429 lines
16 KiB
Go
429 lines
16 KiB
Go
package koboldsim
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import (
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"math"
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"git.chromaticdragon.app/kistaro/CardSimEngine/cardsim"
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)
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// KoboldMine is the state of a kobold mine.
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type KoboldMine struct {
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BasePopulation float64 `cardsim:"stathidden"`
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MiningIncome float64 `cardsim:"stathidden" cardsim_name:"Mining Productivity"`
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ScavengingIncome float64 `cardsim:"stathidden" cardsim_name:"Scavenging Productivity"`
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AlchemyIncome float64 `cardsim:"stathidden" cardsim_name:"Alchemy Productivity"`
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HospitalityIncome float64 `cardsim:"stathidden" cardsim_name:"Hospitality Productivity"`
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AgricultureIncome float64 `cardsim:"stathidden" cardsim_name:"Agriculture Productivity"`
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ManufacturingIncome float64 `cardsim:"stathidden" cardsim_name:"Manufacturing Productivity"`
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PlanarIncome float64 `cardsim:"stathidden" cardsim_name:"Planar Productivity"`
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PublishingIncome float64 `cardsim:"stathidden" cardsim_name:"Publishing Productivity"`
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ForestryIncome float64 `cardsim:"stathidden" cardsim_name:"Forestry Productivity"`
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FinanceIncome float64 `cardsim:"stathidden" cardsim_name:"Finance Productivity"`
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GadgetryIncome float64 `cardsim:"stathidden" cardsim_name:"Gadgetry Productivity"`
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FishingIncome float64 `cardsim:"stathidden" cardsim_name:"Fishing Productivity"`
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ConstructionIncome float64 `cardsim:"stathidden" cardsim_name:"Construction Productivity"`
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PropagandaExpense float64 `cardsim:"stathidden" cardsim_name:"Propaganda Investment"`
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BureaucracyExpense float64 `cardsim:"stathidden" cardsim_name:"Bureaucracy Investment"`
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WarExpense float64 `cardsim:"stathidden" cardsim_name:"War Investment"`
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QoLExpense float64 `cardsim:"stathidden" cardsim_name:"QoL Investment"`
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LogisticsExpense float64 `cardsim:"stathidden" cardsim_name:"Logistics Investment"`
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DragonSubsExpense float64 `cardsim:"stathidden" cardsim_name:"Dragon Subsidies Investment"`
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ResearchSubsExpense float64 `cardsim:"stathidden" cardsim_name:"Research Subsidies Investment"`
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EducationExpense float64 `cardsim:"stathidden" cardsim_name:"Education Investment"`
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HealthcareExpense float64 `cardsim:"stathidden" cardsim_name:"Healthcare Investment"`
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ForeignRelExpense float64 `cardsim:"stathidden" cardsim_name:"Foreign Relations Investment"`
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PoliceExpense float64 `cardsim:"stathidden" cardsim_name:"Law Enforcement Investment"`
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EconPlanExpense float64 `cardsim:"stathidden" cardsim_name:"Economic Planning Investment"`
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ParksExpense float64 `cardsim:"stathidden" cardsim_name:"Parks and Aesthetics Investment"`
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FaithExpense float64 `cardsim:"stathidden" cardsim_name:"Faith Investment"`
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FoodSupply float64 `cardsim:"stathidden"`
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ObesogenicFood float64 `cardsim:"stathidden"`
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ForeignRelations float64 `cardsim:"stathidden"`
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HiddenRelPenalty float64 `cardsim:"stathidden"` // Lower is better.
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Secrecy float64 `cardsim:"stathidden"`
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PointOfDimReturns float64 `cardsim:"stathidden"`
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// AnotherExpense float64 `cardsim:"hiddenround5"`
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// A different way of adding stats that is slightly more empowering.
