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No commits in common. "74a2493ef4396426f7ccf2f41239e71e13058f0a" and "2875dc5af87a5050fffbea3129f19bf72aede177" have entirely different histories.
74a2493ef4
...
2875dc5af8
@ -49,8 +49,7 @@ type CardOption[C StatsCollection] interface {
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// a warning, the game crashes.
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//
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// After an option is enacted, the card is deleted. If a card should be
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// repeatable, Enact must return it to the deck (on every option) or
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// the card needs to reinsert itself with its Then function.
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// repeatable, Enact must return it to the deck (on every option).
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Enact(p *Player[C]) (Message, error)
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// Enabled returns whether this option can curently be enacted.
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@ -64,8 +63,7 @@ type BasicCard[C StatsCollection] struct {
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IsUrgent bool
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CardText Message
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CardOptions []CardOption[C]
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// AfterOption is given the card itself as its first argument.
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AfterOption func(c Card[C], p *Player[C], option CardOption[C]) error
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AfterOption func(p *Player[C], option CardOption[C]) error
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}
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// Title implements Card.
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@ -93,7 +91,7 @@ func (b *BasicCard[C]) Then(p *Player[C], option CardOption[C]) error {
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if b.AfterOption == nil {
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return nil
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}
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return b.AfterOption(b, p, option)
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return b.AfterOption(p, option)
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}
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// Drawn implements Card.
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@ -55,9 +55,6 @@ func Warningf(f string, args ...any) *Warning {
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// IsSeriousError returns whether e is a non-warning error. If e is nil, this
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// returns false.
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func IsSeriousError(e error) bool {
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if e == nil {
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return false
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}
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return !errors.Is(e, AnyWarning)
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}
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@ -260,34 +260,18 @@ func (p *Player[C]) StartNextTurn() error {
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return errs.Emit()
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}
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// Draw draws a card into the hand, informing the card that it has been drawn.
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// If more than a million cards refuse to enter the hand, this crashes with
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// ErrUncooperativeCards. If the deck does not have enough cards, this
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// returns WarningTooFewCards.
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func (p *Player[C]) Draw() error {
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for attempts := 0; attempts < 1000000; attempts++ {
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if p.Deck.Len() == 0 {
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return WarningTooFewCards
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}
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c := p.Deck.Draw()
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if c.Drawn(p) {
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p.Hand = append(p.Hand, c)
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return nil
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}
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}
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return ErrUncooperativeCards
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}
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// FillHand draws up to the hand limit, informing cards that they have been
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// drawn. If more than a million cards refuse to enter the hand, this crashes
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// with ErrUncooperativeCards. If the deck does not have enough cards, this
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// returns WarningTooFewCards.
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func (p *Player[C]) FillHand() error {
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var lastErr error
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for p.Deck.Len() > 0 && len(p.Hand) < p.HandLimit {
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lastErr = p.Draw()
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if IsSeriousError(lastErr) {
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return lastErr
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failureLimit := 1000000
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for failureLimit > 0 && p.Deck.Len() > 0 && len(p.Hand) < p.HandLimit {
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c := p.Deck.Draw()
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if c.Drawn(p) {
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p.Hand = append(p.Hand, c)
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} else {
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failureLimit--
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}
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}
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@ -295,6 +279,10 @@ func (p *Player[C]) FillHand() error {
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return nil
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}
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if failureLimit <= 0 {
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return ErrUncooperativeCards
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}
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return WarningTooFewCards
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}
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@ -463,20 +451,3 @@ func (p *Player[C]) ReportError(e error) {
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func (p *Player[C]) CanAct() bool {
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return p.ActionsRemaining > 0 && (len(p.Hand) > 0 || len(p.PermanentActions) > 0)
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}
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// Debug adds a message to the player's temporary messages if their debug level
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// is at least the level specified.
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func (p *Player[C]) Debug(minLevel int, msg Message) {
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if p.DebugLevel < minLevel || msg == nil {
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return
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}
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p.TemporaryMessages = append(p.TemporaryMessages, msg)
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}
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// Emit adds a message to the player's temporary messages.
