Compare commits
No commits in common. "8d1aa0141fdd741d105f2a6d2cb734a8f5821274" and "22c4718faf74f86eeea076a77150684d92a00a34" have entirely different histories.
8d1aa0141f
...
22c4718faf
@ -101,54 +101,6 @@ func (b *BasicCard[C]) Drawn(_ *Player[C]) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// A PanelCard is a Card that takes its title and text from an InfoPanel,
|
||||
// while options, urgency, and the post-option callback are specified
|
||||
// (like a BasicCard). It never does anything in particular when drawn.
|
||||
//
|
||||
// Omitting all options yields an inactionable card, which can be displayed
|
||||
// but not played. This can be useful for adding an info panel as a debug action.
|
||||
type PanelCard[C StatsCollection] struct {
|
||||
Panel InfoPanel[C]
|
||||
IsUrgent bool
|
||||
CardOptions []CardOption[C]
|
||||
// AfterOption is given the card itself as its first argument.
|
||||
AfterOption func(c Card[C], p *Player[C], option CardOption[C]) error
|
||||
}
|
||||
|
||||
// Title implements Card.
|
||||
func (c *PanelCard[C]) Title(p *Player[C]) Message {
|
||||
return c.Panel.Title(p)
|
||||
}
|
||||
|
||||
// Urgent implements Card.
|
||||
func (c *PanelCard[C]) Urgent(_ *Player[C]) bool {
|
||||
return c.IsUrgent
|
||||
}
|
||||
|
||||
// EventText implements Card.
|
||||
func (c *PanelCard[C]) EventText(p *Player[C]) (Message, error) {
|
||||
msgs, err := c.Panel.Info(p)
|
||||
return MultiMessage(msgs), err
|
||||
}
|
||||
|
||||
// Options implements Card.
|
||||
func (c *PanelCard[C]) Options(_ *Player[C]) ([]CardOption[C], error) {
|
||||
return c.CardOptions, nil
|
||||
}
|
||||
|
||||
// Then implements Card.
|
||||
func (c *PanelCard[C]) Then(p *Player[C], option CardOption[C]) error {
|
||||
if c.AfterOption == nil {
|
||||
return nil
|
||||
}
|
||||
return c.AfterOption(c, p, option)
|
||||
}
|
||||
|
||||
// Drawn implements Card.
|
||||
func (c *PanelCard[C]) Drawn(_ *Player[C]) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// A BasicOption is a CardOption with fixed text, effects, and output.
|
||||
// It's always enabled.
|
||||
type BasicOption[C StatsCollection] struct {
|
||||
@ -199,17 +151,3 @@ func (o *optionFunc[C]) Enact(p *Player[C]) (Message, error) {
|
||||
func (o *optionFunc[C]) Enabled(p *Player[C]) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// OnlyDiscardFree returns a []CardOption[C] providing a single option, which
|
||||
// returns the action point. It does not shuffle the card back into the deck
|
||||
// or draw a replacement (consider the AfterFunc for that if needed). This
|
||||
// can be used for cards that are displayable but not actionable, but show up
|
||||
// as cards rather than permanent or debug actions for some reason.
|
||||
func OnlyDiscardFree[C StatsCollection](msg Message) []CardOption[C] {
|
||||
return []CardOption[C]{
|
||||
OptionFunc(msg, func(p *Player[C]) (Message, error) {
|
||||
p.ActionsRemaining++
|
||||
return MsgStr("Okay."), nil
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
142
cardsim/deck.go
142
cardsim/deck.go
@ -279,145 +279,3 @@ func (d *Deck[C]) Strip(shouldRemove func(idx int, c Card[C]) bool) int {
|
||||
d.cards = Strip(d.cards, shouldRemove)
|
||||
return origLen - d.Len()
|
||||
}
|
||||
|
||||
// DeckDebugger is a Card[C], intended for use only as a debug action, that
|
||||
// lists the top 10 cards of the deck (without checking if they are drawable)
|
||||
// and allows various sorts of deck manipulation for free. It can't be drawn.
|
||||
type DeckDebugger[C StatsCollection] struct{}
|
||||
|
||||
// Title implements Card[C].
|
||||
func (DeckDebugger[C]) Title(p *Player[C]) Message {
|
||||
return MsgStr("Debug Mode Deck Controls")
|
||||
}
|
||||
|
||||
// Urgent implements Card[C] as used in permanent actions. It's always valid
|
||||
// to use the deck debugger. Debug actions do not check urgency flags, but this
|
||||
// marks itself as urgent-compatible just in case.
|
||||
func (DeckDebugger[C]) Urgent(p *Player[C]) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// Drawn implements Card[C]. It can't be drawn.
|
||||
func (DeckDebugger[C]) Drawn(p *Player[C]) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// EventText implements Card[C]. It lists the top ten cards of the deck and
|
||||
// a few deck-related and hand-related stats.
