chameleonic/chameleonic.p8

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2022-12-17 20:16:26 +00:00
pico-8 cartridge // http://www.pico-8.com
version 39
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__lua__
-- setup
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modules={}
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real_modules={}
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frame=0
function _init()
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-- printh("restarting")
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_doall("init") end
function _update()
frame+=1
if (frame%1==0) _doall("update") end
function _draw()
_doall("draw") end
mnames={}
function names(root)
local n=mnames[root]
if(n)return all(n)
n={root.."0", root, root.."2", root.."3"}
mnames[root]=n
return all(n)
end
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function _doall(x)
for n in names(x) do
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for mod in all(modules) do
local f=mod[n]
if (f) f(mod)
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end
end
end
-- source: https://www.lexaloffle.com/bbs/?pid=78990
gaps=split"57,23,10,4,1"
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--{701,301,132,57,23,10,4,1}
function shellsort(a)
for gap in all(gaps) do
for i=gap+1,#a do
local x,j=a[i],i-gap
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while j>=1 and a[j].key>x.key do
a[j+gap]=a[j]
j-=gap
end
a[j+gap]=x
end
end
end
function linefill(ax,ay,bx,by,r,c)
if(c) color(c)
local dx,dy=bx-ax,by-ay
-- avoid overflow
-- credits: https://www.lexaloffle.com/bbs/?tid=28999
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local n,d=_mnmx(abs(dx),abs(dy))
n/=d
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d*=sqrt(n*n+1)
if(d<0.001) return
local ca,sa=dx/d,-dy/d
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-- polygon points
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local spans={}
local function calcxy(u,v) return ax+u*ca+v*sa,ay-u*sa+v*ca end
local x0,y0=calcxy(0,r)
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for s in all{{0,-r},{d,-r},{d,r},{0,r}} do
local x1,y1=calcxy(unpack(s))
local _x1,_y1=x1,y1
if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
local dx=(x1-x0)/(y1-y0)
if(y0<0) x0-=y0*dx y0=-1
local cy0=y0\1+1
-- sub-pix shift
x0+=(cy0-y0)*dx
for y=y0\1+1,min(y1\1,127) do
-- open span?
local span=spans[y]
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if (span) rectfill(x0,y,span,y)
spans[y]=x0
x0+=dx
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end
x0,y0=_x1,_y1
end
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end
function _apply(x,ts,a)
local t=deli(ts,1)
for k,v in pairs(t) do
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if (k!="update") x[k]=v
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end
if (t and t.update and not t.update(x,a)) add(ts,t,1)
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end
function sgn0(x)
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return x!=0 and sgn(x) or 0
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end
function _mnmx(x,y)
if (x>y)return y,x
return x,y
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end
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function _rast(
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xs,ys,x0,y0,x1,y1
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)
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local function _add()
local n=#xs
if (n==0 or xs[n]!=x0 or ys[n]!=y0) add(xs,x0) add(ys,y0)
end
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local dx,dy=abs(x1-x0),abs(y1-y0)
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local sx=-1
local sy=-1
if (x0<x1) sx=1
if (y0<y1) sy=1
local done=false,err
if dx>dy then
err=dx/2.0
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while x0!=x1 do
_add()
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err-=dy
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if (err<0) y0+=sy err+=dx
x0+=sx
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end
else
err=dy/2.0
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while y0!=y1 do
_add()
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err-=dx
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if (err<0) x0+=sx err+=dy
y0+=sy
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end
end
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_add()
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end
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-->8
-- input
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kbd={}
add(real_modules,kbd)
function kbd:init()
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self.real=btn()
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self.state={btn=0}
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end
function kbd:update()
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-- figure out what keys are _really_ pressed
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local now_real,was_real=btn(),self.real
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self.real=now_real
-- add keys that are really pressed
-- if they weren't really pressed before
-- (they may have been force-
-- released by :release())
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local real_pressed=~was_real&now_real
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local state=self.state
local now_down=state.btn&now_real|real_pressed
local was_down=state.btn
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-- deduce pressed/released by changes in down
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state.btn,state.btnp,state.btnr=
now_down,
~was_down&now_down,
~now_down&was_down
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end
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for _kbdi in all(split"btn,btnp,btnr") do
kbd[_kbdi]=function(self,i,t) return 1<<i&self.state[_kbdi]!=0 end
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end
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function kbd:release(i)
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self.state.btn&=~(1<<i)
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end
function tostring(any)
if type(any)=="table" then
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local str = "{ "
for k,v in pairs(any) do
str=str..tostring(k).."->"..tostring(v).." "
end
return str.."}"
end
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return tostr(any)
end
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-->8
-- title screen
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title={}
add(modules,title)
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blinkcol=10
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function title:draw()
cls(0)
-- this is right for 72x32
spr(96,28,56,9,2)
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print("pyrex",32,73,7)
print("[nyeogmi]",62,73,7)
print("kistaro",32,79,7)
local lvlstr = "⬅️ "..start_level.." ➡️"
print(lvlstr,50,91,1)
print(lvlstr,51,90,blinkcol)
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end
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start_level=0
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max_level=31
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function title:update()
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blinkcol=9
if (time()*4\1%2==0) blinkcol=10
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if (btnp"0") start_level-=1
if (btnp"1") start_level+=1
start_level%=max_level
if (btnp"4" or btnp"5") modules=real_modules _init() music(0)
