#ifndef GAME_COLLISION_H #define GAME_COLLISION_H #include #include "sys/sys.h" #define TILE_SZ_MICROPIXEL 0x800 typedef struct { sys_i32 x; sys_i32 y; sys_i32 w; sys_i32 h; } game_bbox; typedef struct { bool collided_x; bool collided_y; sys_i32 distance_x; sys_i32 distance_y; } game_collision; bool game_collision_is_occlusive(sys_maptile tile); bool game_collision_can_move(game_bbox body, sys_i32 dx, sys_i32 dy); game_collision game_collision_move_to_contact(game_bbox* body, sys_i32 x, sys_i32 y); #endif