|
||||
func (DeckDebugger[C]) EventText(p *Player[C]) (Message, error) {
|
||||
var msgs []Message
|
||||
|
||||
msgs = append(msgs, Msgf("The Deck contains %d cards.", p.Deck.Len()))
|
||||
if p.Deck.Len() > 0 {
|
||||
portion := p.Deck.cards
|
||||
msgs = append(msgs, nil)
|
||||
topness := "All"
|
||||
if p.Deck.Len() > 10 {
|
||||
portion = p.Deck.cards[:10]
|
||||
topness = "Top 10"
|
||||
}
|
||||
msgs = append(msgs, Msgf("%s cards in the Deck:", topness))
|
||||
for i, c := range portion {
|
||||
urgency := " "
|
||||
if c.Urgent(p) {
|
||||
urgency = "!"
|
||||
}
|
||||
msgs = append(msgs, Msgf(" %s %2d) %v", urgency, i+1, c.Title(p)))
|
||||
}
|
||||
}
|
||||
msgs = append(msgs, nil)
|
||||
msgs = append(msgs, Msgf("At the start of each turn, the Player draws to %d cards. The player has %d cards in hand.", p.HandLimit, len(p.Hand)))
|
||||
return MultiMessage(msgs), nil
|
||||
}
|
||||
|
||||
// Options implements Card[C]. It offers many possible actions.
|
||||
func (DeckDebugger[C]) Options(p *Player[C]) ([]CardOption[C], error) {
|
||||
ret := []CardOption[C]{
|
||||
&BasicOption[C]{
|
||||
Text: MsgStr("Draw a card."),
|
||||
Effect: func(p *Player[C]) error {
|
||||
return p.Draw()
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
&BasicOption[C]{
|
||||
Text: MsgStr("Shuffle the deck."),
|
||||
Effect: func(p *Player[C]) error {
|
||||
return p.Deck.Shuffle()
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
&BasicOption[C]{
|
||||
Text: MsgStr("Shuffle top half."),
|
||||
Effect: func(p *Player[C]) error {
|
||||
return p.Deck.ShuffleTop(0.5)
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
&BasicOption[C]{
|
||||
Text: MsgStr("Shuffle bottom half."),
|
||||
Effect: func(p *Player[C]) error {
|
||||
return p.Deck.ShuffleBottom(0.5)
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
}
|
||||
for _, n := range []int{1, 3, 5, 10} {
|
||||
if p.Deck.Len() <= n {
|
||||
break
|
||||
}
|
||||
|
||||
// We don't want the functions we're creating to all share the same "n"
|
||||
// field -- we want to create distinct functions that move distinct
|
||||
// numbers of cards. For more information on what's going on here, see
|
||||
// https://eli.thegreenplace.net/2019/go-internals-capturing-loop-variables-in-closures/
|
||||
//
|
||||
// For the curious, the Go developers don't like the gotcha that
|
||||
// this "shadow variable with itself" workaround patches over either.
|
||||
// Here's the guy who implemented apologizing for it and discussing
|
||||
// changing it: https://github.com/golang/go/discussions/56010
|
||||
//
|
||||
// "Loop variables being per-loop instead of per-iteration is the only
|
||||
// design decision I know of in Go that makes programs incorrect more
|
||||
// often than it makes them correct." -- Russ Cox (rsc)
|
||||
n := n
|
||||
invN := p.Deck.Len() - n
|
||||
ret = append(ret,
|
||||
&BasicOption[C]{
|
||||
Text: Msgf("Move the top %d card(s) to the bottom of the deck, in order.", n),
|
||||
Effect: func(p *Player[C]) error {
|
||||
p.Deck.cards = append(p.Deck.cards, p.Deck.cards[:n]...)
|
||||
p.Deck.cards = p.Deck.cards[n:]
|
||||
return nil
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
&BasicOption[C]{
|
||||
Text: Msgf("Move the bottom %d card(s) to the top of the deck, in order.", n),
|
||||
Effect: func(p *Player[C]) error {
|
||||
p.Deck.cards = append(p.Deck.cards, p.Deck.cards[:invN]...)
|
||||
p.Deck.cards = p.Deck.cards[invN:]
|
||||
return nil
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
},
|
||||
)
|
||||
|
||||
if n > 1 {
|
||||
ret = append(ret, &BasicOption[C]{
|
||||
Text: Msgf("Shuffle the top %d card(s) of the deck.", n),
|
||||
Effect: func(p *Player[C]) error {
|
||||
return p.Deck.ShufflePart(0, n)
|
||||
},
|
||||
Output: MsgStr("Done."),
|
||||
})
|
||||
}
|
||||
}
|
||||
return ret, nil
|
||||
}
|
||||
|
||||
// Then implements Card[C]. It refunds the action point.
|
||||
func (DeckDebugger[C]) Then(p *Player[C], o CardOption[C]) error {
|
||||
p.ActionsRemaining++
|
||||
return nil
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ type Player[C StatsCollection] struct {
|
||||
PermanentActions []Card[C]
|
||||
|
||||
// DebugActions are PermanentActions only available when the player is in
|
||||
// debug mode. InitPlayer adds some standard debugging actions by default.