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end
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-->8
--level behaviors
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level={}
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add(real_modules,level)
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function level:init()
level:reinit(start_level)
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end
function level:reinit(n)
self.ix=n
self.todo={}
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self.bigx,self.bigy=n%8,n\8
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self:load_dynobjs()
self:recollide()
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self:reanchor(true)
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self:spawn_exit()
end
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function level:restart()
self:reinit(self.ix)
end
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function level:advance()
self:reinit(self.ix+1)
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end
normpal = {[1]=0,[8]=0,[14]=0}
pitpal = {[8]=0,[13]=3,[4]=3,[7]=3}
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function level:draw()
fillp(0b1111111110111111)
rectfill(0,0,127,127,0x55)
fillp()
pal(normpal)
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map(
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self.bigx*16,self.bigy*16,
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0,0,16,16,
64 -- flag 6: visible
)
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for _,pit in pairs(self._pits) do
local px,py=pit.px,pit.py
local pr=self._pits[_mix(px+1,py)]
spr(pit.s,px,py)
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if pit.contents then
pal(pitpal)
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palt(0,false)
--spr(pit.contents,pit.px,pit.py)
spr(79,pit.px,pit.py)
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pal()
pal(normpal)
end
palt(8,true)
spr(pit.s,px,py)
palt()
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end
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for _,crate in pairs(self._crates) do
spr(crate.s,crate.px,crate.py)
end
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pal()
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end
function level:busy()
for _,crate in pairs(self._crates) do
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if (#crate.todo>0) return true
end
return false
end
function level:update()
_apply(self, self.todo)
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local remove={}
for cix,crate in pairs(self._crates) do
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_apply(crate, crate.todo)
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if #crate.todo==0 then
local pit=self._pits[_mix(crate.mx,crate.my)]
if pit and not pit.contents then
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add(remove,cix)
crate.dead=true
pit.contents=crate.s
end
end
end
for cix in all(remove) do
self._crates[cix]=nil
end
if #remove>0 then
self:recollide()
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self:reanchor()
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end
end
function level:load_dynobjs()
self._crates={}
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self._pits={}
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local crate_id=1
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for mx=0,15,1 do
for my=0,15,1 do
local mxy=_mix(mx,my)
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local px,py=mx*8,my*8
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local s=self:_mget(mx,my)
local def=self:_get_cratedef(s)
if def then
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self._crates[mxy]={
s=s,def=def,
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id=crate_id,
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mx=mx,my=my,
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px=px,py=py,
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todo={}
}
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crate_id+=1
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end
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-- pit
if (fget(s,5)) self._pits[mxy]={s=s,mx=mx,my=my,px=px,py=py}
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end
end
end
function level:recollide()
self._coll={}
for mx=0,15 do
for my=0,15 do
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local mxy=_mix(mx,my)
self._coll[mxy]=
fget(self:_mget(mx,my),7) or
self._crates[mxy]!=nil
end
end
end
function level:reanchor()
local anch_new={}
for dxy in all{{-1,-1},{1,-1},{-1,1},{1,1}} do
local dx,dy=unpack(dxy)
assert(dx!=0 and dy!=0)
for mx0=0,15 do
for my0=0,15 do
local mx1,my1=mx0+dx,my0+dy
if (
self:mcoll(mx0,my0) and not self:get_crate(mx0,my0) and
not self:mcoll(mx0,my1) and
not self:mcoll(mx1,my0) and
not self:mcoll(mx1,my1)
) then
local key="GEOM"..mx0..","..my0..","..dx..","..dy
anch_new[key]= {
ax=max(mx0,mx1),ay=max(my0,my1),adx=-dx,ady=-dy
}
end
end
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end
for _,cr in pairs(self._crates) do
local key="CRATE"..cr.id..","..dx..","..dy
local mx0,my0=cr.mx,cr.my
local mx1,my1=mx0+dx,my0+dy
anch_new[key]={
ax=max(mx0,mx1),ay=max(my0,my1),adx=-dx,ady=-dy
}
end
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end
local anch_old=self._anch
if (anch_old==nil) anch_old={}
for _,old in pairs(anch_old) do
old.dropped=true
end
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for k,new in pairs(anch_new) do
local old=anch_old[k]
if old then
anch_new[k]=old
old.ax_old,old.ay_old,old.ax,old.ay,old.adx,old.ady=old.ax,old.ay,new.ax,new.ay,new.adx,new.ady
old.dropped=nil
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end
end
self._anch=anch_new
self._anch_keys={}
for k,_ in pairs(self._anch) do
add(self._anch_keys,{key=k})
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end
shellsort(self._anch_keys)
for point in self:anchor_points() do
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if point.ax_old and player.rope and (point.ax_old != point.ax or point.ay_old != point.ay) then
-- printh("moving: "..tostring({point.ax_old,point.ay_old}).."=>"..tostring({point.ax,point.ay}))
player.rope:be_pushed_by(point,point.ax_old,point.ay_old)
end
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point.ax_old,point.ay_old=nil,nil
end
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if (player.rope) player.rope:relax()
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end
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function level:win_at(mx,my)
return self._wins[_mix(mx,my)]
end
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function level:anchor_points()
keys=all(self._anch_keys)
return function()
local k=keys()
if (k==nil) return nil
return self._anch[k.key]
end
end
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function level:get_open_pit(mx,my)
local pit=self._pits[_mix(mx,my)]
if (pit and pit.contents==nil) return pit
end
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function level:spawn_exit()
self._wins={}
local spawned=false
local spawn_at=function(x,y)
if (self:_mget(x,y)!=1) return
assert(not spawned,x..","..y)
spawned=true
player:reinit(x,y)
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player.orientx=-1
if (x<8) player.orientx=1
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end
local win_at=function(x,y)
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if (self:_mget(x,y)!=18) return
for nx=x-1,x+1 do
for ny=y-1,y+1 do
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
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-- next check: is at least one of
-- nx or ny out of range [0, 15]?
