CardSimEngine/smoketest/cards.go

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package main
import (
"errors"
"fmt"
2023-04-03 05:25:12 +00:00
"git.chromaticdragon.app/kistaro/CardSimEngine/cardsim"
)
// Type aliases, unlike distinctly named types, are fully substitutable for
// the original type. This trims off some annoying-to-type things.
type player = cardsim.Player[*SmokeTestCollection]
type card = cardsim.Card[*SmokeTestCollection]
type cardOption = cardsim.CardOption[*SmokeTestCollection]
func makeAdditionCard(amt int) cardsim.Card[*SmokeTestCollection] {
c := &cardsim.BasicCard[*SmokeTestCollection]{
CardTitle: cardsim.Msgf("Additive %d", amt),
CardText: cardsim.Msgf("You can change the Number by %d.", amt),
CardOptions: []cardsim.CardOption[*SmokeTestCollection]{
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.Msgf("Add %d", amt),
Effect: func(p *player) error {
p.Stats.Number.Value += amt
return nil
},
Output: cardsim.MsgStr("Added."),
},
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.Msgf("Subtract %d", amt),
Effect: func(p *player) error {
p.Stats.Number.Value -= amt
return nil
},
Output: cardsim.MsgStr("Subtracted."),
},
},
AfterOption: func(c card, p *player, _ cardOption) error {
p.Deck.InsertRandomBottom(0.5, c)
return nil
},
}
return c
}
func makeMultiplicationCard(amt int) cardsim.Card[*SmokeTestCollection] {
c := &cardsim.BasicCard[*SmokeTestCollection]{
CardTitle: cardsim.Msgf("Multiplicative %d", amt),
CardText: cardsim.Msgf("You can multiply or divide the Number by %d, or maybe divide the Number by that.", amt),
CardOptions: []cardsim.CardOption[*SmokeTestCollection]{
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.Msgf("Multiply by %d", amt),
Effect: func(p *player) error {
p.Stats.Number.Value *= amt
return nil
},
Output: cardsim.MsgStr("Multiplied."),
},
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.Msgf("Integer divide by %d", amt),
Effect: func(p *player) error {
p.Stats.Number.Value /= amt
return nil
},
Output: cardsim.MsgStr("Divided."),
},
inverseDivision(amt),
},
AfterOption: func(c card, p *player, _ cardOption) error {
p.Deck.InsertRandomBottom(0.5, c)
return nil
},
}
return c
}
type inverseDivision int
func (i inverseDivision) OptionText(p *player) (cardsim.Message, error) {
if p.Stats.Number.Value == 0 {
return cardsim.MsgStr("You can't divide by zero!"), nil
}
return cardsim.Msgf("Divide %d by the Number", int(i)), nil
}
func (i inverseDivision) Enact(p *player) (cardsim.Message, error) {
if p.Stats.Number.Value == 0 {
return nil, errors.New("you can't divide by zero!")
}
p.Stats.Number.Value = int(i) / p.Stats.Number.Value
return cardsim.MsgStr("Inverse divided."), nil
}
func (i inverseDivision) Enabled(p *player) bool {
return p.Stats.Number.Value != 0
}
func initDeck(d *cardsim.Deck[*SmokeTestCollection]) {
addMe := []int{
0, 1, 2, 5, 10, 50, 100, 1000, 2500, 500000, 9876543,
}
for _, n := range addMe {
d.Insert(cardsim.BottomOfDeck, makeAdditionCard(n))
}
multiplyMe := []int{
2, 4, 8, 16, 32, 64, 128, 512, 1024, 9999, 84720413,
}
for _, n := range multiplyMe {
d.Insert(cardsim.BottomOfDeck, makeMultiplicationCard(n))
}
if err := d.Shuffle(); cardsim.IsSeriousError(err) {
panic(err)
} else if err != nil {
fmt.Printf("Error shuffling: %v\n", err)
}
}
func installPermanentActions(pa *[]card) {
*pa = []card{
&cardsim.BasicCard[*SmokeTestCollection]{
CardTitle: cardsim.MsgStr("Reset to 0"),
CardText: cardsim.MsgStr("Resets Number to 0."),
CardOptions: []cardOption{
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.MsgStr("Reset to 0."),
Effect: func(p *player) error {
p.Stats.Number.Value = 0
return nil
},
Output: cardsim.MsgStr("Done."),
},
},
},
&cardsim.BasicCard[*SmokeTestCollection]{
CardTitle: cardsim.MsgStr("Reset to 1000000"),
CardText: cardsim.MsgStr("Resets Number to one million."),
CardOptions: []cardOption{
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.MsgStr("Reset to 1,000,000"),
Effect: func(p *player) error {
p.Stats.Number.Value = 1000000
return nil
},
Output: cardsim.MsgStr("Done."),
},
},
},
&cardsim.BasicCard[*SmokeTestCollection]{
CardTitle: cardsim.MsgStr("Draw a card"),
CardText: cardsim.MsgStr("Draw an extra card."),
CardOptions: []cardOption{
&cardsim.BasicOption[*SmokeTestCollection]{
Text: cardsim.MsgStr("Draw an extra card."),
Effect: func(p *player) error {
return p.Draw()
},
Output: cardsim.MsgStr("Drawn. Probably."),
},
},
},
}
}