#include "game_math.h" #include "sys/sys.h" // prog runs from 0 to 255 // except for game_wobb1, all of these are // generated with list(enumerate([round(sin(i/256 * pi * 2)*k) for i in range(256)])) // for k = various values sys_i32 game_wobb1(uint8_t prog) { // return 0 or 1 in a roughly sinusoidal pattern if (prog<128) return 0; return 1; } sys_i32 game_wobb2(uint8_t prog) { // return -1, 0, 1 in a roughly sinusoidal pattern if (prog<22) return 0; if (prog<107) return 1; if (prog<150) return 0; if (prog<235) return -1; return 0; } sys_i32 game_wobb3(uint8_t prog) { // return -2, -1, 0, 1, 2 in a roughly sinusoidal pattern if (prog<11) return 0; if (prog<35) return 1; if (prog<94) return 2; if (prog<118) return 1; if (prog<139) return 0; if (prog<163) return -1; if (prog<222) return -2; if (prog<246) return -1; return 0; }