if (nx | ny) & 0xFFF0 ~= 0 then
self._wins[_mix(nx,ny)]=true
end
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end
end
end
for f in all{spawn_at,win_at} do
for x=1,14 do f(x,0) f(x,15) end
for y=0,15 do f(0,y) f(15,y) end
end
assert(spawned)
end
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function level:mcoll(mx,my)
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return self._coll[_mix(mx,my)]!=false
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end
function level:pcoll(px,py)
return self:mcoll(px\8,py\8)
end
function level:get_crate(mx,my)
return self._crates[_mix(mx,my)]
end
function level:_mget(mx,my)
return mget(
self.bigx*16+mx,
self.bigy*16+my
)
end
function _amix(ax,ay)
return ax..","..ay
end
function _mix(mx,my)
return mx..","..my
end
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
-- crate spec:
-- "up" == 1
-- "right" == 2
-- "down" == 4
-- "left" == 8
--
-- +1+
-- 8 2
-- +4+
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function level:_get_cratedef(s)
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
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if (s<64 or s>=80) return
return s & 0x000F
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end
function level:get_latch(dx,dy,px,py)
local mx,my=px\8,py\8
local mxy=_mix(mx,my)
local crate=self._crates[mxy]
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local dx1,dy1=-sgn0(dx),-sgn0(dy)
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if crate then
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
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if crate.def & dy1*dy1*(2.5+1.5*dy1)+dx1*dx1*(5-3*dx1) ~= 0 then
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return {
el="crate",
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dx=dx1,dy=dy1,
ax_offset=dx1*0.5,
ay_offset=dy1*0.5,
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rec=crate
}
end
end
local m=self:_mget(mx,my)
if
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(m==60 and dy1<0) or
(m==61 and dx1>0) or
(m==62 and dy1>0) or
(m==63 and dx1<0)
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then
return {
el="eyehook",
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dx=dx1,dy=dy1,
ax_offset=dx1*0.5,
ay_offset=dy1*0.5,
rec={mx=mx,my=my,px=mx*8,py=my*8},
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}
end
end
ropecheck=split"-0.6,0.4,0.4"
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function level:can_move(
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is_player,
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mx0,my0,dmx,dmy,exclude_src,exclude_dst
)
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local mx1,my1=mx0+dmx,my0+dmy
if (is_player and self:win_at(mx1,my1)) return true
if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned()
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if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return false
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if player.rope then
local w,h=1.2,0.2
if (dmx==0) w,h=0.2,1.2
if (player.rope:collide_mrect(mx0+ropecheck[dmx+2],my0+ropecheck[dmy+2],w,h,exclude_src,exclude_dst)) return false
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end
return true
end
function level:tug_crate(mx0,my0,dmx,dmy)
local mxy0=_mix(mx0,my0)
local existing=self._crates[mxy0]
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if (not existing) return
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self._crates[mxy0]=nil
local mx1,my1=mx0+dmx,my0+dmy
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local px1,py1=mx1*8,my1*8
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existing.todo={
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{px=px1+dmx,py=py1+dmy,mx=mx1,my=my1,update=function()
self:recollide()
self:reanchor()
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return true
end},
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{px=px1,py=py1}
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}
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self._crates[_mix(mx1,my1)]=existing
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end
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-->8
--player handling
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player={}
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add(real_modules,player)
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function player:init()
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-- don't change this on reinit:
-- it stays the same when the level is changed or reloaded
self.vanish_frame=0
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end
function player:reinit(x,y)
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self.x,self.y=x,y
self.px,self.py=0,0
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self.todo={}
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self.fall_frame=0
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self.orientx,self.orienty=-1,0
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end
