Fix excess divider mess in message display.
This commit is contained in:
parent
066ec431ff
commit
1464070339
@ -206,14 +206,11 @@ func displayMessageSection[C StatsCollection](p *Player[C]) bool {
|
|||||||
if len(p.TemporaryMessages) == 0 {
|
if len(p.TemporaryMessages) == 0 {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
hasPrevious := false
|
|
||||||
for _, m := range p.TemporaryMessages {
|
for _, m := range p.TemporaryMessages {
|
||||||
if m != nil {
|
if m != nil {
|
||||||
if hasPrevious {
|
|
||||||
lightDivider()
|
|
||||||
}
|
|
||||||
display(m)
|
display(m)
|
||||||
hasPrevious = true
|
} else {
|
||||||
|
fmt.Println()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true
|
return true
|
||||||
|
Loading…
Reference in New Issue
Block a user