Compare commits
No commits in common. "22c4718faf74f86eeea076a77150684d92a00a34" and "8d9303c8bca6565c46b392a30341205d6ce7dffe" have entirely different histories.
22c4718faf
...
8d9303c8bc
@ -12,12 +12,6 @@ type Message interface {
|
|||||||
fmt.Stringer
|
fmt.Stringer
|
||||||
}
|
}
|
||||||
|
|
||||||
// Titled desccribes any type that returns a Message as a title, given a Player
|
|
||||||
// (which it may ignore).
|
|
||||||
type Titled[C StatsCollection] interface {
|
|
||||||
Title(*Player[C]) Message
|
|
||||||
}
|
|
||||||
|
|
||||||
type stringMessage string
|
type stringMessage string
|
||||||
|
|
||||||
func (s stringMessage) String() string {
|
func (s stringMessage) String() string {
|
||||||
|
@ -13,7 +13,6 @@ var (
|
|||||||
ErrInvalidChoice = errors.New("invalid choice specified")
|
ErrInvalidChoice = errors.New("invalid choice specified")
|
||||||
ErrNotUrgent = errors.New("action not urgent when urgent card is available")
|
ErrNotUrgent = errors.New("action not urgent when urgent card is available")
|
||||||
ErrNoActions = errors.New("no actions remaining")
|
ErrNoActions = errors.New("no actions remaining")
|
||||||
ErrNotDebugging = errors.New("this is a debug-only feature and you're not in debug mode")
|
|
||||||
|
|
||||||
WarningStalemate = errors.New("no actions can be taken")
|
WarningStalemate = errors.New("no actions can be taken")
|
||||||
)
|
)
|
||||||
@ -105,10 +104,6 @@ type Player[C StatsCollection] struct {
|
|||||||
// card is in the hand.
|
// card is in the hand.
|
||||||
PermanentActions []Card[C]
|
PermanentActions []Card[C]
|
||||||
|
|
||||||
// DebugActions are PermanentActions only available when the player is in
|
|
||||||
// debug mode.
|
|
||||||
DebugActions []Card[C]
|
|
||||||
|
|
||||||
// InfoPanels lists informational views available to the player. The Prompt
|
// InfoPanels lists informational views available to the player. The Prompt
|
||||||
// is the InfoPanel shown before the main action menu.
|
// is the InfoPanel shown before the main action menu.
|
||||||
InfoPanels []InfoPanel[C]
|
InfoPanels []InfoPanel[C]
|
||||||
@ -313,38 +308,6 @@ func (p *Player[C]) HasUrgentCards() bool {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
// EnactableType is an enumeration representing a category of enactable thing.
|
|
||||||
// Debug actions, permanent actions, and cards behave equivalently in many ways,
|
|
||||||
// so EnactableType allows parts of the program to work with any of these and
|
|
||||||
// represent which one they apply to.
|
|
||||||
type EnactableType int
|
|
||||||
|
|
||||||
const (
|
|
||||||
// InvalidEnactable is an uninitialized EnactableType value with no meaning.
|
|
||||||
// Using it is generally an error. If you initialize EnactableType fields
|
|
||||||
// with this value when your program has not yet calculated what type of
|
|
||||||
// enactable will be used, CardSimEngine will be able to detect bugs where
|
|
||||||
// such a calcualation, inadvertently, does not come to any conclusion.
|
|
||||||
// Unlike NothingEnactable, there are no circumstances where this has a
|
|
||||||
// specific valid meaning.
|
|
||||||
InvalidEnactable = EnactableType(iota)
|
|
||||||
|
|
||||||
// NothingEnactable specifically represents not enacting anything. In some
|
|
||||||
// contexts, it's an error to use it; in others, it is a sentinel value
|
|
||||||
// for "do not enact anything". Unlike InvalidEnactable, this has a specific
|
|
||||||
// valid meaning, it's just that the meaning is specifically "nothing".
|
|
||||||
NothingEnactable
|
|
||||||
|
|
||||||
// CardEnactable refers to a card in the hand.
|
|
||||||
CardEnactable
|
|
||||||
|
|
||||||
// PermanentActionEnactable refers to an item in the permanent actions list.
|
|
||||||
PermanentActionEnactable
|
|
||||||
|
|
||||||
// DebugActionEnactable refers to an item in the debug actions list.