function player:update()
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-- this is a non-gameplay action that takes precedence over
-- all gameplay actions
self:_vanish_if_requested()
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if not (#self.todo>0 or level:busy()) then
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if level:win_at(self.x,self.y) then
level:advance()
return
end
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if level:get_open_pit(self.x,self.y) then
self.todo={{update=self._fall}}
return
end
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if kbd:btn(0) then
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self.orientx=-1
self.orienty=0
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elseif kbd:btn(1) then
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self.orientx=1
self.orienty=0
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elseif kbd:btn(2) then
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self.orienty=-1
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elseif kbd:btn(3) then
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self.orienty=1
end
if kbd:btn(4) then
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
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if kbd:btnp(4) and self.rope then
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self.rope:destroy()
kbd:release(4)
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end
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-- wait for user to release it
else
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local function try_move(dx,dy,f)
if (level:can_move(true,self.x,self.y,dx,dy,0,2)) self.todo=f return
wrongbleep:bleep()
end
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if kbd:btn(0) then
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try_move(-1,0,{{orientx=-1,orienty=0,px=-2},{px=-7},{x=self.x-1,px=0}})
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elseif kbd:btn(1) then
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try_move(1,0,{{orientx=1,orienty=0,px=2},{px=7},{x=self.x+1,px=0}})
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elseif kbd:btn(2) then
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try_move(0,-1,{{orienty=-1,py=-2},{py=-7},{y=self.y-1,py=0}})
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elseif kbd:btn(3) then
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try_move(0,1,{{orienty=1,py=2},{py=7},{y=self.y+1,py=0}})
elseif not self.rope and kbd:btnr(4) then
local dx,dy=self.orientx,self.orienty
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if (dy!=0) dx=0
local x,y=self.x,self.y
while not level:mcoll(x,y) do x+=dx y+=dy end
self.rope=rope:new(
x+0.5-dx*0.5,y+0.5-dy*0.5,
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self.x+0.5,self.y+0.5,
level:get_latch(dx,dy,x*8,y*8)
)
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self.todo={{
update=function()
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
return not self.rope or self.rope:latched()
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end
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}}
elseif kbd:btnp(5) then
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if (self.rope and not self.rope:tug()) wrongbleep:bleep(9)
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end
end
end
_apply(self,self.todo)
if self.rope then
self.rope:update()
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if self.rope:done_reeling() then
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local latch=self.rope.latch
self.x=latch.rec.mx+latch.dx
self.y=latch.rec.my+latch.dy
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end
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self.rope:drag_dst(
self.x+self.px/8+0.5,
self.y+self.py/8+0.5
)
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local tdx,tdy=self.rope:tug_orientxy()
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if (tdx) self.orientx=tdx
if (tdy) self.orienty=tdy
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if (self.rope:done()) self.rope=nil
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end
end
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function player:_vanish_if_requested()
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if kbd:btn(5) then
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self.vanish_frame+=1
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if (self.fall_frame>0 or self.vanish_frame>20) then
self.rope=nil
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level:restart()
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kbd:release(5)
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self.vanish_frame=20
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end
else
self.vanish_frame-=1
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end
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self.vanish_frame=max(self.vanish_frame,0)
end
function player:_fall()
if (self.fall_frame<10) self.fall_frame+=1
