Fix UI urgency handling.

Only cards can block other cards or actions from being used due to urgency, so only display the `[URGENT!]` header for cards. Debug actions can't be blocked, so skip the "urgency conflict" check for those.
This commit is contained in:
Kistaro Windrider 2023-04-15 19:43:11 -07:00
parent 2b788f517c
commit 65c01318f0
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -149,19 +149,19 @@ func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType,
wait() wait()
} else if i <= actionsOffset { } else if i <= actionsOffset {
i = i - debugOffset - 1 i = i - debugOffset - 1
option, promptErr := promptCard(p, p.DebugActions[i]) option, promptErr := promptCard(p, p.DebugActions[i], DebugActionEnactable)
if option >= 0 || IsSeriousError(promptErr) { if option >= 0 || IsSeriousError(promptErr) {
return DebugActionEnactable, i, option, promptErr return DebugActionEnactable, i, option, promptErr
} }
} else if i <= handOffset { } else if i <= handOffset {
i = i - actionsOffset - 1 i = i - actionsOffset - 1
option, promptErr := promptCard(p, p.PermanentActions[i]) option, promptErr := promptCard(p, p.PermanentActions[i], PermanentActionEnactable)
if option >= 0 || IsSeriousError(promptErr) { if option >= 0 || IsSeriousError(promptErr) {
return PermanentActionEnactable, i, option, promptErr return PermanentActionEnactable, i, option, promptErr
} }
} else { } else {
i = i - handOffset - 1 i = i - handOffset - 1
option, promptErr := promptCard(p, p.Hand[i]) option, promptErr := promptCard(p, p.Hand[i], CardEnactable)
if option >= 0 || IsSeriousError(promptErr) { if option >= 0 || IsSeriousError(promptErr) {
return CardEnactable, i, option, nil return CardEnactable, i, option, nil
} }
@ -281,10 +281,10 @@ func displayNumberedTitles[C StatsCollection, T Titled[C]](p *Player[C], cards [
// promptCard asks the player to take an action on a card. Returns the option // promptCard asks the player to take an action on a card. Returns the option
// they chose, or -1 if there was a serious error or they cancelled selection. // they chose, or -1 if there was a serious error or they cancelled selection.
func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, err error) { func promptCard[C StatsCollection](p *Player[C], card Card[C], cardType EnactableType) (optionIdx int, err error) {
// Iterate until the player makes a valid choice. // Iterate until the player makes a valid choice.
for { for {
opts, valid, err := displayCard(p, card, true) opts, valid, err := displayCard(p, card, cardType, true)
if IsSeriousError(err) { if IsSeriousError(err) {
return -1, err return -1, err
} }
@ -322,11 +322,11 @@ func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, e
} }
} }
func displayCard[C StatsCollection](p *Player[C], card Card[C], canAct bool) ([]CardOption[C], bool, error) { func displayCard[C StatsCollection](p *Player[C], card Card[C], cardType EnactableType, canAct bool) ([]CardOption[C], bool, error) {
cls() cls()
t := card.Title(p).String() t := card.Title(p).String()
urgent := card.Urgent(p) urgent := card.Urgent(p)
if urgent { if urgent && cardType == CardEnactable {
t = "[URGENT!] " + t t = "[URGENT!] " + t
} }
fmt.Println(t) fmt.Println(t)
@ -342,7 +342,7 @@ func displayCard[C StatsCollection](p *Player[C], card Card[C], canAct bool) ([]
fmt.Println() fmt.Println()
fmt.Println(SectionBreak.String()) fmt.Println(SectionBreak.String())
fmt.Println() fmt.Println()
if !urgent && p.HasUrgentCards() { if !urgent && cardType != DebugActionEnactable && p.HasUrgentCards() {
