#ifndef GAME_INFLICT_H #define GAME_INFLICT_H #include #include "game.h" typedef enum { // GAME_INFLICT_TYPE_CROC=1, GAME_INFLICT_TYPE_CHICKEN=2, // GAME_INFLICT_TYPE_BAT=3, // GAME_INFLICT_TYPE_ASLEEP=4, } game_inflict_type; void game_inflict_update(bool* allow_input); void game_inflict_draw(); void game_inflict_enqueue(int inflict_id); #endif // GAME_INFLICT_H