An example of an algorithm for multiplayer with rollback -- designed to be chat-suitable
Updated 2026-02-16 00:43:56 +00:00
Updated 2026-01-17 22:10:46 +00:00
Updated 2026-01-15 01:03:49 +00:00
A falling-block game for Pico-8 intended both to allow new players an on-ramp to the game and to provide extreme challenges to the most skilled players in the world.
Updated 2025-11-07 21:54:58 +00:00
This is the atrocity that I have been coding in Inform7 to try to generate a merchant simulator slash procedurally generated dating sim slash travelogue generator set in Theoma.
Updated 2025-10-23 05:03:14 +00:00
Updated 2025-10-05 21:33:22 +00:00
A kobold social/economic simulation based on git.chromaticdragon.app/kistaro/CardSimEngine
Updated 2025-08-31 06:24:23 +00:00
RPS bot, done very simply in Python
Updated 2025-04-27 23:41:48 +00:00
Updated 2025-04-26 21:15:04 +00:00
Updated 2025-04-21 03:37:59 +00:00
Updated 2025-04-18 06:20:06 +00:00
Prolog implemented in a generally worrying way in Haskell
Updated 2025-04-13 02:40:40 +00:00
Horrifying Prolog crypto
Updated 2025-04-07 04:38:30 +00:00
Fledgling vampire collects shapes
Updated 2025-03-26 01:29:11 +00:00
Ready-to-use Windows Sandbox configurations for running random software without putting the rest of your computer and data at risk -- useful for things like game jams.
Updated 2025-03-01 22:02:17 +00:00
What if Puzzle Bobble was Pinball?
Updated 2025-02-03 06:21:03 +00:00
A vampire-themed idle game, implemented somewhat badly
Updated 2025-01-01 07:10:40 +00:00
Experiments and sample code I may want to pull up the results from later.
Updated 2024-12-25 01:37:35 +00:00
A sorter program based on elo, for very large sets of items
Updated 2024-11-17 22:58:14 +00:00
Basic engine for NationStates-like "make decisions on issues" simulation games. Very basic.
Updated 2024-09-29 20:02:50 +00:00