import audBite from "./art/sounds/bite.mp3"; import audDeath from "./art/sounds/death.mp3"; import audDig from "./art/sounds/dig.mp3"; import audRecruit from "./art/sounds/recruit.mp3"; import audRewardBig from "./art/sounds/reward_big.mp3"; import audRewardHuge from "./art/sounds/reward_huge.mp3"; import audRewardMedium from "./art/sounds/reward_medium.mp3"; import audRewardSmall from "./art/sounds/reward_small.mp3"; import audSleep from "./art/sounds/sleep.mp3"; import { Sound } from "./sound.ts"; export let sndBite = new Sound(audBite); export let sndDeath = new Sound(audDeath); export let sndDig = new Sound(audDig); export let sndRecruit = new Sound(audRecruit); export let sndRewardBig = new Sound(audRewardBig); export let sndRewardHuge = new Sound(audRewardHuge); export let sndRewardMedium = new Sound(audRewardMedium); export let sndRewardSmall = new Sound(audRewardSmall); export let sndSleep = new Sound(audSleep); export function sndRewardFor(amount: number) { if (amount <= 1) { return sndRewardSmall; } if (amount <= 2) { return sndRewardMedium; } if (amount <= 3) { return sndRewardBig; } return sndRewardHuge; }