fmt.Println("<You have more urgent matters to attend to! You cannot act on this right now.>") fmt.Println("<You have more urgent matters to attend to! You cannot act on this right now.>")
fmt.Println() fmt.Println()
canAct = false canAct = false
@ -457,13 +457,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
} else if v <= dOff { } else if v <= dOff {
v-- v--
if canAct { if canAct {
optIdx, err := promptCard(p, p.DebugActions[v]) optIdx, err := promptCard(p, p.DebugActions[v], DebugActionEnactable)
errs.Add(err) errs.Add(err)
if optIdx >= 0 || IsSeriousError(err) { if optIdx >= 0 || IsSeriousError(err) {
return DebugActionEnactable, v, optIdx, errs.Emit() return DebugActionEnactable, v, optIdx, errs.Emit()
} }
} else { } else {
_, _, err := displayCard(p, p.DebugActions[v], false) _, _, err := displayCard(p, p.DebugActions[v], DebugActionEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return DebugActionEnactable, -1, -1, errs.Emit() return DebugActionEnactable, -1, -1, errs.Emit()
@ -473,13 +473,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
} else if v <= pOff { } else if v <= pOff {
v = v - dOff - 1 v = v - dOff - 1
if canAct { if canAct {
optIdx, err := promptCard(p, p.PermanentActions[v]) optIdx, err := promptCard(p, p.PermanentActions[v], PermanentActionEnactable)
errs.Add(err) errs.Add(err)
if optIdx >= 0 || IsSeriousError(err) { if optIdx >= 0 || IsSeriousError(err) {
return PermanentActionEnactable, v, optIdx, errs.Emit() return PermanentActionEnactable, v, optIdx, errs.Emit()
} }
} else { } else {
_, _, err := displayCard(p, p.PermanentActions[v], false) _, _, err := displayCard(p, p.PermanentActions[v], PermanentActionEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return PermanentActionEnactable, -1, -1, errs.Emit() return PermanentActionEnactable, -1, -1, errs.Emit()
@ -489,13 +489,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
} else { } else {
v = v - pOff - 1 v = v - pOff - 1
if canAct { if canAct {
optIdx, err := promptCard(p, p.Hand[v]) optIdx, err := promptCard(p, p.Hand[v], CardEnactable)
errs.Add(err) errs.Add(err)
if optIdx >= 0 || IsSeriousError(err) { if optIdx >= 0 || IsSeriousError(err) {
return CardEnactable, v, optIdx, errs.Emit() return CardEnactable, v, optIdx, errs.Emit()
} }
} else { } else {
_, _, err := displayCard(p, p.Hand[v], false) _, _, err := displayCard(p, p.Hand[v], CardEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return CardEnactable, -1, -1, errs.Emit() return CardEnactable, -1, -1, errs.Emit()
@ -552,21 +552,21 @@ func review[C StatsCollection](p *Player[C]) error {
displayOnePanel(p, p.InfoPanels[i-1]) displayOnePanel(p, p.InfoPanels[i-1])
} else if i <= actionsOffset { } else if i <= actionsOffset {
i = i - debugOffset - 1 i = i - debugOffset - 1
_, _, err := displayCard(p, p.DebugActions[i], false) _, _, err := displayCard(p, p.DebugActions[i], DebugActionEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return errs.Emit() return errs.Emit()
} }
} else if i <= handOffset { } else if i <= handOffset {
i = i - actionsOffset - 1 i = i - actionsOffset - 1
_, _, err := displayCard(p, p.PermanentActions[i], false) _, _, err := displayCard(p, p.PermanentActions[i], PermanentActionEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return errs.Emit() return errs.Emit()
} }
} else { } else {
i = i - handOffset - 1 i = i - handOffset - 1
_, _, err := displayCard(p, p.Hand[i], false) _, _, err := displayCard(p, p.Hand[i], CardEnactable, false)
errs.Add(err) errs.Add(err)
if IsSeriousError(err) { if IsSeriousError(err) {
return errs.Emit() return errs.Emit()