load("@bazel_skylib//rules:run_binary.bzl", "run_binary") cc_library( name = "game", srcs = glob(["*.c"]) + [ "art/game_player.c", "art/game_tiles.c", "map/game_map.c", ], hdrs = glob(["*.h", "art/*.h", "map/*.h"]), visibility = ["//visibility:public"], deps = ["//device:device", "//sys:sys"] ) run_binary( name = "game_player", args = [ "game_player", "96", # n sprites "0", # key color "$(location :art/game_player.png)", "$(location :art/game_player.c)" ], srcs = [":art/game_player.png"], outs = [":art/game_player.c"], tool = "//pytools:spritesheet", ) run_binary( name = "game_tiles", args = [ "game_tiles", "120", # n sprites "0", # key color "$(location :art/game_tiles.png)", "$(location :art/game_tiles.c)" ], srcs = [":art/game_tiles.png"], outs = [":art/game_tiles.c"], tool = "//pytools:spritesheet", ) run_binary( name = "game_map", args = [ "game_map", "$(location :map/game_map.ldtk)", "$(location :map/game_map.c)", ], srcs = [":map/game_map.ldtk"], outs = [":map/game_map.c"], tool = "//pytools:mapdata" )