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func (p *Player[C]) Emit(msg Message) {
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if msg == nil {
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return
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}
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p.TemporaryMessages = append(p.TemporaryMessages, msg)
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}
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@ -141,7 +141,7 @@ func (r *RuleCollection[C]) performInsert(k *keyedRule[C]) {
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r.rules[k.id] = k
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s := r.byStep[k.Step()]
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if len(s) == 0 {
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if s == nil {
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r.steps = nil
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}
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s = append(s, k.id)
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@ -326,7 +326,7 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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steps := r.steps
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if steps == nil {
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// Step set changed, recalculate.
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steps = make([]int, 0, len(r.byStep))
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steps := make([]int, 0, len(r.byStep))
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for step := range r.byStep {
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steps = append(steps, step)
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}
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@ -334,21 +334,18 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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r.steps = steps
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}
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p.Debug(2, Msgf("Executing steps: %v", steps))
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var errs ErrorCollector
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for _, step := range steps {
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stepRules := r.byStep[step]
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p.Debug(3, Msgf("Executing step %d; length %d", step, len(stepRules)))
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ShuffleAll(stepRules, p.Rand)
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p.Rand.Shuffle(len(stepRules), func(i, j int) {
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stepRules[i], stepRules[j] = stepRules[j], stepRules[i]
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})
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var remove []RuleID
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halt := false
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for _, id := range stepRules {
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rule := r.rules[id]
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p.Debug(4, Msgf("Executing rule %x (labeled %q)", id, rule.Label()))
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err := rule.Enact(p)
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if err != nil {
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p.Debug(2, Msgf("Rule %x (%q): error: %v", id, rule.Label(), err))
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ignore := false
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if errors.Is(err, ErrDeleteRule) {
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remove = append(remove, id)
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@ -380,14 +377,10 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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}
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}
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if halt {
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules stopping early. Result: %v", ret))
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return ret
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return errs.Emit()
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}
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}
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules complete. Result: %v", ret))
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return ret
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return errs.Emit()
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}
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func (r *RuleCollection[C]) applyDelayedUpdates() {
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@ -8,14 +8,13 @@ import (
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)
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func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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err := p.StartNextTurn()
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if p.DebugLevel < 1 && IsSeriousError(err) {
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return err
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}
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p.ReportError(err)
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for {
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err := p.StartNextTurn()
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if p.DebugLevel < 1 && IsSeriousError(err) {
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return err
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}
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p.ReportError(err)
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for p.CanAct() {
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isCard, cardIdx, choiceIdx, err := pickNextAction(p)
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p.ReportError(err)
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@ -136,7 +135,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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cls()
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displayOnePanel(p, p.InfoPanels[i-1])
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wait()
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} else if i <= handOffset {
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} else if i < handOffset {
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i = i - actionsOffset - 1
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option, promptErr := promptCard(p, p.PermanentActions[i])
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if option >= 0 || IsSeriousError(promptErr) {
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@ -144,7 +143,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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}
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} else {
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i = i - handOffset - 1
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option, promptErr := promptCard(p, p.Hand[i])
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option, promptErr := promptCard(p, p.Hand[i-handOffset-1])
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if option >= 0 || IsSeriousError(promptErr) {
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return true, i, option, nil
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}
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@ -266,7 +265,7 @@ func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, e
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}
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fmt.Println()
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if valid {
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fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? > ", len(opts))
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fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? > ", len(opts)+1)
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} else {
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fmt.Print("Go (B)ack or (Q)uit? > ")
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}
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@ -375,7 +374,6 @@ func statsMode[C StatsCollection](p *Player[C]) error {
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} else if v <= 0 || v > n {
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fmt.Println("There's no info panel with that index.")