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end
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function player:draw()
local px=self.x*8+self.px+wrongbleep:vibrate()
local py=self.y*8+self.py+wrongbleep:vibrate()
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local head=1-self.orienty
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local vanish_level=max((self.vanish_frame-4)/16,0)
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local invis_level=max(self.fall_frame/10,4*(vanish_level-0.75))
if (invis_level>=1.0) return
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--[[
local HEAD=14--3
local BODY=12--12
local TAIL=14--14
local IRIS=7--9
local PUPIL=0--0
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]]
-- in order: head,body,iris,pupil,body again,tail
local palette=split"-1,14,14,12,12,-1,-1,-1,7,0,-1,12,14,14,14"
local function setpal()
--[[
-- head
nil,14,14,
--body
[2]=HEAD,
[3]=HEAD,
[4]=BODY,
[5]=BODY,
[9]=IRIS,
[10]=PUPIL,
[12]=BODY,
[13]=TAIL,
[14]=TAIL,
[15]=TAIL,
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]]
pal(palette)
-- vanish colors
local vanish=split"13,15,14,5,4,12,2,3,9,10"
for i,ilc in ipairs(vanish) do
if (vanish_level>i/#vanish) pal(ilc,1)
end
2022-12-18 00:25:20 +00:00
2022-12-23 03:22:23 +00:00
if (self.fall_frame>3) local zc=@0x5f00&0xf0 for i=0x5f00,0x5f0c,4 do poke4(i,0x0101.0101) end poke(0x5f00,zc|0x01)
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end
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local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
if (self.orientx==1) rx+=6
if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
if rx_adj then
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local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry
px,py=px+drx,py+dry
end
end
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if self.orientx==-1 then
setpal()
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spr(16,px+6,py-2,1,1)
spr(17,px+1,py,1,1)
2022-12-22 02:11:19 +00:00
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+1,self.y*8+self.py+2) setpal()
2022-12-17 20:16:26 +00:00
spr(head,px-3,py-3,1,1)
else
setpal()
2022-12-17 20:16:26 +00:00
spr(16,px-6,py-2,1,1,true)
spr(17,px-1,py,1,1,true)
2022-12-22 02:11:19 +00:00
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+7,self.y*8+self.py+2) setpal()
2022-12-17 20:16:26 +00:00
spr(head,px+3,py-3,1,1,true)
end
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pal()
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end
-->8
-- rope physics
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rope={}
rope.__index=rope
function rope:new(
src_ax,src_ay,dst_ax,dst_ay,latch
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)
local r={
id=0,
anchors={
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{ax=src_ax,ay=src_ay},
{ax=dst_ax,ay=dst_ay}
},
state={name="cast",frame=0},
latch=latch,
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}
r.src=r.anchors[1]
r.dst=r.anchors[2]
r.src.next=r.dst
r.dst.prev=r.src
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setmetatable(r,rope)
return r
end
2022-12-18 04:10:01 +00:00
function rope:latched()
return self.state.name=="latched"
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end
function rope:done()
2022-12-18 04:10:01 +00:00
return self.state.name=="done"
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end
2022-12-22 03:54:09 +00:00
function rope:done_reeling()
return self.state.name=="done" and self.state.reelin
end
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function rope:update()
2022-12-18 04:10:01 +00:00
if self.state.name=="cast" then
self.state.frame+=1
if (self.state.frame>=3) self.state={name="latched"}
2022-12-18 04:10:01 +00:00
elseif self.state.name=="latched" then
if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
2022-12-19 00:07:15 +00:00
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
if self.latch and self.latch.rec then
2022-12-19 00:07:15 +00:00
self:drag_src(
self.latch.rec.mx+0.5+self.latch.ax_offset,
self.latch.rec.my+0.5+self.latch.ay_offset
2022-12-19 00:07:15 +00:00
)
if self.latch.rec.dead==true then
self:destroy()
2022-12-19 00:07:15 +00:00
end
end
if (not self:_check_sane()) self:destroy()
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elseif self.state.name=="destroy" then -- destroy
self.state.frame+=1
2022-12-22 03:54:09 +00:00
if (self.state.frame>=5) self.state={name="done",reelin=self.state.reelin}
2022-12-18 22:53:58 +00:00
else
-- done state
2022-12-17 20:16:26 +00:00
end
2022-12-18 04:10:01 +00:00
end
2022-12-17 20:16:26 +00:00
2022-12-22 03:54:09 +00:00
function rope:destroy(reelin)
2022-12-18 04:10:01 +00:00
if (self.state.name=="destroy" or self.state.name=="done") return
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self.state={name="destroy",frame=0,reelin=reelin}
end
function rope:affected_src_xy(artificial_px,artificial_py)
-- this is the loop from :draw but simplified
if (not self.state.reelin) return
perc_to_show=(1.0-self.state.frame/8)^2
