Generics tutorial on Rule

This commit is contained in:
Kistaro Windrider 2023-04-01 17:56:31 -07:00
parent d569e77fc9
commit fd35090b34
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

View File

@ -7,6 +7,27 @@ import (
) )
// A Rule implements an operation run on every game turn. // A Rule implements an operation run on every game turn.
//
// Rule[C] is a generic interface. Like any other generic type, it describes a
// family of related types: each different kind of StatsCollection that Rule
// could pertain to is the basis of a distinct type of Rule.
//
// When implementing a generic interface, you do not need to implement a
// generic type. In the case of Rule, you are likely to be writing rules for a
// specific simulation. That simulation will have some associated
// StatsCollection type. The rules you write will only need to implement the
// variation of Rule that pertains specifically to that type.
//
// For example, if your `StatsCollection` type is `KoboldMineData`, then rules
// for the simulation referring to it would implement `Rule[KoboldMineData]`
// only. So the `Enact` function you implment would take an argument of type
// `*Player[KoboldMineData]`, not some undefined type `C` that could be any
// StatsCollection. Since it takes a `*Player[KoboldMineData]` as an argument,
// you then know that the player's `Stats` field is not just any
// StatsCollection, it is KoboldMineData specifically. The compiler won't
// require you to convert from "some `StatsCollection`" to "`KoboldMineData`
// specifically" when using the `Player[KoboldMineData].Stats` field,
// because the type of that field is already `KoboldMineData`.
type Rule[C StatsCollection] interface { type Rule[C StatsCollection] interface {
// Label is an internal name the rule can be recognized by. // Label is an internal name the rule can be recognized by.
// Some things may be easier if it is unique, but it does not have to be. // Some things may be easier if it is unique, but it does not have to be.