|
|
||||||
DebugActionEnactable
|
|
||||||
)
|
|
||||||
|
|
||||||
// EnactCardUnchecked executes a card choice, removes it from the hand, and
|
// EnactCardUnchecked executes a card choice, removes it from the hand, and
|
||||||
// decrements the ActionsRemaining. It does not check for conflicting Urgent
|
// decrements the ActionsRemaining. It does not check for conflicting Urgent
|
||||||
// cards or already being out of actions. If no such card or card choice
|
// cards or already being out of actions. If no such card or card choice
|
||||||
@ -418,31 +381,10 @@ func (p *Player[C]) EnactCard(cardIdx, choiceIdx int) (Message, error) {
|
|||||||
// result of enacting the permanent action. If enacting the card causes a
|
// result of enacting the permanent action. If enacting the card causes a
|
||||||
// serious error, the State becomes GameCrashed.
|
// serious error, the State becomes GameCrashed.
|
||||||
func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
|
func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
|
||||||
return p.enactActionUnchecked(p.PermanentActions, actionIdx, choiceIdx)
|
if actionIdx < 0 || actionIdx >= len(p.PermanentActions) {
|
||||||
|
return nil, fmt.Errorf("%w: no action #%d when %d permanent actions exist", ErrInvalidCard, actionIdx, len(p.PermanentActions))
|
||||||
}
|
}
|
||||||
|
card := p.PermanentActions[actionIdx]
|
||||||
// EnactDebugActionUnchecked executes a debug action and decrements the
|
|
||||||
// ActionsRemaining, even though most debug actions will want to refund that
|
|
||||||
// action point. (Consistency with other actions is important.) It does not
|
|
||||||
// check for Urgent cards or for already being out of actions. If no such action
|
|
||||||
// or card option exists, or the option is not enabled, this returns nil and
|
|
||||||
// ErrInvalidCard or ErrInvalidChoice without changing anything. If the player
|
|
||||||
// is not in debug mode (DebugLevel >= 1), this returns ErrNotDebugging.
|
|
||||||
// Otherwise, this returns the result of enacting the debug action. If enacting
|
|
||||||
// the action causes a serious error, the State becomes GameCrashed.
|
|
||||||
func (p *Player[C]) EnactDebugActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
|
|
||||||
if p.DebugLevel < 1 {
|
|
||||||
return nil, ErrNotDebugging
|
|
||||||
}
|
|
||||||
return p.enactActionUnchecked(p.DebugActions, actionIdx, choiceIdx)
|
|
||||||
}
|
|
||||||
|
|
||||||
// enactActionUnchecked implements EnactPermanentActionUnchecked and EnactDebugActionUnchecked.
|
|
||||||
func (p *Player[C]) enactActionUnchecked(actionSource []Card[C], actionIdx, choiceIdx int) (Message, error) {
|
|
||||||
if actionIdx < 0 || actionIdx >= len(actionSource) {
|
|
||||||
return nil, fmt.Errorf("%w: no action #%d when %d actions exist", ErrInvalidCard, actionIdx, len(actionSource))
|
|
||||||
}
|
|
||||||
card := actionSource[actionIdx]
|
|
||||||
var errs ErrorCollector
|
var errs ErrorCollector
|
||||||
options, err := card.Options(p)
|
options, err := card.Options(p)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
@ -451,12 +393,12 @@ func (p *Player[C]) enactActionUnchecked(actionSource []Card[C], actionIdx, choi
|
|||||||
}
|
}
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if choiceIdx < 0 || choiceIdx > len(options) {
|
if choiceIdx < 0 || choiceIdx > len(options) {
|
||||||
errs.Add(fmt.Errorf("%w: no option #%d on action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
|
errs.Add(fmt.Errorf("%w: no option #%d on permanent action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
|
||||||
return nil, errs.Emit()
|
return nil, errs.Emit()
|
||||||
}
|
}
|
||||||
chosen := options[choiceIdx]
|
chosen := options[choiceIdx]
|
||||||
if !chosen.Enabled(p) {
|