local points=self:_anchors_simplified()
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
local len_to_show=perc_to_show*len
local len_cumulative=0
for i=1,#points-1 do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
return x+dx-dx*coef,y+dy-dy*coef
end
end
return points[1]
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end
2022-12-22 02:11:19 +00:00
function rope:draw(artificial_px,artificial_py)
2022-12-18 22:53:58 +00:00
local points,highlight=self:_tug(true)
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
local n,perc_to_show,from_end = self.state.name,1.0,false
if (n=="done") return
if (n=="cast") perc_to_show=self.state.frame/2
if (n=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
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if (self.state.reelin) from_end=true
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2022-12-22 02:11:19 +00:00
points[#points]={x=artificial_px,y=artificial_py}
2022-12-19 02:14:15 +00:00
2022-12-18 04:10:01 +00:00
local len=0
for i=1,#points-1 do
len+=distance(points[i],points[i+1])
end
local len_to_show=perc_to_show*len
local len_cumulative=0
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local ia,iz,istep=#points-1,1,-1
if (from_end) ia,iz,istep=1,#points-1,1
for i=ia,iz,istep do
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local src=points[i]
local dst=points[i+1]
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local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
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len_cumulative+=dist_base
2022-12-18 04:10:01 +00:00
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
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if from_end then
x,y=x+dx-dx*coef,y+dy-dy*coef
dx,dy=dx*coef,dy*coef
else
dx,dy=dx*coef,dy*coef
end
2022-12-17 20:16:26 +00:00
2022-12-18 22:53:58 +00:00
local color=8
2022-12-19 00:46:46 +00:00
if (highlight==i) color=12
2022-12-18 22:53:58 +00:00
linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,color)
linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,color)
linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,color)
circfill(x+dx+0.5,y+dy+0.5,1.0,color)
2022-12-18 04:10:01 +00:00
end
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end
2022-12-19 00:46:46 +00:00
-- draw latch
2022-12-22 03:54:09 +00:00
if self.latch!=nil and self.latch.rec and (perc_to_show>=1.0 or from_end) then
local x,y=self.latch.rec.px,self.latch.rec.py
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local ldx,ldy=self.latch.dx,self.latch.dy
local color=8
if (highlight==0) color=12
if self.latch.dx==-1 and self.latch.dy==0 then
rectfill(x,y+3,x+2,y+4,color)
2022-12-19 00:46:46 +00:00
elseif self.latch.dx==1 and self.latch.dy==0 then
rectfill(x+5,y+3,x+7,y+4,color)
2022-12-19 00:46:46 +00:00
elseif self.latch.dx==0 and self.latch.dy==-1 then
rectfill(x+3,y,x+4,y+2,color)
2022-12-19 00:46:46 +00:00
elseif self.latch.dx==0 and self.latch.dy==1 then
rectfill(x+3,y+5,x+4,y+7,color)
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end
end
-- debug
2022-12-23 03:24:41 +00:00
--[[
local n1=self.src
local sy=0
while true do
if (n1==nil) break
local x=n1.ax*8
local y=n1.ay*8
if n1.associated_with then
if (n1.associated_with.adx>0) x-=1
if (n1.associated_with.ady>0) y-=1
end
rectfill(x-1,y-1,x+1,y+1,12)
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print("ax="..n1.ax..",ay="..n1.ay,72,sy)
print(tostring(n1.associated_with and (not n1.associated_with.dropped and n1.associated_with.ax==n1.ax and n1.associated_with.ay==n1.ay)),76,sy+7)
sy+=14
local n0=n1.prev
local n2=n1.next
if n0!=nil and n2!=nil then
if n1.associated_with then
local _,_,_,adx,ady=would_stick(n0.ax,n0.ay,n1.associated_with,n2.ax,n2.ay)
assert(adx==-1 or adx==0 or adx==1)
assert(ady==-1 or ady==0 or ady==1)
--assert(not (adx==0 and ady==0))
local c=3
if (n1.associated_with.dropped) c=4
rectfill(x+2,y+2,x+4,y+4,c)
pset(x+adx*2,y,9)
pset(x,y+ady*2,9)
else
rectfill(x+2,y+2,x+4,y+4,2)
end
else
rectfill(x+2,y+2,x+4,y+4,4)
end
n1=n1.next
end
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for _,p in pairs(level._anch) do
local x,y=p.ax*8,p.ay*8
if (p.adx>0) x-=1
if (p.ady>0) y-=1
pset(x,y,11)
pset(x+p.adx,y,11)
pset(x,y+p.ady,11)
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end
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]]
2022-12-17 20:16:26 +00:00
end
function rope:drag_dst(x,y)
self:drag(self.dst,x,y)
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end
function rope:drag_src(x,y)
self:drag(self.src,x,y)
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end
function rope:drag(n1,ax_new,ay_new)
self:relax()
self:_drag(n1,ax_new,n1.ay)
self:_drag(n1,ax_new,ay_new)
self:relax()
2022-12-20 02:01:02 +00:00
end
function rope:relax()
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local n0=self.src
while true do
if (n0==nil) break
if n0.associated_with and n0.associated_with.dropped then
for i in level:anchor_points() do
if i.ax==n0.ax and i.ay==n0.ay then
n0.associated_with=i
break
end
end
end
n0=n0.next
end
local n0=self.src
