2023-03-27 06:40:44 +00:00
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package cardsim
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import (
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"fmt"
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"reflect"
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"sort"
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2023-04-04 18:12:07 +00:00
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"strconv"
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2023-03-27 06:40:44 +00:00
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"strings"
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2023-04-04 18:12:07 +00:00
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"unicode"
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"golang.org/x/exp/constraints"
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2023-03-27 06:40:44 +00:00
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)
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// A StatsCollection contains stats.
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type StatsCollection interface {
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// Stats returns all the stats in this collection. It's okay for
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2023-04-01 21:38:45 +00:00
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// these to be copies rather than pointers. BasicStatsPanel presents
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// stats to the player in this order. It's okay for this list to
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// contain nil entries; these are interpreted as line breaks,
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// section breaks, etc.
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Stats() []Stat
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}
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// A Stat is some value that can be printed as part of player status.
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// It may not be an actual stored value -- it might only be calculated.
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type Stat interface {
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// StatName returns the name of this stat, as displayed to the player.
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StatName() string
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// String prints the value of the stat.
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String() string // compatible with fmt.Stringer
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// Visible returns whether this stat should be displayed to the player
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// during regular gameplay. (Invisible stats are important for debugging.)
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Visible() bool
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}
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// Stored is a generic Stat implementation that stores a stat value and name.
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// It's visible to the player.
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type Stored[T any] struct {
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// Display name of this Stat.
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Name string
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// Value of this Stat. Can be overwritten.
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Value T
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}
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// Statname implements Stat.
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func (s Stored[T]) StatName() string {
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return s.Name
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}
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// String implements Stat and fmt.Stringer.
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func (s Stored[T]) String() string {
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return fmt.Sprint(s.Value)
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}
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// Visible implements Stat.
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func (Stored[T]) Visible() bool {
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return true
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}
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// Invisible is a generic Stat implementation that stores a stat value and name.
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// It's not visible to the player.
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type Invisible[T any] struct {
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// Display name of this Stat.
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Name string
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// Value of this Stat. Can be overwritten.
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Value T
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}
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// Statname implements Stat.
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func (i Invisible[T]) StatName() string {
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return i.Name
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}
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// String implements Stat and fmt.Stringer.
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func (i Invisible[T]) String() string {
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return fmt.Sprint(i.Value)
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}
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// Visible implements Stat.
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func (Invisible[T]) Visible() bool {
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return false
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}
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// StatFunc names a function as a stat visible to the player.
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func StatFunc[T any](name string, f func() T) Stat {
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return statFunc[T]{
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f: f,
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name: name,
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visible: true,
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}
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}
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// InvisibleStatFunc names a function as a stat not visible to the player.
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func InvisibleStatFunc[T any](name string, f func() T) Stat {
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return statFunc[T]{
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f: f,
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name: name,
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visible: false,
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}
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}
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// statFunc wraps a function as a stat.
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type statFunc[T any] struct {
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f func() T
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name string
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visible bool
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}
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func (s statFunc[T]) StatName() string {
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return s.name
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}
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func (s statFunc[T]) String() string {
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return fmt.Sprint(s.f())
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}
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func (s statFunc[T]) Visible() bool {
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return s.visible
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}
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2023-04-04 18:12:07 +00:00
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// ExtractStats pulls all exported stats out of a struct. It puts fields before
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// method.
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//
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// A field is a stat if it is of some Stat type or is tagged with `cardsim:"stat"`,
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// `cardsim:"hidden"` (invisible stat), `cardsim:"round2"` (or any integer, 2 is
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// just an example), or `cardsim:"hiddenround3"`. `hiddenstat`, `statround`, and
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// `hiddenstatround` are also accepted, but other orders of these directives
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// are not. A "round" stat must be a float type and it will be rounded to
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// this number of decimal places.
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//
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// A method is a Stat if it takes 0 arguments, returns exactly 1 value, and
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// starts with Stat or HiddenStat.
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//
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// The name of these inferred stats is calculated by breaking the name into
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// separate words before each capital letter, unless there are consecutive
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// capital letters, which it interprets as an initialism (followed by the
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// start of another word, if it's not at the end). To insert a space between
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// consecutive capital letters, insert an underscore (`_`). This name inference
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// trims "Stat" and "HiddenStat" off the front of method names.
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func ExtractStats(x any) []Stat {
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v := reflect.ValueOf(x)
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for k := v.Kind(); k == reflect.Pointer || k == reflect.Interface; k = v.Kind() {
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v = v.Elem()
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}
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if v.Kind() != reflect.Struct {
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panic(fmt.Errorf("%T is not a struct", x))
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}
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typ := v.Type()
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var ret []Stat
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fields := reflect.VisibleFields(typ)
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for _, sf := range fields {
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if !sf.IsExported() {
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continue
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}
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f := v.FieldByIndex(sf.Index)
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if !f.CanInterface() {
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continue
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}
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if s, ok := f.Interface().(Stat); ok {
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ret = append(ret, s)
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continue
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}
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if t := sf.Tag.Get("cardsim"); t != "" {
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isStat := false
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isHidden := false
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t = strings.ToLower(t)
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t = strings.TrimSpace(t)
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if strings.HasPrefix(t, "hidden") {
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isStat = true
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isHidden = true
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t = t[6:]
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}
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if strings.HasPrefix(t, "stat") {
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isStat = true
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t = t[4:]
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}
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var val string
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if strings.HasPrefix(t, "round") {
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isStat = true
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t = t[5:]
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n, _ := strconv.Atoi(t)
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fs := fmt.Sprintf("%%.%df", n)
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val = fmt.Sprintf(fs, f.Interface())
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} else if isStat {
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val = fmt.Sprint(f.Interface())
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} else {
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continue // not identifiably a stat
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}
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ret = append(ret, &StatLiteral{
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Name: strings.Join(explode(sf.Name), " "),
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Value: val,
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IsVisible: !isHidden,
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})
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continue
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}
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// Else, not a stat.
