c", "map/game_map_entities.c", ], hdrs = glob(["*.h", "art/*.h", "map/*.h"]), visibility = ["//visibility:public"], deps = ["//device:device", "//sys:sys"] ) add_sprites(name="game_collectibles", n=24) add_sprites(name="game_hud", n=2) add_sprites(name="game_player", n=96) add_sprites(name="game_npcs", n=64) add_sprites(name="game_tiles", n=120) run_binary( name = "game_map", args = [ "game_map", "$(location :map/game_map.ldtk)", "$(location :map/game_map.c)", ], srcs = [":map/game_map.ldtk"], outs = [":map/game_map.c"], tool = "//pytools:mapdata" )