|
||||
// debug mode.
|
||||
DebugActions []Card[C]
|
||||
|
||||
// InfoPanels lists informational views available to the player. The Prompt
|
||||
@ -175,10 +175,6 @@ func InitPlayer[C StatsCollection](stats C) *Player[C] {
|
||||
HandLimit: 1,
|
||||
ActionsPerTurn: 1,
|
||||
Rules: NewRuleCollection[C](),
|
||||
DebugActions: []Card[C]{
|
||||
&DeckDebugger[C]{},
|
||||
&PanelCard[C]{Panel: RuleDumper[C]{}},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,6 @@ import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"sort"
|
||||
|
||||
"github.com/kr/pretty"
|
||||
)
|
||||
|
||||
// A Rule implements an operation run on every game turn.
|
||||
@ -404,14 +402,3 @@ func (r *RuleCollection[C]) applyDelayedUpdates() {
|
||||
r.RemoveID(id)
|
||||
}
|
||||
}
|
||||
|
||||
// RuleDumper is an InfoPanel[C] that dumps all rules in P.
|
||||
type RuleDumper[C StatsCollection] struct{}
|
||||
|
||||
func (RuleDumper[C]) Title(p *Player[C]) Message {
|
||||
return MsgStr("Rule Dumper")
|
||||
}
|
||||
|
||||
func (RuleDumper[C]) Info(p *Player[C]) ([]Message, error) {
|
||||
return []Message{Msgf("%# v", pretty.Formatter(p.Rules))}, nil
|
||||
}
|
||||
|
@ -145,21 +145,3 @@ func Strip[T any](slice []T, removeWhen func(idx int, t T) bool) []T {
|
||||
}
|
||||
return slice[:to]
|
||||
}
|
||||
|
||||
// EnsureCapacity checks if `cap(slice)` is at least req. If so, it returns
|
||||
// slice unchanged. Otherwise, it copies `slice` to a new slice that is at least
|
||||
// capacity `req` (but may be larger) and returns the copy.
|
||||
//
|
||||
// It is reasonably efficient to use EnsureCapacity consecutively without
|
||||
// regard for the final overall capacity that a specific slice will need to be.
|
||||
func EnsureCapacity[T any](slice []T, req int) []T {
|
||||
if cap(slice) >= req {
|
||||
return slice
|
||||
}
|
||||
if req < 2*cap(slice) {
|
||||
req = 2 * cap(slice)
|
||||
}
|
||||
ret := make([]T, len(slice), req)
|
||||
copy(ret, slice)
|
||||
return ret
|
||||
}
|
||||
|
@ -142,3 +142,25 @@ func installPermanentActions(pa *[]card) {
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func installDebugActions(pa *[]card) {
|
||||
*pa = []card{
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Draw a card"),
|
||||
CardText: cardsim.MsgStr("Draw an extra card."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Draw an extra card."),
|
||||
Effect: func(p *player) error {
|
||||
return p.Draw()
|
||||
},
|
||||
Output: cardsim.MsgStr("Drawn. Probably."),
|
||||
},
|
||||
},
|
||||
AfterOption: func(c card, p *player, option cardOption) error {
|
||||
p.ActionsRemaining++
|
||||
return nil
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,8 @@ import (
|
||||
"fmt"
|
||||
|
||||
"git.chromaticdragon.app/kistaro/CardSimEngine/cardsim"
|
||||
|
||||
"github.com/kr/pretty"
|
||||
)
|
||||
|
||||
func main() {
|
||||
@ -38,11 +40,13 @@ func main() {
|
||||
installRules(p.Rules)
|
||||
initDeck(p.Deck)
|
||||
installPermanentActions(&p.PermanentActions)
|
||||
installDebugActions(&p.DebugActions)
|
||||
p.InfoPanels = []cardsim.InfoPanel[*SmokeTestCollection]{
|
||||
&cardsim.BasicStatsPanel[*SmokeTestCollection]{
|
||||
Name: cardsim.MsgStr("Stats"),
|
||||
Intro: cardsim.MsgStr("Hi! These are the smoke test stats."),
|
||||
},
|
||||
ruledumper{},
|
||||
}
|
||||
p.Prompt = prompt{}
|
||||
p.DebugLevel = 5
|
||||
@ -69,3 +73,13 @@ func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message,
|
||||
cardsim.Msgf("The current Number is %d. It tastes like %s.", p.Stats.Number.Value, p.Stats.Flavor.Value),
|
||||
}, nil
|
||||
}
|
||||
|
||||
type ruledumper struct{}
|
||||
|
||||
func (ruledumper) Title(p *player) cardsim.Message {
|
||||
return cardsim.MsgStr("Rule Dumper")
|
||||
}
|
||||
|
||||
func (ruledumper) Info(p *player) ([]cardsim.Message, error) {
|
||||
return []cardsim.Message{cardsim.Msgf("%# v", pretty.Formatter(p.Rules))}, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user