if !chosen.Enabled(p) {
|
||||||
errs.Add(fmt.Errorf("%w: option #%d on action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
|
errs.Add(fmt.Errorf("%w: option #%d on permanent action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
|
||||||
return nil, errs.Emit()
|
return nil, errs.Emit()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,7 +17,7 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
|
|||||||
|
|
||||||
for {
|
for {
|
||||||
for p.CanAct() {
|
for p.CanAct() {
|
||||||
actionType, cardIdx, choiceIdx, err := pickNextAction(p)
|
isCard, cardIdx, choiceIdx, err := pickNextAction(p)
|
||||||
p.ReportError(err)
|
p.ReportError(err)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
if p.DebugLevel < 1 {
|
if p.DebugLevel < 1 {
|
||||||
@ -26,18 +26,10 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
|
|||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
var msg Message
|
var msg Message
|
||||||
switch actionType {
|
if isCard {
|
||||||
case CardEnactable:
|
|
||||||
msg, err = p.EnactCard(cardIdx, choiceIdx)
|
msg, err = p.EnactCard(cardIdx, choiceIdx)
|
||||||
case DebugActionEnactable:
|
} else {
|
||||||
msg, err = p.EnactDebugActionUnchecked(cardIdx, choiceIdx)
|
|
||||||
case PermanentActionEnactable:
|
|
||||||
msg, err = p.EnactPermanentAction(cardIdx, choiceIdx)
|
msg, err = p.EnactPermanentAction(cardIdx, choiceIdx)
|
||||||
case NothingEnactable:
|
|
||||||
continue
|
|
||||||
default:
|
|
||||||
msg = nil
|
|
||||||
err = fmt.Errorf("invalid enaction type in action loop: %d", actionType)
|
|
||||||
}
|
}
|
||||||
p.ReportError(err)
|
p.ReportError(err)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
@ -85,7 +77,7 @@ func wait() {
|
|||||||
fmt.Scanln()
|
fmt.Scanln()
|
||||||
}
|
}
|
||||||
|
|
||||||
func displayMainMenu[C StatsCollection](p *Player[C]) (debugOffset, actionsOffset, handOffset, max int) {
|
func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset, max int) {
|
||||||
cls()
|
cls()
|
||||||
needsDivider := displayMessageSection(p)
|
needsDivider := displayMessageSection(p)
|
||||||
if needsDivider {
|
if needsDivider {
|
||||||
@ -93,14 +85,10 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (debugOffset, actionsOffse
|
|||||||
}
|
}
|
||||||
displayOnePanel(p, p.Prompt)
|
displayOnePanel(p, p.Prompt)
|
||||||
divider()
|
divider()
|
||||||
debugOffset = displayStatsMenu(p)
|
actionsOffset = displayStatsMenu(p)
|
||||||
if debugOffset > 0 {
|
if actionsOffset > 0 {
|
||||||
divider()
|
divider()
|
||||||
}
|
}
|
||||||
actionsOffset = displayDebugActionsMenu(p, debugOffset)
|
|
||||||
if actionsOffset > debugOffset {
|
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
handOffset = displayPermanentActionsMenu(p, actionsOffset)
|
handOffset = displayPermanentActionsMenu(p, actionsOffset)
|
||||||
if handOffset > actionsOffset {
|
if handOffset > actionsOffset {
|
||||||
fmt.Println()
|
fmt.Println()
|
||||||
@ -109,9 +97,9 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (debugOffset, actionsOffse
|
|||||||
return // uses named return values
|
return // uses named return values
|
||||||
}
|
}
|
||||||
|
|
||||||
func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType, cardIdx int, choiceIdx int, err error) {
|
func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int, err error) {
|
||||||
for {
|
for {
|
||||||
debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
|
actionsOffset, handOffset, max := displayMainMenu(p)
|
||||||
|
|
||||||
divider()
|
divider()
|
||||||
fmt.Printf("%d actions remaining.\n", p.ActionsRemaining)
|
fmt.Printf("%d actions remaining.\n", p.ActionsRemaining)
|
||||||
@ -129,8 +117,9 @@ func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType,
|
|||||||
case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
