#include "device/device.h" #include "game.h" #include "sys/sys.h" uint32_t game_frame; int32_t ellipse_x0 = 32 * 4; int32_t ellipse_y0 = 32 * 4; int32_t ellipse_dx0 = 1; int32_t ellipse_dy0 = 2; int32_t ellipse_x1 = 96 * 4; int32_t ellipse_y1 = 96 * 4; int32_t ellipse_dx1 = 3; int32_t ellipse_dy1 = 4; const char* game_title() { return "Croc Party!"; } void game_init() { sys_init(); game_frame = 0; for (uint32_t x = 0; x < 8; x++) { for (uint32_t y = 0; y < 8; y++) { for (uint32_t z = 0; z < 4; z++) { sys_spal_set( (x << 5)|(y << 2)|(z), ((x * 255)/7) << 24 | ((y * 255)/7) << 16 | ((z * 255)/3) << 8 ); } } } sys_spal_set(0xfe, 0xffffffff); } void game_destroy() { sys_destroy(); } void game_update() { game_frame += 4; ellipse_x0 += ellipse_dx0; if (ellipse_x0 < 0 || ellipse_x0 > DEVICE_W * 4) { ellipse_dx0 *= -1; } ellipse_y0 += ellipse_dy0; if (ellipse_y0 < 0 || ellipse_y0 > DEVICE_H * 4) { ellipse_dy0 *= -1; } ellipse_x1 += ellipse_dx1; if (ellipse_x1 < 0 || ellipse_x1 > DEVICE_W * 4) { ellipse_dx1 *= -1; } ellipse_y1 += ellipse_dy1; if (ellipse_y1 < 0 || ellipse_y1 > DEVICE_H * 4) { ellipse_dy1 *= -1; } } void game_draw() { sys_dpal_set(0xff, 0xfe); // map to a non-transparent color for (int x = 0; x < DEVICE_W; x++) { for (int y = 0; y < DEVICE_H; y++) { uint32_t r = (x * 255)/(DEVICE_W - 1); uint32_t g = (y * 255)/(DEVICE_H - 1); uint32_t b = game_frame & 0x100 ? 0xff - game_frame & 0xff : game_frame & 0xff; if (x % 4 == 2 && y % 4 == 2) { r = 255 - r; g = 255 - g; b = 255 - b; } sys_color color = (r >> 5) << 5 | (g >> 5) << 2 | (b >> 6); sys_pixel_set(x, y, color); } } for (int i = 0; i < DEVICE_BUTTON_N; i++) { sys_pixel_set(i, 0, device_buttons[i] ? 0x00 : 0xff); } int x0 = ellipse_x0 / 4; int y0 = ellipse_y0 / 4; int x1 = ellipse_x1 / 4; int y1 = ellipse_y1 / 4; sys_oval_draw_ext(x0, y0, x1, y1, 10, true); sys_oval_draw_ext(x0, y0, x1, y1, 248, false); sys_circ_draw_ext(x0, y0, 4, 252, true); sys_circ_draw_ext(x0, y0, 6, 248, false); sys_circ_draw_ext(x0, y0, 8, 244, false); sys_line_draw(x0, y0, x1, y1, 254); sys_print("Hello, blood\nsources!", x1, y1, 224); }