#include "art/game_player.h" #include "art/game_tiles.h" #include "device/device.h" #include "map/game_map.h" #include "game.h" #include "sys/sys.h" #include uint32_t game_frame; game_bbox game_player_bbox = { .x=0x9000, // .y=0x5800, .y=0x0000, .w=0x1000, .h=0x1000, }; sys_i32 game_player_dx = 0; sys_i32 game_player_dy = 0; const char* game_title() { return "Croc Party!"; } void game_init() { sys_init(); game_palette_init(); } void game_destroy() { sys_destroy(); } void game_update() { game_frame += 1; game_player_dy += 1; if (device_buttons[0]) { game_player_dx -= 16; } if (device_buttons[1]) { game_player_dx += 16; } game_collision collision = game_collision_move_to_contact( &game_player_bbox, game_player_dx, game_player_dy ); if (collision.collided_x) { game_player_dx = 0; } if (collision.collided_y) { game_player_dy = 0; } } void game_draw() { sys_cls(9); sys_map_draw(map_game_map, spr_game_tiles, 0, 0, 0, 0, 32, 18); sys_sprite_draw_ext( spr_game_player, (game_frame / 8) % 4 * 2, game_player_bbox.x / 0x100, game_player_bbox.y / 0x100, 2, 2, false, false ); }