diff --git a/assets/images/vaults/house1.png b/assets/images/vaults/house1.png index 76be062..3da7030 100644 Binary files a/assets/images/vaults/house1.png and b/assets/images/vaults/house1.png differ diff --git a/assets/images/vaults/warehouse_1x1.png b/assets/images/vaults/warehouse_1x1.png index 5967d2f..62bb824 100644 Binary files a/assets/images/vaults/warehouse_1x1.png and b/assets/images/vaults/warehouse_1x1.png differ diff --git a/lib/game.dart b/lib/game.dart index f74790e..892b789 100644 --- a/lib/game.dart +++ b/lib/game.dart @@ -31,8 +31,17 @@ void main() async { while (true) { clear(); - Vault output = Generator(math.Random(seed), vaults) - .generate(Requirement(16, 32, 16, 24, DirectionSet({}))); + Vault output = Generator(math.Random(seed), vaults).generate(Requirement( + 16, + 32, + 16, + 24, + DirectionSet({ + Direction.up, + Direction.down, + Direction.left, + Direction.right, + }))); var geo.Size(dx: w, dy: h) = output.size; for (var y = 0; y < h; y++) { for (var x = 0; x < w; x++) {