watcher=klass() function watcher:init(ruleset,seed,stages) self.ruleset=ruleset self.seed=seed self._stages=stages or {} end function watcher:active_stage(board) local stage=self._stages[1] if (stage and stage:active()) return stage end function watcher:intercept(x,arg) local stage=self:active_stage() if (not stage) return true local allowed,drop=stage:intercept(x,arg) if (drop) deli(self._stages,1) return allowed end function watcher:draw(board) local stage=self:active_stage() if (not stage) return local layouts=board.ruleset.layouts local layout,i,x,y,text layout,i,text=stage:draw(board,layouts) x,y=layout:place_card(i) local w,h=measure_text(text) x+=1 y+=20 local lx=x+3 line(lx,y-4,lx,y,15) rectfill(x-2,y-2,x+w,y+h,1) rect(x-2,y-2,x+w,y+h,15) print(text,x,y,15) end tutorial_grab=klass() function tutorial_grab:init(src,dst) self.src=src self.dst=dst end function tutorial_grab:active() return true end function tutorial_grab:intercept(x, slot) if (x=="grab" and slot==self.src) return true,false if (x=="drop" and slot==self.dst) return true,true end function tutorial_grab:draw(board,layouts) local layout,i,text if board.cursor:acceptance_state() == acceptance_state.not_grabbed then -- show a hint for grabbing layout=layouts:slot(self.src) i=#board.slots[self.src].contents draw_layout_hint(layout,i,15,false,0,0) text="🅾️" else layout=layouts:slot(self.dst) i=#board.slots[self.dst].contents+1 draw_layout_hint(layout,i,15,false,0,0) text="🅾️" end return layout,i,text end tutorial_undo=klass() function tutorial_undo:init() end function tutorial_undo:active() return true end function tutorial_undo:intercept(x) if (x=="undo") return true,true end function tutorial_undo:draw(board,layouts) local layout,i,text layout=layouts:checkpoint() draw_layout_hint(layout,0,15,false,0,0) text="❎" return layout,i,text end -- todo: restart?