#include "sys/sys.h" #include "game_map.h" sys_i32 game_map_player_start_x; sys_i32 game_map_player_start_y; // called by map_game_map_create_entities void map_game_map_player_spawn_create(sys_i32 x, sys_i32 y) { // center, because the entity has top-left positioning game_map_player_start_x = x * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 8; game_map_player_start_y = y * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 16; }