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} else {
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cls()
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err := displayOnePanel(p, p.InfoPanels[v-1])
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errs.Add(err)
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if IsSeriousError(err) {
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@ -509,7 +507,7 @@ func review[C StatsCollection](p *Player[C]) error {
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cls()
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displayOnePanel(p, p.InfoPanels[i-1])
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wait()
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} else if i <= handOffset {
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} else if i < handOffset {
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i = i - actionsOffset - 1
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_, _, err := displayCard(p, p.PermanentActions[i], false)
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errs.Add(err)
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6
go.mod
6
go.mod
@ -1,9 +1,3 @@
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module cardSimEngine
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go 1.20
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require (
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github.com/kr/pretty v0.3.1 // indirect
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github.com/kr/text v0.2.0 // indirect
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github.com/rogpeppe/go-internal v1.9.0 // indirect
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)
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8
go.sum
8
go.sum
@ -1,8 +0,0 @@
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github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
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github.com/kr/pretty v0.3.1 h1:flRD4NNwYAUpkphVc1HcthR4KEIFJ65n8Mw5qdRn3LE=
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github.com/kr/pretty v0.3.1/go.mod h1:hoEshYVHaxMs3cyo3Yncou5ZscifuDolrwPKZanG3xk=
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github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
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github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
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github.com/pkg/diff v0.0.0-20210226163009-20ebb0f2a09e/go.mod h1:pJLUxLENpZxwdsKMEsNbx1VGcRFpLqf3715MtcvvzbA=
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github.com/rogpeppe/go-internal v1.9.0 h1:73kH8U+JUqXU8lRuOHeVHaa/SZPifC7BkcraZVejAe8=
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github.com/rogpeppe/go-internal v1.9.0/go.mod h1:WtVeX8xhTBvf0smdhujwtBcq4Qrzq/fJaraNFVN+nFs=
|
@ -1,162 +0,0 @@
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package main
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import (
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"cardSimEngine/cardsim"
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"errors"
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"fmt"
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)
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// Type aliases, unlike distinctly named types, are fully substitutable for
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// the original type. This trims off some annoying-to-type things.
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type player = cardsim.Player[*SmokeTestCollection]
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type card = cardsim.Card[*SmokeTestCollection]
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type cardOption = cardsim.CardOption[*SmokeTestCollection]
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func makeAdditionCard(amt int) cardsim.Card[*SmokeTestCollection] {
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c := &cardsim.BasicCard[*SmokeTestCollection]{
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CardTitle: cardsim.Msgf("Additive %d", amt),
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CardText: cardsim.Msgf("You can change the Number by %d.", amt),
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CardOptions: []cardsim.CardOption[*SmokeTestCollection]{
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&cardsim.BasicOption[*SmokeTestCollection]{
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Text: cardsim.Msgf("Add %d", amt),
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Effect: func(p *player) error {
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p.Stats.Number.Value += amt
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return nil
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},
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Output: cardsim.MsgStr("Added."),
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},
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&cardsim.BasicOption[*SmokeTestCollection]{
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Text: cardsim.Msgf("Subtract %d", amt),
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Effect: func(p *player) error {
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p.Stats.Number.Value -= amt
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return nil
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},
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Output: cardsim.MsgStr("Subtracted."),
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},
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},
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AfterOption: func(c card, p *player, _ cardOption) error {
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p.Deck.InsertRandomBottom(0.5, c)
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return nil
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},
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}
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return c
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}
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func makeMultiplicationCard(amt int) cardsim.Card[*SmokeTestCollection] {
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c := &cardsim.BasicCard[*SmokeTestCollection]{
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CardTitle: cardsim.Msgf("Multiplicative %d", amt),
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CardText: cardsim.Msgf("You can multiply or divide the Number by %d, or maybe divide the Number by that.", amt),
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CardOptions: []cardsim.CardOption[*SmokeTestCollection]{
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&cardsim.BasicOption[*SmokeTestCollection]{
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Text: cardsim.Msgf("Multiply by %d", amt),
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Effect: func(p *player) error {
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p.Stats.Number.Value *= amt
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return nil
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},
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Output: cardsim.MsgStr("Multiplied."),
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},
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&cardsim.BasicOption[*SmokeTestCollection]{
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Text: cardsim.Msgf("Integer divide by %d", amt),
|
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Effect: func(p *player) error {
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p.Stats.Number.Value /= amt
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return nil
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},
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Output: cardsim.MsgStr("Divided."),
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},
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inverseDivision(amt),
|
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},
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AfterOption: func(c card, p *player, _ cardOption) error {
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p.Deck.InsertRandomBottom(0.5, c)
|
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return nil
|
||||
},
|
||||
}
|
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return c
|
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}
|
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|
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type inverseDivision int
|
||||
|
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func (i inverseDivision) OptionText(p *player) (cardsim.Message, error) {
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if p.Stats.Number.Value == 0 {
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return cardsim.MsgStr("You can't divide by zero!"), nil
|
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}
|
||||
return cardsim.Msgf("Divide %d by the Number", int(i)), nil
|
||||
}
|
||||
|
||||
func (i inverseDivision) Enact(p *player) (cardsim.Message, error) {
|
||||
if p.Stats.Number.Value == 0 {
|
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return nil, errors.New("you can't divide by zero!")