|
case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
|
||||||
statsMode(p)
|
statsMode(p)
|
||||||
case "a", "act", "actions":
|
case "a", "act", "actions":
|
||||||
actionType, cardIdx, choiceIdx, err = actionsMode(p, true)
|
var committed bool
|
||||||
if actionType != NothingEnactable {
|
isCard, cardIdx, choiceIdx, committed, err = actionsMode(p, true)
|
||||||
|
if committed {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
case "q", "quit", "exit":
|
case "q", "quit", "exit":
|
||||||
@ -143,27 +132,21 @@ func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType,
|
|||||||
} else if i > max {
|
} else if i > max {
|
||||||
fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
|
fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
|
||||||
wait()
|
wait()
|
||||||
} else if i <= debugOffset {
|
} else if i <= actionsOffset {
|
||||||
cls()
|
cls()
|
||||||
displayOnePanel(p, p.InfoPanels[i-1])
|
displayOnePanel(p, p.InfoPanels[i-1])
|
||||||
wait()
|
wait()
|
||||||
} else if i <= actionsOffset {
|
|
||||||
i = i - debugOffset - 1
|
|
||||||
option, promptErr := promptCard(p, p.DebugActions[i])
|
|
||||||
if option >= 0 || IsSeriousError(promptErr) {
|
|
||||||
return DebugActionEnactable, i, option, promptErr
|
|
||||||
}
|
|
||||||
} else if i <= handOffset {
|
} else if i <= handOffset {
|
||||||
i = i - actionsOffset - 1
|
i = i - actionsOffset - 1
|
||||||
option, promptErr := promptCard(p, p.PermanentActions[i])
|
option, promptErr := promptCard(p, p.PermanentActions[i])
|
||||||
if option >= 0 || IsSeriousError(promptErr) {
|
if option >= 0 || IsSeriousError(promptErr) {
|
||||||
return PermanentActionEnactable, i, option, promptErr
|
return false, i, option, promptErr
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
i = i - handOffset - 1
|
i = i - handOffset - 1
|
||||||
option, promptErr := promptCard(p, p.Hand[i])
|
option, promptErr := promptCard(p, p.Hand[i])
|
||||||
if option >= 0 || IsSeriousError(promptErr) {
|
if option >= 0 || IsSeriousError(promptErr) {
|
||||||
return CardEnactable, i, option, nil
|
return true, i, option, nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -239,7 +222,9 @@ func displayStatsMenu[C StatsCollection](p *Player[C]) int {
|
|||||||
}
|
}
|
||||||
fmt.Println("Info Panels")
|
fmt.Println("Info Panels")
|
||||||
fmt.Println("-----------")
|
fmt.Println("-----------")
|
||||||
displayNumberedTitles(p, p.InfoPanels, 0)
|
for i, s := range p.InfoPanels {
|
||||||
|
fmt.Printf("[%2d]: %s\n", i+1, s.Title(p).String())
|
||||||
|
}
|
||||||
return len(p.InfoPanels)
|
return len(p.InfoPanels)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -249,34 +234,22 @@ func displayPermanentActionsMenu[C StatsCollection](p *Player[C], offset int) in
|
|||||||
}
|
}
|
||||||
fmt.Println("Always Available")
|
fmt.Println("Always Available")
|
||||||
fmt.Println("----------------")
|
fmt.Println("----------------")
|
||||||
displayNumberedTitles(p, p.PermanentActions, offset)
|
for i, s := range p.PermanentActions {
|
||||||
|
fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
|
||||||
|
}
|
||||||
return offset + len(p.PermanentActions)
|
return offset + len(p.PermanentActions)
|
||||||
}
|
}
|
||||||
|
|
||||||
func displayDebugActionsMenu[C StatsCollection](p *Player[C], offset int) int {
|
|
||||||
if p.DebugLevel < 1 || len(p.DebugActions) == 0 {
|
|
||||||
return offset
|
|
||||||
}
|
|
||||||
fmt.Println("Debug Mode")
|
|
||||||
fmt.Println("----------")
|
|
||||||
displayNumberedTitles(p, p.DebugActions, offset)
|
|
||||||
return offset + len(p.DebugActions)
|
|
||||||
}
|
|
||||||
|
|
||||||
func displayHandMenu[C StatsCollection](p *Player[C], offset int) int {
|
func displayHandMenu[C StatsCollection](p *Player[C], offset int) int {
|
||||||