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}
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func (k *KoboldMine) ProductivityFunc(s float64) func() float64 {
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return func() float64 {
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return math.Max(s*float64(k.Kobolds()), 0)
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}
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}
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func (k *KoboldMine) ProductivityTotal() float64 {
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total := math.Max(k.MiningIncome, 0.01)
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total += math.Max(k.ScavengingIncome, 0)
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total += math.Max(k.AlchemyIncome, 0)
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total += math.Max(k.HospitalityIncome, 0)
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total += math.Max(k.AgricultureIncome, 0)
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total += math.Max(k.ManufacturingIncome, 0)
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total += math.Max(k.PlanarIncome, 0)
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total += math.Max(k.PublishingIncome, 0)
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total += math.Max(k.FinanceIncome, 0)
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total += math.Max(k.GadgetryIncome, 0)
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total += math.Max(k.FishingIncome, 0)
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total += math.Max(k.ConstructionIncome, 0.02)
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total += math.Max(k.PropagandaExpense, 0)
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total += math.Max(k.BureaucracyExpense, 0)
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total += math.Max(k.WarExpense, 0)
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total += math.Max(k.QoLExpense, 0)
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total += math.Max(k.LogisticsExpense, 0)
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total += math.Max(k.DragonSubsExpense, 0)
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total += math.Max(k.ResearchSubsExpense, 0)
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total += math.Max(k.EducationExpense, 0)
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total += math.Max(k.HealthcareExpense, 0)
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total += math.Max(k.ForeignRelExpense, 0)
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total += math.Max(k.PoliceExpense, 0)
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total += math.Max(k.EconPlanExpense, 0)
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total += math.Max(k.ParksExpense, 0)
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total += math.Max(k.FaithExpense, 0)
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return total
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}
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func (k *KoboldMine) ProductivityMultiplier() float64 {
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return math.Pow(0.95, math.Max(0, k.ProductivityTotal()-k.PointOfDimReturns))
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}
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func (k *KoboldMine) TrueMiningIncome() float64 {
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return math.Max(k.MiningIncome*k.ProductivityMultiplier(), 0.01)
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}
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func (k *KoboldMine) TrueScavengingIncome() float64 {
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return math.Max(k.ScavengingIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueAlchemyIncome() float64 {
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return math.Max(k.AlchemyIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueHospitalityIncome() float64 {
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return math.Max(k.HospitalityIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueAgricultureIncome() float64 {
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return math.Max(k.AgricultureIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueManufacturingIncome() float64 {
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return math.Max(k.ManufacturingIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TruePlanarIncome() float64 {
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return math.Max(k.PlanarIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TruePublishingIncome() float64 {
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return math.Max(k.PublishingIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueForestryIncome() float64 {
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return math.Max(k.ForestryIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueFinanceIncome() float64 {
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return math.Max(k.FinanceIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueGadgetryIncome() float64 {
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return math.Max(k.GadgetryIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueFishingIncome() float64 {
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return math.Max(k.FishingIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueConstructionIncome() float64 {
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return math.Max(k.ConstructionIncome*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TruePropagandaExpense() float64 {
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return math.Max(k.PropagandaExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueBureaucracyExpense() float64 {
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return math.Max(k.BureaucracyExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueWarExpense() float64 {
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return math.Max(k.WarExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueQoLExpense() float64 {
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return math.Max(k.QoLExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueLogisticsExpense() float64 {
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return math.Max(k.LogisticsExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueDragonSubsExpense() float64 {
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return math.Max(k.DragonSubsExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueResearchSubsExpense() float64 {
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return math.Max(k.ResearchSubsExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueEducationExpense() float64 {
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return math.Max(k.EducationExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueHealthcareExpense() float64 {
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return math.Max(k.HealthcareExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueForeignRelExpense() float64 {
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return math.Max(k.ForeignRelExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TruePoliceExpense() float64 {
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return math.Max(k.PoliceExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueEconPlanExpense() float64 {
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return math.Max(k.EconPlanExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueParksExpense() float64 {
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return math.Max(k.ParksExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TrueFaithExpense() float64 {
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return math.Max(k.FaithExpense*k.ProductivityMultiplier(), 0)
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}
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func (k *KoboldMine) TotalSectorIncome() float64 {
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return float64(k.Kobolds()) * (math.Max(k.TrueMiningIncome(), 0.01) + math.Max(k.TrueScavengingIncome(), 0) + math.Max(k.TrueAlchemyIncome(), 0) + math.Max(k.TrueHospitalityIncome(), 0) + math.Max(k.TrueAgricultureIncome(), 0) + math.Max(k.TrueManufacturingIncome(), 0) + math.Max(k.TruePlanarIncome(), 0) + math.Max(k.TruePublishingIncome(), 0) + math.Max(k.TrueFinanceIncome(), 0) + math.Max(k.TrueGadgetryIncome(), 0) + math.Max(k.TrueFishingIncome(), 0) + math.Max(k.TrueConstructionIncome(), 0.02))
