import 'dart:math' as math; import 'package:dartterm/assets.dart'; import 'package:dartterm/game/sitemode/sitemode.dart'; import 'package:dartterm/gen/generator.dart'; import 'package:dartterm/skreek.dart'; import 'package:dartterm/terminal.dart'; import 'package:dartterm/world/level.dart'; void main() async { var level = await getLevel(); await sitemode(level); } /* void main() async { var descriptor = "generic"; while (true) { at(0, 0).clear(); at(0, 0).puts("Hello, bats!"); at(0, 2).fg(Palette.subtitle).small().puts("Beware of the bat!"); at(4, 4) .bg(Palette.subtitle) .fg(Palette.defaultBg) .big() .highlight() .act(Act( isDefault: true, label: "Strong!", callback: () async { log("strong!"); descriptor = "strong"; })) .act(Act( label: "Nocturnal!", callback: () async { log("nocturnal!"); descriptor = "nocturnal"; })) .puts("ALTER BAT"); at(4, 8).normal().puts("A $descriptor bat!"); // await zzz(1.0); await waitMenu(); } } */ Future getLevel() async { Vaults vaults; while (true) { Vaults? maybeVaults = getVaultsIfAvailable("assets/images/vaults/house1.png"); if (maybeVaults != null) { skreek("wasn't null!"); vaults = maybeVaults; break; } await zzz(0.1); } return Generator(math.Random(0), vaults).generateLevel(Requirement( 16, 32, 16, 18, DirectionSet({ Direction.up, Direction.down, Direction.left, Direction.right, }))); }