|
||||
}
|
||||
p.Stats.Number.Value = int(i) / p.Stats.Number.Value
|
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return cardsim.MsgStr("Inverse divided."), nil
|
||||
}
|
||||
|
||||
func (i inverseDivision) Enabled(p *player) bool {
|
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return p.Stats.Number.Value != 0
|
||||
}
|
||||
|
||||
func initDeck(d *cardsim.Deck[*SmokeTestCollection]) {
|
||||
addMe := []int{
|
||||
0, 1, 2, 5, 10, 50, 100, 1000, 2500, 500000, 9876543,
|
||||
}
|
||||
for _, n := range addMe {
|
||||
d.Insert(cardsim.BottomOfDeck, makeAdditionCard(n))
|
||||
}
|
||||
|
||||
multiplyMe := []int{
|
||||
2, 4, 8, 16, 32, 64, 128, 512, 1024, 9999, 84720413,
|
||||
}
|
||||
for _, n := range multiplyMe {
|
||||
d.Insert(cardsim.BottomOfDeck, makeMultiplicationCard(n))
|
||||
}
|
||||
if err := d.Shuffle(); cardsim.IsSeriousError(err) {
|
||||
panic(err)
|
||||
} else if err != nil {
|
||||
fmt.Printf("Error shuffling: %v\n", err)
|
||||
}
|
||||
}
|
||||
|
||||
func installPermanentActions(pa *[]card) {
|
||||
*pa = []card{
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Reset to 0"),
|
||||
CardText: cardsim.MsgStr("Resets Number to 0."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Reset to 0."),
|
||||
Effect: func(p *player) error {
|
||||
p.Stats.Number.Value = 0
|
||||
return nil
|
||||
},
|
||||
Output: cardsim.MsgStr("Done."),
|
||||
},
|
||||
},
|
||||
},
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Reset to 1000000"),
|
||||
CardText: cardsim.MsgStr("Resets Number to one million."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Reset to 1,000,000"),
|
||||
Effect: func(p *player) error {
|
||||
p.Stats.Number.Value = 1000000
|
||||
return nil
|
||||
},
|
||||
Output: cardsim.MsgStr("Done."),
|
||||
},
|
||||
},
|
||||
},
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Draw a card"),
|
||||
CardText: cardsim.MsgStr("Draw an extra card."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Draw an extra card."),
|
||||
Effect: func(p *player) error {
|
||||
return p.Draw()
|
||||
},
|
||||
Output: cardsim.MsgStr("Drawn. Probably."),
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"cardSimEngine/cardsim"
|
||||
)
|
||||
|
||||
// SmokeTestCollection is a stats collection for the simple test sim.
|
||||
type SmokeTestCollection struct {
|
||||
Number cardsim.Stored[int]
|
||||
Total cardsim.Stored[int64]
|
||||
Turns cardsim.Invisible[int]
|
||||
|
||||
Flavor cardsim.Stored[string]
|
||||
}
|
||||
|
||||
func (c *SmokeTestCollection) Average() float64 {
|
||||
return float64(c.Total.Value) / float64(c.Turns.Value)
|
||||
}
|
||||
|
||||
func (c *SmokeTestCollection) Stats() []cardsim.Stat {
|
||||
stats := cardsim.ExtractStats(c)
|
||||
stats = append(stats, cardsim.StatFunc("Average", c.Average))
|
||||
cardsim.SortStats(stats)
|
||||
return stats
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
// Binary smoketest runs a very simple cardsim thing.