while true do
local n1=n0.next
if (n1==nil) break
local n2=n1.next
if n0.ax==n1.ax and n0.ay==n1.ay then
n0.next=n2
2022-12-22 19:25:31 +00:00
if (n2!=nil) n2.prev=n0
else
n0=n0.next
end
end
local n0=self.src
while true do
if (n0==nil) return
local n1=n0.next
if (n1==nil) return
local n2=n1.next
if (n2==nil) return
if n1.associated_with!=nil then
local x0,y0=n0.ax,n0.ay
local x1,y1=n1.ax,n1.ay
local x2,y2=n2.ax,n2.ay
2022-12-22 19:25:31 +00:00
if x1!=n1.associated_with.ax or y1!=n1.associated_with.ay then
-- printh("dragging home: "..tostring{n1.ax,n1.ay}.."->"..tostring(n1.associated_with))
self:_drag(n1,n1.associated_with.ax,n1.associated_with.ay)
end
local would,x1_new,y1_new=would_stick(x0,y0,n1.associated_with,x2,y2)
if not would and not (n1.ax==x1_new and n1.ay==y1_new) then
2022-12-29 22:54:08 +00:00
-- printh("dragging: "..tostring{n1.associated_with, {x1_new, y1_new}})
2022-12-22 19:25:31 +00:00
-- printh("relaxing: "..tostring(n0.associated_with).."->"..tostring(n1.associated_with).."->"..tostring(n2.associated_with))
2022-12-29 22:54:08 +00:00
self:_drag(n1,x1_new,y1_new,n1.ax,n1.ay)
n0=n1.prev
n2=n1.next
n0.next=n2
n2.prev=n0
n1.next=nil
n1.prev=nil
else n0=n0.next end
else n0=n0.next end
end
end
function rope:_check_sane()
2022-12-22 03:54:09 +00:00
if (not self:latched()) return true
if (level:busy()) return true
local n0=self.src
local qxs,qys={},{}
while true do
local n1=n0.next
if (n1==nil) break
2022-12-23 02:42:44 +00:00
_rast(qxs,qys,flr(n0.ax*2),flr(n0.ay*2),flr(n1.ax*2),flr(n1.ay*2))
n0=n1
end
2022-12-17 21:52:37 +00:00
local function _possible_tiles(qx,qy)
local mx0=(qx-1)\2
local mx1=qx\2
local my0=(qy-1)\2
local my1=qy\2
2022-12-19 00:07:15 +00:00
local poss={}
for mx=mx0,mx1 do
for my=my0,my1 do
add(poss,{mx=mx,my=my})
end
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end
return poss
2022-12-19 00:07:15 +00:00
end
local function _blocked(qx,qy)
for i in all(_possible_tiles(qx,qy)) do
if (not level:mcoll(i.mx,i.my)) return false
end
return true
end
-- find cases where i move through an impassable zone
for i=1,#qxs do
if (_blocked(qxs[i],qys[i])) return false
end
-- find cases where i am cut off diagonally
for i=3,#qxs do
local qx1,qy1=qxs[i-1],qys[i-1]
if qx1%2==0 and qy1%2==0 then
local ok=false
for m0 in all(_possible_tiles(qxs[i-2],qys[i-2])) do
for m2 in all(_possible_tiles(qxs[i],qys[i])) do
local mx0,my0=m0.mx,m0.my
local mx2,my2=m2.mx,m2.my
if not (level:mcoll(mx0,my0) or level:mcoll(mx2,my2)) then
local dmx,dmy=abs(mx2-mx0),abs(my2-my0)
if dmx==1 and dmy==1 and level:mcoll(mx0,my2) and level:mcoll(mx2,my0) then
else
--printh("ok! "..tostring({qxs[i-2],qys[i-2]})..tostring({qxs[i],qys[i]})..tostring(m0)..tostring(m2))
ok=true
end
end
end
end
2022-12-19 00:07:15 +00:00
if (not ok) return false
end
end
return true
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end
function would_stick(x0,y0,anchor,x2,y2)
local x1,y1=anchor.ax,anchor.ay
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local dx=x2-x0
local dy=y2-y0
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2022-12-29 22:54:08 +00:00
if (x1==x0 and y1==y0) return false
if (x1==x2 and y1==y2) return false
2022-12-22 05:37:26 +00:00
local adx,ady
local x1_new,y1_new
if abs(dx)>abs(dy) then
if (x0>x2) dx,x0,y0,x2,y2=-dx,x2,y2,x0,y0
local dprop=(x1-x0)/dx
x1_new,y1_new=x1,y0+dprop*(y2-y0)
ady=sgn0(y1_new-y1)
adx=0
if (y0>y2) adx=ady
if (y0<y2) adx=-ady
else
if (y0>y2) dy,x0,y0,x2,y2=-dy,x2,y2,x0,y0
local dprop=(y1-y0)/dy
x1_new,y1_new=x0+dprop*(x2-x0),y1
adx=sgn0(x1_new-x1)
ady=0
if (x0>x2) ady=adx
if (x0<x2) ady=-adx
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end
local wouldnt=anchor.dropped or (anchor.adx!=adx or anchor.ady!=ady)
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return not wouldnt,x1_new,y1_new,adx,ady
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end
function rope:be_pushed_by(anchor,ax_old,ay_old)
local n0=self.src
local ax_new,ay_new=anchor.ax,anchor.ay
while true do
n1=n0.next
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
if (not n1) return
local nx0,ny0=n0.ax,n0.ay
local nx1,ny1=n1.ax,n1.ay
2022-12-29 22:54:08 +00:00
local nxmn,nxmx = _mnmx(nx0,nx1)
local nymn,nymx = _mnmx(ny0,ny1)
-- printh(tostring({anchor,nxmn,nxmx,nymn,nymx}))
if
2022-12-29 22:54:08 +00:00
(ax_new!=ax_old or (nxmn<=anchor.ax and anchor.ax<=nxmx)) and
(ay_new!=ay_old or (nymn<=anchor.ay and anchor.ay<=nymx)) and
2022-12-22 05:55:21 +00:00
(_which_side(ax_old,ay_old,nx0,ny0,nx1,ny1)!=
_which_side(ax_new,ay_new,nx0,ny0,nx1,ny1)
) and would_stick(nx0,ny0,anchor,nx1,ny1)
then
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-- printh("found (in): "..tostring({{nx0,ny0},{nx1,ny1}, anchor}))
local nx05,ny05
if ax_new==ax_old then
nx05=anchor.ax
ny05=ny0+(nx05-nx0)/(nx1-nx0) * (ny1-ny0)
2022-12-29 22:54:08 +00:00
-- printh("found (x): "..tostring({nx05,ny05}))
elseif ay_new==ay_old then
ny05=anchor.ay
nx05=nx0+(ny05-ny0)/(ny1-ny0) * (nx1-nx0)
2022-12-29 22:54:08 +00:00
-- printh("found (y): "..tostring({nx05,ny05}))
else
assert(false,"wtf?")
