load("@bazel_skylib//rules:run_binary.bzl", "run_binary") cc_library( name = "game", srcs = glob(["*.c"]) + [":art/game_tiles.c", ":map/game_map.c"], hdrs = glob(["*.h"]) + [":art/game_tiles.h", ":map/game_map.h"], visibility = ["//visibility:public"], deps = ["//device:device", "//sys:sys"] ) run_binary( name = "game_tiles", args = [ "game_tiles", "120", # n sprites "0", # key color "$(location :art/game_tiles.png)", "$(location :art/game_tiles.c)" ], srcs = [":art/game_tiles.png"], outs = [":art/game_tiles.c"], tool = "//pytools:spritesheet", ) run_binary( name = "game_map", args = [ "game_map", "$(location :map/game_map.ldtk)", "$(location :map/game_map.c)", ], srcs = [":map/game_map.ldtk"], outs = [":map/game_map.c"], tool = "//pytools:mapdata" )