Desc:cardsim.MsgStr(" A surge of anti-kobold sentiment has been reported by your spies on the surface and your military is concerned that anti-kobold vigilantes will attack the tunnels in the near-future. They want to build up now while doing so is safe."),
UnenactedDesc:cardsim.MsgStr(`Your war chief paces irritably. "We have terrible threats facing us. It's imperative that we build up our numbers in both the military and the domestic sense. I want creches under military control and a good hunting crew to supply them with food."`),
EnactedDesc:cardsim.MsgStr("[current policy] Your war chief is presntly monitoring the situation, building up your military, and securing your creches."),
Do:func(p*Player)(cardsim.Message,error){
p.Stats.Kobolds.Value+=100
p.Stats.SectorScavengingProductivity.Value+=0.01
p.Stats.GovWarProductivity.Value+=0.02
returncardsim.MsgStr("Kobolds are known to be born warriors."),nil
},
Undo:func(p*Player)error{
p.Stats.Kobolds.Value-=100
p.Stats.SectorScavengingProductivity.Value-=0.01
p.Stats.GovWarProductivity.Value-=0.02
returnnil
},
},
&BasicPolicy{
UnenactedDesc:cardsim.MsgStr(`Your head miner considers the matter worriedly. "Creches under military control? No. That would invite chaos. We need to dig deeper; we can have a peaceful, orderly society if we just get far enough away from surfacers."`),
EnactedDesc:cardsim.MsgStr("[current policy] Your head miner is presently leading a project to dig as far away from the surface as possible."),
Do:func(p*Player)(cardsim.Message,error){
p.Stats.Kobolds.Value+=40
p.Stats.SectorMiningProductivity.Value+=0.02
p.Stats.GovBureaucracyProductivity.Value+=0.01
returncardsim.MsgStr("Kobolds are known to be cowards hiding in the dark."),nil
},
Undo:func(p*Player)error{
p.Stats.Kobolds.Value-=40
p.Stats.SectorMiningProductivity.Value-=0.02
p.Stats.GovBureaucracyProductivity.Value-=0.01
returnnil
},
},
&BasicPolicy{
UnenactedDesc:cardsim.MsgStr(`Your nursery director is incensed. "Creches under military control? Never! Let young kobolds play! In fact, cut the military just for suggesting this. The threats facing us are completely overstated."`),
EnactedDesc:cardsim.MsgStr("[current policy] Military funding has been diverted into early childhood education."),
Do:func(p*Player)(cardsim.Message,error){
p.Stats.Kobolds.Value-=40
p.Stats.SectorScavengingProductivity.Value-=0.01
p.Stats.GovWarProductivity.Value-=0.02
returncardsim.MsgStr("An undefended hunting outpost near the surface was recently wiped out by a raid."),nil
},
Undo:func(p*Player)error{
p.Stats.Kobolds.Value+=40
p.Stats.SectorScavengingProductivity.Value+=0.01
p.Stats.GovWarProductivity.Value+=0.02
returnnil
},
},
&VerbosePolicy{
BasicPolicy:&BasicPolicy{
UnenactedDesc:cardsim.MsgStr("This isn't about a disaster and can probably be safely dismissed."),
Do:func(p*Player)(cardsim.Message,error){
p.Stats.Kobolds.Value+=20
returncardsim.MsgStr("Creche control doesn't shift that easily."),nil
},
Undo:func(p*Player)error{
p.Stats.Kobolds.Value-=20
returnnil
},
},
Content:[]DescResult{
{
Desc:cardsim.MsgStr("Rejecting this issue will also reject the military's natalist stance."),
Result:cardsim.MsgStr("Militant natalism has been reduced by policy."),
},
{
Desc:cardsim.MsgStr(`"Dig deeper" pressures in your nation may be excessive.`),
Result:cardsim.MsgStr("Some of the lower depths are being abandoned."),
},
{
Desc:cardsim.MsgStr("Near-surface patrols may need to be increased."),
Result:cardsim.MsgStr("More and better-armed hunting outpsts are being established."),
},
{
Desc:cardsim.MsgStr("This isn't about a disaster and can probably continue to be safely dismissed."),
Result:cardsim.MsgStr("Creche control doesn't shift that easily."),