if len(p.Hand) == 0 {
|
if len(p.Hand) == 0 {
|
||||||
return offset
|
return offset
|
||||||
}
|
}
|
||||||
fmt.Println("Hand")
|
fmt.Println("Hand")
|
||||||
fmt.Println("----")
|
fmt.Println("----")
|
||||||
displayNumberedTitles(p, p.Hand, offset)
|
for i, s := range p.Hand {
|
||||||
return offset + len(p.Hand)
|
|
||||||
}
|
|
||||||
|
|
||||||
func displayNumberedTitles[C StatsCollection, T Titled[C]](p *Player[C], cards []T, offset int) {
|
|
||||||
for i, s := range cards {
|
|
||||||
fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
|
fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
|
||||||
}
|
}
|
||||||
|
return offset + len(p.Hand)
|
||||||
}
|
}
|
||||||
|
|
||||||
// promptCard asks the player to take an action on a card. Returns the option
|
// promptCard asks the player to take an action on a card. Returns the option
|
||||||
@ -412,16 +385,12 @@ func statsMode[C StatsCollection](p *Player[C]) error {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType EnactableType, cardIdx, choiceIdx int, err error) {
|
func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, cardIdx, choiceIdx int, committed bool, err error) {
|
||||||
var errs ErrorCollector
|
var errs ErrorCollector
|
||||||
for {
|
for {
|
||||||
cls()
|
cls()
|
||||||
dOff := displayDebugActionsMenu(p, 0)
|
pOff := displayPermanentActionsMenu(p, 0)
|
||||||
if dOff > 0 {
|
if pOff > 0 {
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
pOff := displayPermanentActionsMenu(p, dOff)
|
|
||||||
if pOff > dOff {
|
|
||||||
fmt.Println()
|
fmt.Println()
|
||||||
}
|
}
|
||||||
max := displayHandMenu(p, pOff)
|
max := displayHandMenu(p, pOff)
|
||||||
@ -431,7 +400,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
|
|||||||
fmt.Println("That's a problem. The game is stuck.")
|
fmt.Println("That's a problem. The game is stuck.")
|
||||||
confirmQuit()
|
confirmQuit()
|
||||||
errs.Add(WarningStalemate)
|
errs.Add(WarningStalemate)
|
||||||
return NothingEnactable, -1, -1, errs.Emit()
|
return false, -1, -1, true, errs.Emit()
|
||||||
}
|
}
|
||||||
|
|
||||||
fmt.Println()
|
fmt.Println()
|
||||||
@ -443,7 +412,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
|
|||||||
input := getResponse()
|
input := getResponse()
|
||||||
switch input {
|
switch input {
|
||||||
case "b", "back":
|
case "b", "back":
|
||||||
return NothingEnactable, -1, -1, errs.Emit()
|
return false, -1, -1, false, errs.Emit()
|
||||||
case "q", "quit":
|
case "q", "quit":
|
||||||
confirmQuit()
|
confirmQuit()
|
||||||
default:
|
default:
|
||||||
@ -454,35 +423,19 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
|
|||||||
} else if v < 1 || v > max {
|
} else if v < 1 || v > max {
|
||||||
fmt.Println("That's not a card or action.")
|
fmt.Println("That's not a card or action.")
|
||||||
wait()
|
wait()
|
||||||
} else if v <= dOff {
|
|
||||||
v--
|
|
||||||
if canAct {
|
|
||||||
optIdx, err := promptCard(p, p.DebugActions[v])
|
|
||||||
errs.Add(err)
|
|
||||||
if optIdx >= 0 || IsSeriousError(err) {
|
|
||||||
return DebugActionEnactable, v, optIdx, errs.Emit()
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
_, _, err := displayCard(p, p.DebugActions[v], false)
|
|
||||||
errs.Add(err)
|
|
||||||
if IsSeriousError(err) {
|
|
||||||
return DebugActionEnactable, -1, -1, errs.Emit()
|
|
||||||
}
|
|
||||||
wait()
|
|
||||||
}
|
|
||||||
} else if v <= pOff {
|
} else if v <= pOff {
|
||||||
v = v - dOff - 1
|
v--
|
||||||
if canAct {
|
if canAct {
|
||||||
optIdx, err := promptCard(p, p.PermanentActions[v])
|
optIdx, err := promptCard(p, p.PermanentActions[v])
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if optIdx >= 0 || IsSeriousError(err) {
|
if optIdx >= 0 || IsSeriousError(err) {
|
||||||
return PermanentActionEnactable, v, optIdx, errs.Emit()
