#include "device/device.h" #include "game.h" uint32_t game_frame; void game_init() { game_frame = 0; for (uint32_t x = 0; x < 8; x++) { for (uint32_t y = 0; y < 8; y++) { for (uint32_t z = 0; z < 4; z++) { device_palette[ (x << 5)|(y << 2)|(z) ] = ((x * 255)/7) << 24 | ((y * 255)/7) << 16 | ((z * 255)/3) << 8; } } } } void game_update() { game_frame += 4; } void game_draw() { for (int x = 0; x < DEVICE_W; x++) { for (int y = 0; y < DEVICE_H; y++) { uint32_t r = (x * 255)/(DEVICE_W - 1); uint32_t g = (y * 255)/(DEVICE_H - 1); uint32_t b = game_frame & 0x100 ? 0xff - game_frame & 0xff : game_frame & 0xff; if (x % 4 == 2 && y % 4 == 2) { r = 255 - r; g = 255 - g; b = 255 - b; } uint8_t color = (r >> 5) << 5 | (g >> 5) << 2 | (b >> 6); device_pixels[y][x] = color; } } for (int i = 0; i < DEVICE_BUTTON_N; i++) { device_pixels[0][i] = device_buttons[i] ? 0x00 : 0xff; } }