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}
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func (k *KoboldMine) TotalGovExpense() float64 {
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return float64(k.Kobolds()) * (math.Max(k.TruePropagandaExpense(), 0) + math.Max(k.TrueBureaucracyExpense(), 0) + math.Max(k.TrueWarExpense(), 0) + math.Max(k.TrueQoLExpense(), 0) + math.Max(k.TrueLogisticsExpense(), 0) + math.Max(k.TrueDragonSubsExpense(), 0) + math.Max(k.TrueResearchSubsExpense(), 0) + math.Max(k.TrueEducationExpense(), 0) + math.Max(k.TrueHealthcareExpense(), 0) + math.Max(k.TrueForeignRelExpense(), 0) + math.Max(k.TruePoliceExpense(), 0) + math.Max(k.TrueEconPlanExpense(), 0) + math.Max(k.TrueParksExpense(), 0) + math.Max(k.TrueFaithExpense(), 0))
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}
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//func (k *KoboldMine) TotalEconomicPotential() float64 {
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// return (math.Max(k.MiningIncome, 0.01) + math.Max(k.ScavengingIncome, 0) + math.Max(k.AlchemyIncome, 0) + math.Max(k.HospitalityIncome, 0) + math.Max(k.AgricultureIncome, 0) + math.Max(k.ManufacturingIncome, 0) + math.Max(k.PlanarIncome, 0) + math.Max(k.PublishingIncome, 0) + math.Max(k.FinanceIncome, 0) + math.Max(k.GadgetryIncome, 0) + math.Max(k.FishingIncome, 0) + math.Max(k.ConstructionIncome, 0.02) + math.Max(k.PropagandaExpense, 0) + math.Max(k.BureaucracyExpense, 0) + math.Max(k.WarExpense, 0) + math.Max(k.QoLExpense, 0) + math.Max(k.LogisticsExpense, 0) + math.Max(k.DragonSubsExpense, 0) + math.Max(k.ResearchSubsExpense, 0) + math.Max(k.EducationExpense, 0) + math.Max(k.HealthcareExpense, 0) + math.Max(k.ForeignRelExpense, 0) + math.Max(k.PoliceExpense, 0) + math.Max(k.EconPlanExpense, 0) + math.Max(k.ParksExpense, 0) + math.Max(k.FaithExpense, 0)) * 0.8
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//} // This function is intended to enable "crowding out" effects at a later point. Each +1 increase in overall productivity increases TEP by 0.8, losing 1/5th of the gain to crowding, which should manifest as everything else declining. Now, uh... How do I scale investments by the TEP stat? With a simple multiplication, a 0.01 increase to mining would be a 0.08 increase to everything else. Damn it, I thought I had something.
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func (k *KoboldMine) Taxation() float64 {
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return (k.TotalGovExpense() / (k.TotalSectorIncome() + k.TotalGovExpense())) * 100
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}
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func (k *KoboldMine) StatTaxRate() float64 {
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return k.Taxation()
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}
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func (k *KoboldMine) Kobolds() int64 {
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return int64((k.BasePopulation + (k.HealthcareExpense * 1000)) * k.FoodSupply * (1 - 0.5*(k.StatObesity()/100)) * (1 + k.TrueForeignRelations()))
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}
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func (k *KoboldMine) DisplayedFoodSupply() float64 {
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return (k.FoodSupply - 1) * 100
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}
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func (k *KoboldMine) StatObesogenicity() float64 {
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return (k.ObesogenicFood - 1) * 100
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}
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func (k *KoboldMine) StatObesity() float64 {
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return (100 / (2.3 + math.Exp(-0.04*(k.DisplayedFoodSupply()-37)))) + 100/(2.3+math.Exp(-0.04*(k.StatObesogenicity()-37)))
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}
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func (k *KoboldMine) TrueForeignRelations() float64 {
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return (1 - math.Max(math.Min(k.Secrecy, 1), 0)) * (math.Max(math.Min(k.ForeignRelations, 1), -1) - k.HiddenRelPenalty)
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}
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func (k *KoboldMine) DisplayedForeignRelations() float64 {
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return math.Max(math.Min((k.ForeignRelations*100), 100), -100)
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}
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func (k *KoboldMine) DisplayedSecrecy() float64 {
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return k.Secrecy * 100
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}
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func (k *KoboldMine) Stats() []cardsim.Stat {
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stats := cardsim.ExtractStats(k)
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funcs := []cardsim.Stat{
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cardsim.StatFunc(
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"Mining Income",
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k.ProductivityFunc(k.TrueMiningIncome()),
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),
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cardsim.StatFunc(
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"Scavenging Income",
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k.ProductivityFunc(k.TrueScavengingIncome()),
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),
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cardsim.StatFunc(
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"Alchemy Income",
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k.ProductivityFunc(k.TrueAlchemyIncome()),
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),
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cardsim.StatFunc(
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"Hospitality Income",
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k.ProductivityFunc(k.TrueHospitalityIncome()),
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),
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cardsim.StatFunc(
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"Agriculture Income",
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k.ProductivityFunc(k.TrueAgricultureIncome()),
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),
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cardsim.StatFunc(
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"Manufacturing Income",
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k.ProductivityFunc(k.TrueManufacturingIncome()),
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),
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cardsim.StatFunc(
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"Planar Harvesting Income",
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k.ProductivityFunc(k.TruePlanarIncome()),
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),
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cardsim.StatFunc(
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"Book Publishing Income",
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k.ProductivityFunc(k.TruePublishingIncome()),
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),
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cardsim.StatFunc(
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"Forestry Income",
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k.ProductivityFunc(k.TrueForestryIncome()),
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),
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cardsim.StatFunc(
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"Finance Income",
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k.ProductivityFunc(k.TrueFinanceIncome()),
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),
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cardsim.StatFunc(
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"Gadgetry Income",
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k.ProductivityFunc(k.TrueGadgetryIncome()),
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),
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cardsim.StatFunc(