|
||||
package main
|
||||
|
||||
import (
|
||||
"cardSimEngine/cardsim"
|
||||
"fmt"
|
||||
|
||||
"github.com/kr/pretty"
|
||||
)
|
||||
|
||||
func main() {
|
||||
p := cardsim.InitPlayer(
|
||||
&SmokeTestCollection{
|
||||
Number: cardsim.Stored[int]{
|
||||
Name: "Number",
|
||||
Value: 0,
|
||||
},
|
||||
Total: cardsim.Stored[int64]{
|
||||
Name: "Total",
|
||||
Value: 0,
|
||||
},
|
||||
Turns: cardsim.Invisible[int]{
|
||||
Name: "Turns",
|
||||
Value: 0,
|
||||
},
|
||||
Flavor: cardsim.Stored[string]{
|
||||
Name: "Flavor",
|
||||
Value: "Lemon",
|
||||
},
|
||||
},
|
||||
)
|
||||
p.Name = "Dave"
|
||||
p.HandLimit = 3
|
||||
p.ActionsPerTurn = 2
|
||||
installRules(p.Rules)
|
||||
initDeck(p.Deck)
|
||||
installPermanentActions(&p.PermanentActions)
|
||||
p.InfoPanels = []cardsim.InfoPanel[*SmokeTestCollection]{
|
||||
&cardsim.BasicStatsPanel[*SmokeTestCollection]{
|
||||
Name: cardsim.MsgStr("Stats"),
|
||||
Intro: cardsim.MsgStr("Hi! These are the smoke test stats."),
|
||||
},
|
||||
ruledumper{},
|
||||
}
|
||||
p.Prompt = prompt{}
|
||||
p.DebugLevel = 5
|
||||
|
||||
err := cardsim.RunSimpleTerminalUI(p)
|
||||
if err != nil {
|
||||
fmt.Println("Terminated with error:")
|
||||
fmt.Println(err)
|
||||
} else {
|
||||
fmt.Println("Terminated without error.")
|
||||
}
|
||||
}
|
||||
|
||||
type prompt struct{}
|
||||
|
||||
func (prompt) Title(p *cardsim.Player[*SmokeTestCollection]) cardsim.Message {
|
||||
return cardsim.MsgStr("Smoke Test")
|
||||
}
|
||||
|
||||
func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message, error) {
|
||||
return []cardsim.Message{
|
||||
cardsim.MsgStr("Here, have some stuff."),
|
||||
cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
|
||||
}, nil
|
||||
}
|
||||
|
||||
type ruledumper struct{}
|
||||
|
||||
func (ruledumper) Title(p *player) cardsim.Message {
|
||||
return cardsim.MsgStr("Rule Dumper")
|
||||
}
|
||||
|
||||
func (ruledumper) Info(p *player) ([]cardsim.Message, error) {
|
||||
return []cardsim.Message{cardsim.Msgf("%# v", pretty.Formatter(p.Rules))}, nil
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"cardSimEngine/cardsim"
|
||||
"math"
|
||||
)
|
||||
|
||||
var (
|
||||
updateTotal = cardsim.RuleFunc[*SmokeTestCollection]{
|
||||
Name: "updateTotal",
|
||||
Seq: 1,
|
||||
F: func(p *cardsim.Player[*SmokeTestCollection]) error {
|
||||
p.Stats.Total.Value += int64(p.Stats.Number.Value)
|
||||
return nil
|
||||
},
|
||||
}
|
||||
|
||||
countTurn = cardsim.RuleFunc[*SmokeTestCollection]{
|
||||
Name: "countTurn",
|
||||
Seq: math.MinInt,
|
||||
F: func(p *cardsim.Player[*SmokeTestCollection]) error {
|
||||
p.Stats.Turns.Value++
|
||||
return nil
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
func installRules(rules *cardsim.RuleCollection[*SmokeTestCollection]) {
|
||||
rules.Insert(&updateTotal)
|
||||
rules.Insert(&countTurn)
|
||||
}
|
Loading…
Reference in New Issue
Block a user