|
return false, v, optIdx, true, errs.Emit()
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
_, _, err := displayCard(p, p.PermanentActions[v], false)
|
_, _, err := displayCard(p, p.PermanentActions[v], false)
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
return PermanentActionEnactable, -1, -1, errs.Emit()
|
return false, -1, -1, true, errs.Emit()
|
||||||
}
|
}
|
||||||
wait()
|
wait()
|
||||||
}
|
}
|
||||||
@ -492,13 +445,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
|
|||||||
optIdx, err := promptCard(p, p.Hand[v])
|
optIdx, err := promptCard(p, p.Hand[v])
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if optIdx >= 0 || IsSeriousError(err) {
|
if optIdx >= 0 || IsSeriousError(err) {
|
||||||
return CardEnactable, v, optIdx, errs.Emit()
|
return true, v, optIdx, false, errs.Emit()
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
_, _, err := displayCard(p, p.Hand[v], false)
|
_, _, err := displayCard(p, p.Hand[v], false)
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
return CardEnactable, -1, -1, errs.Emit()
|
return false, -1, -1, false, errs.Emit()
|
||||||
}
|
}
|
||||||
wait()
|
wait()
|
||||||
}
|
}
|
||||||
@ -511,7 +464,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType Enact
|
|||||||
func review[C StatsCollection](p *Player[C]) error {
|
func review[C StatsCollection](p *Player[C]) error {
|
||||||
var errs ErrorCollector
|
var errs ErrorCollector
|
||||||
for {
|
for {
|
||||||
debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
|
actionsOffset, handOffset, max := displayMainMenu(p)
|
||||||
divider()
|
divider()
|
||||||
fmt.Println("No actions remaining.")
|
fmt.Println("No actions remaining.")
|
||||||
fmt.Printf("(C)ontinue, review just (M)essages, (I)nfo Panels, (A)ctions, or an item (1-%d), or (Q)uit? > ", max)
|
fmt.Printf("(C)ontinue, review just (M)essages, (I)nfo Panels, (A)ctions, or an item (1-%d), or (Q)uit? > ", max)
|
||||||
@ -532,7 +485,7 @@ func review[C StatsCollection](p *Player[C]) error {
|
|||||||
return errs.Emit()
|
return errs.Emit()
|
||||||
}
|
}
|
||||||
case "a", "act", "actions":
|
case "a", "act", "actions":
|
||||||
_, _, _, err := actionsMode(p, false)
|
_, _, _, _, err := actionsMode(p, false)
|
||||||
errs.Add(err)
|
errs.Add(err)
|
||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
return errs.Emit()
|
return errs.Emit()
|
||||||
@ -545,18 +498,14 @@ func review[C StatsCollection](p *Player[C]) error {
|
|||||||
i, err := strconv.Atoi(input)
|
i, err := strconv.Atoi(input)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
fmt.Println("Sorry, I don't understand.")
|
fmt.Println("Sorry, I don't understand.")
|
||||||
|
wait()
|
||||||
} else if i <= 0 || i > max {
|
} else if i <= 0 || i > max {
|
||||||
fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
|
fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
|
||||||
} else if i <= debugOffset {
|
wait()
|
||||||
|
} else if i <= actionsOffset {
|
||||||
cls()
|
cls()
|
||||||
displayOnePanel(p, p.InfoPanels[i-1])
|
displayOnePanel(p, p.InfoPanels[i-1])
|
||||||
} else if i <= actionsOffset {
|
wait()
|
||||||
i = i - debugOffset - 1
|
|
||||||
_, _, err := displayCard(p, p.DebugActions[i], false)
|
|
||||||
errs.Add(err)
|
|
||||||
if IsSeriousError(err) {
|
|
||||||
return errs.Emit()
|
|
||||||
}
|
|
||||||
} else if i <= handOffset {
|
} else if i <= handOffset {
|
||||||
i = i - actionsOffset - 1
|
i = i - actionsOffset - 1
|
||||||
_, _, err := displayCard(p, p.PermanentActions[i], false)
|
_, _, err := displayCard(p, p.PermanentActions[i], false)
|
||||||
@ -564,6 +513,7 @@ func review[C StatsCollection](p *Player[C]) error {
|
|||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
return errs.Emit()
|
return errs.Emit()
|
||||||
}
|
}
|
||||||