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}
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lim := typ.NumMethod()
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for i := 0; i < lim; i++ {
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m := typ.Method(i)
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if !m.IsExported() {
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continue
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}
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tm := m.Type
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if tm.NumIn() != 1 {
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// 1 arg -- receiver
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continue
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}
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if tm.NumOut() != 1 {
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continue
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}
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nameParts := explode(m.Name)
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if len(nameParts) < 2 {
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continue
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}
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isHidden := false
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if nameParts[0] == "Hidden" {
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isHidden = true
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nameParts = nameParts[1:]
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}
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if nameParts[0] != "Stat" {
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continue
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}
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n := strings.Join(nameParts[1:], ": ")
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if n == "" {
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continue
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}
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val := v.Method(i).Call([]reflect.Value{})
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if len(val) != 1 {
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// This shouldn't happen - we already checked Out. Weird.
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continue
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}
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if !val[0].CanInterface() {
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continue
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}
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ret = append(ret, &StatLiteral{
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Name: n,
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Value: fmt.Sprint(val[0].Interface()),
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IsVisible: !isHidden,
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})
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}
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return ret
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}
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// SortStats sorts the provided slice of stats in place. It puts all visible
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// stats before all invisible stats, then alphabetizes (case-insensitive).
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func SortStats(ss []Stat) {
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sort.Sort(statSorter(ss))
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}
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// statSorter implements sort.Interface for []Stat.
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type statSorter []Stat
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// Len implements sort.Interface.
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func (s statSorter) Len() int {
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return len(s)
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}
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// Swap implements sort.Interface.
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func (s statSorter) Swap(i, j int) {
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s[i], s[j] = s[j], s[i]
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}
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// Less implements sort.Interface.
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func (s statSorter) Less(i, j int) bool {
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lhs, rhs := s[i], s[j]
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if lhs.Visible() != rhs.Visible() {
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return lhs.Visible()
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}
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ln, rn := strings.ToLower(lhs.StatName()), strings.ToLower(rhs.StatName())
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if ln != rn {
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return ln < rn
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}
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// Names differ only by capitalization, if that.
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return lhs.StatName() < rhs.StatName()
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}
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// StatLiteral stores a ready-to-emit stat value.
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type StatLiteral struct {
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Name string
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Value string
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IsVisible bool
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}
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func (s *StatLiteral) StatName() string {
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return s.Name
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}
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func (s *StatLiteral) String() string {
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return s.Value
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}
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func (s *StatLiteral) Visible() bool {
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return s.IsVisible
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}
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func EmitStat(name string, v any) *StatLiteral {
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return &StatLiteral{
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Name: name,
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Value: fmt.Sprint(v),
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IsVisible: true,
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}
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}
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func EmitHiddenStat(name string, v any) *StatLiteral {
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return &StatLiteral{
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Name: name,
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Value: fmt.Sprint(v),
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IsVisible: false,
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}
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}
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func Statf(name string, f string, args ...any) *StatLiteral {
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return &StatLiteral{
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Name: name,
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Value: fmt.Sprintf(f, args...),
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IsVisible: true,
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}
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}
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func HiddentStatf(name string, f string, args ...any) *StatLiteral {
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return &StatLiteral{
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Name: name,
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Value: fmt.Sprintf(f, args...),
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IsVisible: false,
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}
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}
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func RoundStat[N constraints.Float](name string, val N, decimals int) *StatLiteral {
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f := fmt.Sprintf("%%.%df", decimals)
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return &StatLiteral{
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Name: name,
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Value: fmt.Sprintf(f, val),
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IsVisible: true,
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}
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}
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func RoundHiddenStat[N constraints.Float](name string, val N, decimals int) *StatLiteral {
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r := RoundStat(name, val, decimals)
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r.IsVisible = false
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return r
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}
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// explode turns CamelCase into multiple strings. It recognizes initialisms. To
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// split consecutive capital letters into separate words instead of recognizing
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// them as an initialism, insert underscores.
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func explode(s string) []string {
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var parts []string
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started := 0
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initialism := false
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for i, r := range s {
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if unicode.IsUpper(r) {
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if initialism || (started == i) {
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continue
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}
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if started == i-1 {
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initialism = true
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continue
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}
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parts = append(parts, s[started:i])
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started = i
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continue
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}
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if r == '_' {
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parts = append(parts, s[started:i])
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initialism = false
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started = i + 1
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continue
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}
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if initialism {
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parts = append(parts, s[started:i-1])
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initialism = false
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started = i - 1
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}
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}
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parts = append(parts, s[started:])
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return parts
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}
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