displayStatsMenu
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7371cddab3
commit
e1eac9de0f
@ -5,9 +5,8 @@ package cardsim
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type Card[C StatsCollection] interface {
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type Card[C StatsCollection] interface {
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// Title is the short name of the card displayed in the hand
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// Title is the short name of the card displayed in the hand
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// and at the top of the card output. It receives the current
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// and at the top of the card output. It receives the current
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// player as an argument. If it returns an error that is not
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// player as an argument.
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// a warning, the game crashes.
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Title(p *Player[C]) Message
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Title(p *Player[C]) (Message, error)
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// Urgent reports whether the card is considered urgent. If
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// Urgent reports whether the card is considered urgent. If
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// the player has any urgent cards in hand, they cannot choose to act
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// the player has any urgent cards in hand, they cannot choose to act
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@ -68,8 +67,8 @@ type BasicCard[C StatsCollection] struct {
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}
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}
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// Title implements Card.
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// Title implements Card.
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func (b *BasicCard[C]) Title(_ *Player[C]) (Message, error) {
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func (b *BasicCard[C]) Title(_ *Player[C]) Message {
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return b.CardTitle, nil
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return b.CardTitle
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}
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}
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// Urgent implements Card.
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// Urgent implements Card.
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@ -11,7 +11,7 @@ import (
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type InfoPanel[C StatsCollection] interface {
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type InfoPanel[C StatsCollection] interface {
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// Title returns the title of this InfoPanel, which is also used as the
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// Title returns the title of this InfoPanel, which is also used as the
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// label presented to the player to access this panel.
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// label presented to the player to access this panel.
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Title(p *Player[C]) (Message, error)
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Title(p *Player[C]) Message
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// Info returns the displayable contents of this InfoPanel. A nil Message
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// Info returns the displayable contents of this InfoPanel. A nil Message
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// in the output is interpreted as a paragraph break.
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// in the output is interpreted as a paragraph break.
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@ -44,8 +44,8 @@ func VisibleOrDebug[C StatsCollection](p *Player[C], s Stat) bool {
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}
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}
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// Title implements `InfoPanel[C]` by returning b's `Name`.
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// Title implements `InfoPanel[C]` by returning b's `Name`.
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func (b *BasicStatsPanel[C]) Title(p *Player[C]) (Message, error) {
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func (b *BasicStatsPanel[C]) Title(p *Player[C]) Message {
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return b.Name, nil
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return b.Name
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}
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}
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// Info implements `InfoPanel[C]` by dumpiing p.Stats, showing those items for
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// Info implements `InfoPanel[C]` by dumpiing p.Stats, showing those items for
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@ -151,25 +151,18 @@ func confirmQuit() {
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}
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}
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func displayOnePanel[C StatsCollection](p *Player[C], panel InfoPanel[C]) error {
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func displayOnePanel[C StatsCollection](p *Player[C], panel InfoPanel[C]) error {
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var errs ErrorCollector
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ts := panel.Title(p).String()
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t, err := panel.Title(p)
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if IsSeriousError(err) {
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return err
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}
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errs.Add(err)
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ts := t.String()
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if len(ts) > 0 {
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if len(ts) > 0 {
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fmt.Println(ts)
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fmt.Println(ts)
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fmt.Println(strings.Repeat("-", len(ts)))
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fmt.Println(strings.Repeat("-", len(ts)))
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fmt.Println()
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fmt.Println()
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}
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}
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m, err := panel.Info(p)
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m, err := panel.Info(p)
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errs.Add(err)
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if IsSeriousError(err) {
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if IsSeriousError(err) {
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return errs.Emit()
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return err
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}
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}
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display(MultiMessage(m))
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display(MultiMessage(m))
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return errs.Emit()
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return err
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}
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}
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func displayMessageSection[C StatsCollection](p *Player[C]) bool {
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func displayMessageSection[C StatsCollection](p *Player[C]) bool {
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@ -179,3 +172,15 @@ func displayMessageSection[C StatsCollection](p *Player[C]) bool {
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display(MultiMessage(p.TemporaryMessages))
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display(MultiMessage(p.TemporaryMessages))
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return true
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return true
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}
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}
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func displayStatsMenu[C StatsCollection](p *Player[C]) int {
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if len(p.InfoPanels) == 0 {
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return 0
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}
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fmt.Println("Info Panels")
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fmt.Println("-----------")
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for i, s := range p.InfoPanels {
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fmt.Printf("[%2d]: %s", i+1, s.Title(p).String())
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}
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return len(p.InfoPanels)
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}
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