100 lines
4.5 KiB
Go
100 lines
4.5 KiB
Go
package koboldsim
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import "git.chromaticdragon.app/kistaro/CardSimEngine/cardsim"
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var cards = []Card{
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&SwitchingCard{
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Name: cardsim.MsgStr("Warborn"),
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Desc: cardsim.MsgStr(" A surge of anti-kobold sentiment has been reported by your spies on the surface and your military is concerned that anti-kobold vigilantes will attack the tunnels in the near-future. They want to build up now while doing so is safe."),
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After: ShuffleIntoBottomHalf,
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Policies: []Policy{
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&BasicPolicy{
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UnenactedDesc: cardsim.MsgStr(`Your war chief paces irritably. "We have terrible threats facing us. It's imperative that we build up our numbers in both the military and the domestic sense. I want creches under military control and a good hunting crew to supply them with food."`),
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EnactedDesc: cardsim.MsgStr("[current policy] Your war chief is presntly monitoring the situation, building up your military, and securing your creches."),
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Do: func(p *Player) (cardsim.Message, error) {
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p.Stats.Kobolds.Value += 100
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p.Stats.SectorScavengingIncome.Value += 0.01
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p.Stats.GovWarExpense.Value += 0.02
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return cardsim.MsgStr("Kobolds are known to be born warriors."), nil
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},
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Undo: func(p *Player) error {
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p.Stats.Kobolds.Value -= 100
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p.Stats.SectorScavengingIncome.Value -= 0.01
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p.Stats.GovWarExpense.Value -= 0.02
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return nil
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},
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},
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&BasicPolicy{
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UnenactedDesc: cardsim.MsgStr(`Your head miner considers the matter worriedly. "Creches under military control? No. That would invite chaos. We need to dig deeper; we can have a peaceful, orderly society if we just get far enough away from surfacers."`),
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EnactedDesc: cardsim.MsgStr("[current policy] Your head miner is presently leading a project to dig as far away from the surface as possible."),
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Do: func(p *Player) (cardsim.Message, error) {
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p.Stats.Kobolds.Value += 40
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p.Stats.SectorMiningIncome.Value += 0.02
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p.Stats.GovBureaucracyExpense.Value += 0.01
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return cardsim.MsgStr("Kobolds are known to be cowards hiding in the dark."), nil
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},
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Undo: func(p *Player) error {
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p.Stats.Kobolds.Value -= 40
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p.Stats.SectorMiningIncome.Value -= 0.02
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p.Stats.GovBureaucracyExpense.Value -= 0.01
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return nil
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},
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},
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&BasicPolicy{
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UnenactedDesc: cardsim.MsgStr(`Your nursery director is incensed. "Creches under military control? Never! Let young kobolds play! In fact, cut the military just for suggesting this. The threats facing us are completely overstated."`),
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EnactedDesc: cardsim.MsgStr("[current policy] Military funding has been diverted into early childhood education."),
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Do: func(p *Player) (cardsim.Message, error) {
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p.Stats.Kobolds.Value -= 40
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p.Stats.SectorScavengingIncome.Value -= 0.01
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p.Stats.GovWarExpense.Value -= 0.02
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return cardsim.MsgStr("An undefended hunting outpost near the surface was recently wiped out by a raid."), nil
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},
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Undo: func(p *Player) error {
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p.Stats.Kobolds.Value += 40
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p.Stats.SectorScavengingIncome.Value += 0.01
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p.Stats.GovWarExpense.Value += 0.02
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return nil
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},
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},
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&VerbosePolicy{
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BasicPolicy: &BasicPolicy{
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UnenactedDesc: cardsim.MsgStr("This isn't about a disaster and can probably be safely dismissed."),
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Do: func(p *Player) (cardsim.Message, error) {
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p.Stats.Kobolds.Value += 20
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return cardsim.MsgStr("Creche control doesn't shift that easily."), nil
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},
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Undo: func(p *Player) error {
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p.Stats.Kobolds.Value -= 20
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return nil
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},
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},
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Content: []DescResult{
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{
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Desc: cardsim.MsgStr("Rejecting this issue will also reject the military's natalist stance."),
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Result: cardsim.MsgStr("Militant natalism has been reduced by policy."),
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},
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{
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Desc: cardsim.MsgStr(`"Dig deeper" pressures in your nation may be excessive.`),
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Result: cardsim.MsgStr("Some of the lower depths are being abandoned."),
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},
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{
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Desc: cardsim.MsgStr("Near-surface patrols may need to be increased."),
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Result: cardsim.MsgStr("More and better-armed hunting outpsts are being established."),
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},
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{
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Desc: cardsim.MsgStr("This isn't about a disaster and can probably continue to be safely dismissed."),
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Result: cardsim.MsgStr("Creche control doesn't shift that easily."),
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},
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},
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},
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}, // end of "Warborn" policies
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}, // end of "Warborn" card
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} // end of card list
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func initDeck(d *cardsim.Deck[*KoboldMine]) {
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for _, c := range cards {
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d.Insert(cardsim.BottomOfDeck, c)
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}
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d.Shuffle()
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}
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