|
wait()
|
||||||
} else {
|
} else {
|
||||||
i = i - handOffset - 1
|
i = i - handOffset - 1
|
||||||
_, _, err := displayCard(p, p.Hand[i], false)
|
_, _, err := displayCard(p, p.Hand[i], false)
|
||||||
@ -571,8 +521,8 @@ func review[C StatsCollection](p *Player[C]) error {
|
|||||||
if IsSeriousError(err) {
|
if IsSeriousError(err) {
|
||||||
return errs.Emit()
|
return errs.Emit()
|
||||||
}
|
}
|
||||||
}
|
|
||||||
wait()
|
wait()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -119,8 +119,8 @@ func initDeck(d *cardsim.Deck[*SmokeTestCollection]) {
|
|||||||
func installPermanentActions(pa *[]card) {
|
func installPermanentActions(pa *[]card) {
|
||||||
*pa = []card{
|
*pa = []card{
|
||||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||||
CardTitle: cardsim.MsgStr("Reset Number"),
|
CardTitle: cardsim.MsgStr("Reset to 0"),
|
||||||
CardText: cardsim.MsgStr("Resets Number to a fixed value."),
|
CardText: cardsim.MsgStr("Resets Number to 0."),
|
||||||
CardOptions: []cardOption{
|
CardOptions: []cardOption{
|
||||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||||
Text: cardsim.MsgStr("Reset to 0."),
|
Text: cardsim.MsgStr("Reset to 0."),
|
||||||
@ -130,6 +130,12 @@ func installPermanentActions(pa *[]card) {
|
|||||||
},
|
},
|
||||||
Output: cardsim.MsgStr("Done."),
|
Output: cardsim.MsgStr("Done."),
|
||||||
},
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||||
|
CardTitle: cardsim.MsgStr("Reset to 1000000"),
|
||||||
|
CardText: cardsim.MsgStr("Resets Number to one million."),
|
||||||
|
CardOptions: []cardOption{
|
||||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||||
Text: cardsim.MsgStr("Reset to 1,000,000"),
|
Text: cardsim.MsgStr("Reset to 1,000,000"),
|
||||||
Effect: func(p *player) error {
|
Effect: func(p *player) error {
|
||||||
@ -140,11 +146,6 @@ func installPermanentActions(pa *[]card) {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func installDebugActions(pa *[]card) {
|
|
||||||
*pa = []card{
|
|
||||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||||
CardTitle: cardsim.MsgStr("Draw a card"),
|
CardTitle: cardsim.MsgStr("Draw a card"),
|
||||||
CardText: cardsim.MsgStr("Draw an extra card."),
|
CardText: cardsim.MsgStr("Draw an extra card."),
|
||||||
@ -157,10 +158,6 @@ func installDebugActions(pa *[]card) {
|
|||||||
Output: cardsim.MsgStr("Drawn. Probably."),
|
Output: cardsim.MsgStr("Drawn. Probably."),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
AfterOption: func(c card, p *player, option cardOption) error {
|
|
||||||
p.ActionsRemaining++
|
|
||||||
return nil
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -40,7 +40,6 @@ func main() {
|
|||||||
installRules(p.Rules)
|
installRules(p.Rules)
|
||||||
initDeck(p.Deck)
|
initDeck(p.Deck)
|
||||||
installPermanentActions(&p.PermanentActions)
|
installPermanentActions(&p.PermanentActions)
|
||||||
installDebugActions(&p.DebugActions)
|
|
||||||
p.InfoPanels = []cardsim.InfoPanel[*SmokeTestCollection]{
|
p.InfoPanels = []cardsim.InfoPanel[*SmokeTestCollection]{
|
||||||
&cardsim.BasicStatsPanel[*SmokeTestCollection]{
|
&cardsim.BasicStatsPanel[*SmokeTestCollection]{
|
||||||
Name: cardsim.MsgStr("Stats"),
|
Name: cardsim.MsgStr("Stats"),
|
||||||
@ -70,7 +69,6 @@ func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message,
|
|||||||
return []cardsim.Message{
|
return []cardsim.Message{
|
||||||
cardsim.MsgStr("Here, have some stuff."),
|
cardsim.MsgStr("Here, have some stuff."),
|
||||||
cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
|
cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
|
||||||
cardsim.Msgf("The current Number is %d. It tastes like %s.", p.Stats.Number.Value, p.Stats.Flavor.Value),
|
|
||||||
}, nil
|
}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user