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"Fishing Income",
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k.ProductivityFunc(k.TrueFishingIncome()),
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),
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cardsim.StatFunc(
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"Construction Income",
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k.ProductivityFunc(k.TrueConstructionIncome()),
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),
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cardsim.StatFunc(
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"Propaganda Expense",
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k.ProductivityFunc(k.TruePropagandaExpense()),
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),
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cardsim.StatFunc(
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"Bureaucracy Expense",
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k.ProductivityFunc(k.TrueBureaucracyExpense()),
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),
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cardsim.StatFunc(
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"War Expense",
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k.ProductivityFunc(k.TrueWarExpense()),
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),
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cardsim.StatFunc(
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"QoL Expense",
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k.ProductivityFunc(k.TrueQoLExpense()),
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),
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cardsim.StatFunc(
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"Logistics Expense",
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k.ProductivityFunc(k.TrueLogisticsExpense()),
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),
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cardsim.StatFunc(
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"Dragon Subsidies",
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k.ProductivityFunc(k.TrueDragonSubsExpense()),
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),
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cardsim.StatFunc(
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"Research Subsidies",
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k.ProductivityFunc(k.TrueResearchSubsExpense()),
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),
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cardsim.StatFunc(
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"Education Expense",
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k.ProductivityFunc(k.TrueEducationExpense()),
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),
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cardsim.StatFunc(
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"Healthcare Expense",
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k.ProductivityFunc(k.TrueHealthcareExpense()),
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),
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cardsim.StatFunc(
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"Foreign Relations Expense",
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k.ProductivityFunc(k.TrueForeignRelExpense()),
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),
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cardsim.StatFunc(
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"Law Enforcement Expense",
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k.ProductivityFunc(k.TruePoliceExpense()),
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),
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cardsim.StatFunc(
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"Economic Planning Expense",
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k.ProductivityFunc(k.TrueEconPlanExpense()),
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),
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cardsim.StatFunc(
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"Parks and Aesthetics Expense",
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k.ProductivityFunc(k.TrueParksExpense()),
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),
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cardsim.StatFunc(
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"Faith Expense",
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k.ProductivityFunc(k.TrueFaithExpense()),
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),
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cardsim.StatFunc(
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"Total Sector Income",
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k.TotalSectorIncome,
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),
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cardsim.StatFunc(
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"Total Government Expense",
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k.TotalGovExpense,
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),
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cardsim.StatFunc(
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"Foreign Relations",
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k.DisplayedForeignRelations,
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),
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cardsim.StatFunc(
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"Secrecy",
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k.DisplayedSecrecy,
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),
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cardsim.StatFunc(
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"Food Supply",
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k.DisplayedFoodSupply,
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),
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cardsim.StatFunc(
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"Kobolds",
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k.Kobolds,
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),
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}
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stats = append(stats, funcs...)
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// cardsim.SortStats(stats)
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return stats
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}
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func NewKoboldMine() *KoboldMine {
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return &KoboldMine{
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BasePopulation: 1025,
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MiningIncome: 0.15,
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ScavengingIncome: 0.1,
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AlchemyIncome: 0.01,
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HospitalityIncome: 0.0,
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AgricultureIncome: 0.0,
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ManufacturingIncome: 0.10,
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PlanarIncome: 0.00,
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PublishingIncome: 0.02,
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ForestryIncome: 0.0,
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FinanceIncome: 0.02,
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GadgetryIncome: 0.03,
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FishingIncome: 0.0,
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ConstructionIncome: 0.05,
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PropagandaExpense: 0.01,
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BureaucracyExpense: 0.05,
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WarExpense: 0.1,
|
|
QoLExpense: 0.01,
|
|
LogisticsExpense: 0.02,
|
|
DragonSubsExpense: 0.0,
|
|
ResearchSubsExpense: 0.0,
|
|
EducationExpense: 0.01,
|
|
HealthcareExpense: 0.01,
|
|
ForeignRelExpense: 0.0,
|
|
PoliceExpense: 0.03,
|
|
EconPlanExpense: 0.02,
|
|
ParksExpense: 0.0,
|
|
FaithExpense: 0.03,
|
|
FoodSupply: 0.20,
|
|
ForeignRelations: -0.40,
|
|
HiddenRelPenalty: -0.01,
|
|
Secrecy: .95,
|
|
PointOfDimReturns: 1.0,
|
|
}
|
|
}
|
|
|
|
// Note that the mine initializes with 1.02 points of overall productivity.
|