#include "sys/sys.h" #include "game/game.h" #include "game_map.h" sys_i32 game_map_player_start_x; sys_i32 game_map_player_start_y; // called by map_game_map_create_entities void map_game_map_player_spawn_create(sys_i32 x, sys_i32 y) { // center, because the entity has top-left positioning game_map_player_start_x = x * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 8; game_map_player_start_y = y * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 16; } void map_game_map_collectible_cake_create(sys_i32 x, sys_i32 y) { game_collectible_create( (x + 2) * TILE_SZ_MICROPIXEL, (y + 2) * TILE_SZ_MICROPIXEL, GAME_COLLECTIBLE_TYPE_CAKE ); } void map_game_map_collectible_money_big_create(sys_i32 x, sys_i32 y) { game_collectible_create( (x + 1) * TILE_SZ_MICROPIXEL, (y + 1) * TILE_SZ_MICROPIXEL, GAME_COLLECTIBLE_TYPE_MONEY_BIG ); } void map_game_map_collectible_money_small_create(sys_i32 x, sys_i32 y) { game_collectible_create( (x + 1) * TILE_SZ_MICROPIXEL, (y + 1) * TILE_SZ_MICROPIXEL, GAME_COLLECTIBLE_TYPE_MONEY_SMALL ); }