sliceutil: helpers for mid-slice insert/delete.
Manipulating the hand, deck, etc. is going to use these operations a lot.
This commit is contained in:
100
cardsim/sliceutil.go
Normal file
100
cardsim/sliceutil.go
Normal file
@ -0,0 +1,100 @@
|
||||
package cardsim
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
)
|
||||
|
||||
// InsertInto inserts one or more items into a slice at an arbitrary index.
|
||||
// Items already in the slice past the target position move to later positons.
|
||||
//
|
||||
// Like `append`, this may move the underlying array and it produces a new
|
||||
// slice header (under the hood, it uses `append`). It returns the new slice
|
||||
// (the original is in an undefined state and should no longer be used).
|
||||
//
|
||||
// If loc is negative or more than one past the end of T, Insert panics.
|
||||
func InsertInto[T any](slice []T, loc int, elements ...T) []T {
|
||||
if loc < 0 || loc > len(slice) {
|
||||
panic(fmt.Sprintf("can't Insert at location %d in %d-element slice", loc, len(slice)))
|
||||
}
|
||||
|
||||
// is this a no-op?
|
||||
if len(elements) == 0 {
|
||||
return slice
|
||||
}
|
||||
// is this just an append?
|
||||
if loc == len(slice) {
|
||||
return append(slice, elements...)
|
||||
}
|
||||
|
||||
offset := len(elements)
|
||||
oldLen := len(slice)
|
||||
newSize := oldLen + offset
|
||||
if newSize <= cap(slice) {
|
||||
// We can reslice in place.
|
||||
slice = slice[:newSize]
|
||||
|
||||
// Scoot trailing to their new positions.
|
||||
copy(slice[loc+offset:], slice[loc:oldLen])
|
||||
|
||||
// Insert the new elements.
|
||||
copy(slice[loc:], elements)
|
||||
|
||||
return slice
|
||||
}
|
||||
|
||||
// Reallocate. Do the normal thing of doubling the size as a minimum
|
||||
// when increasing space for a dynamic array; this amortizes the
|
||||
// cost of repeatedly reallocating and moving the slice.
|
||||
newCap := cap(slice) * 2
|
||||
if newCap < newSize {
|
||||
newCap = newSize
|
||||
}
|
||||
newSlice := make([]T, newSize, newCap)
|
||||
if loc > 0 {
|
||||
copy(newSlice, slice[0:loc])
|
||||
}
|
||||
copy(newSlice[loc:], elements)
|
||||
copy(newSlice[loc+offset:], slice[loc:])
|
||||
return newSlice
|
||||
}
|
||||
|
||||
// DeleteFrom deletes an item from a slice at an arbitrary index. Items after it
|
||||
// scoot up to close the gap. This returns the modified slice (like Append).
|
||||
//
|
||||
// If the provided location is not a valid location in the slice, this panics.
|
||||
func DeleteFrom[T any](slice []T, loc int) []T {
|
||||
return DeleteNFrom(slice, loc, 1)
|
||||
}
|
||||
|
||||
// DeleteNFrom deletes N items from a slice at an arbitrary index. Items after
|
||||
// it scoot up to close the gap. This returns the modified slice (like Append).
|
||||
//
|
||||
// If the range of items that would be deleted is not entirely valid within the
|
||||
// slice, this panics.
|
||||
func DeleteNFrom[T any](slice []T, loc, n int) []T {
|
||||
if loc < 0 || loc+n > len(slice) {
|
||||
panic(fmt.Sprintf("can't delete %d elements from a %d-element slice at location %d", n, len(slice), loc))
|
||||
}
|
||||
|
||||
// Easy cases.
|
||||
if n == 0 {
|
||||
return slice
|
||||
}
|
||||
if loc == 0 {
|
||||
return slice[n:]
|
||||
}
|
||||
if loc+n == len(slice) {
|
||||
return slice[0:loc]
|
||||
}
|
||||
|
||||
// Is it shorter to move up or move down?
|
||||
if len(slice)-loc-n > loc {
|
||||
// Move forward -- the end is big.
|
||||
copy(slice[n:], slice[:loc])
|
||||
return slice[n:]
|
||||
}
|
||||
// Move backward -- the beginnng is big or they're the same size
|
||||
// (and moving backwards preserves more usable append capacity later).
|
||||
copy(slice[loc:], slice[loc+n:])
|
||||
return slice[:len(slice)-n]
|
||||
}
|
Reference in New Issue
Block a user