end
local n05={ax=nx05,ay=ny05,associated_with=anchor,prev=n0,next=n1}
--printh("adding: "..tostring({nx05,ny05,anchor}))
n0.next=n05
n1.prev=n05
self:_drag(n05,anchor.ax,anchor.ay)
-- printh("dragged: "..tostring({n05.ax,n05.ay,anchor}))
-- printh("local: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
else
n0=n0.next
end
end
end
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function rope:_drag(n1,ax1_new,ay1_new,ax_removing,ay_removing)
local function _sweep_radar(ax_lhs,ay_lhs,ax_rhs,ay_rhs,ax_pivot,ay_pivot,ax_far0,ay_far0,ax_far1,ay_far1)
local function _uncreatable(anchor)
return (anchor.ax==ax_lhs and anchor.ay==ay_lhs) or
(anchor.ax==ax_rhs and anchor.ay==ay_rhs) or
(anchor.ax==ax_removing and anchor.ay==ay_removing)
end
if (ax_far0==ax_far1 and ay_far0==ay_far1) return nil
2022-12-17 20:16:26 +00:00
if ax_far0==ax_far1 then
local ax_far=ax_far0
local ax0,ax1=_mnmx(ax_pivot,ax_far)
ay_far_old=ay_far0
for ay_far_new in _stepfrom(ay_far0,ay_far1) do
for anchor in level:anchor_points() do
if
2022-12-29 22:54:08 +00:00
not _uncreatable(anchor) and
(ax0<=anchor.ax and anchor.ax<=ax1) and
would_stick(ax_pivot,ay_pivot,anchor,ax_far,ay_far_new) and
(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_old) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_new)
)
then
return anchor
end
end
ay_far_old=ay_far_new
end
elseif ay_far0==ay_far1 then
local ay_far=ay_far0
local ay0,ay1=_mnmx(ay_pivot,ay_far)
ax_far_old=ax_far0
for ax_far_new in _stepfrom(ax_far0,ax_far1) do
for anchor in level:anchor_points() do
if
2022-12-29 22:54:08 +00:00
not _uncreatable(anchor) and
(ay0<=anchor.ay and anchor.ay<=ay1) and
2022-12-29 22:54:08 +00:00
would_stick(ax_pivot,ay_pivot,anchor,ax_far_new,ay_far) and
(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_old,ay_far) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_new,ay_far)
)
then
return anchor
end
end
ax_far_old=ax_far_new
end
2022-12-17 20:16:26 +00:00
end
end
local ax1_old,ay1_old=n1.ax,n1.ay
n1.ax=ax1_new
n1.ay=ay1_new
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local n0=n1.prev
while true do
if (n0==nil) break
2022-12-29 22:54:08 +00:00
local anch=_sweep_radar(
n0.ax,n0.ay,n1.ax,n1.ay,
n0.ax,n0.ay,ax1_old,ay1_old,ax1_new,ay1_new
)
if (anch==nil) break
local n05={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n0,next=n1}
2022-12-22 19:25:31 +00:00
-- printh("creating pre: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
n0.next=n05
n1.prev=n05
n0=n05
end
2022-12-17 20:16:26 +00:00
local n2=n1.next
while true do
if (n2==nil) break
2022-12-29 22:54:08 +00:00
local anch=_sweep_radar(
n1.ax,n1.ay,n2.ax,n2.ay,
n2.ax,n2.ay,ax1_old,ay1_old,ax1_new,ay1_new
)
if (anch==nil) break
local n15={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n1,next=n2}
2022-12-22 19:25:31 +00:00
-- printh("creating post: "..tostring(n1.associated_with).."->"..tostring(n15.associated_with).."->"..tostring(n2.associated_with))
n1.next=n15
n2.prev=n15
n2=n15
2022-12-17 20:16:26 +00:00
end
end
function _stepfrom(x0,x1)
local done=false
if x0==x1 then
return function()
Save some tokens in horrible, horrible ways. (#13) replace comparisons with bit math bullshit integers in the range [0, 15] fit entirely in the bit mask 0x000F. integers out of that range will have at least one bit 0x0010 or higher, or will have the sign bit 0x8000 set. so to find out if one of two numbers is out of range [0, 15], we can check the bit mask of their bitwise or. this saves tokens and cycles. it is also completely illegible. very in the spirit of Pico-8, I love it. comment the bullshit it needs it packed crate representation don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. Fix crate math. I forgot that -1 & 1 = 1 rather than 0 so all the bit math didn't work. But I can fix it with polynomial algebra! this is much better. Save tokens on movemebnt checks I promise this is mathematically equivalent-ish to the original. (0.2 and its multiples are nonterminating decimals in base 2, so there's a little jank when the negative shift right is a shift left.) Trimming Trim up redundant nil checks, sequential assignments that could be on a shared line, and repeated references to a deeply nested variable. Reviewed-on: https://git.chromaticdragon.app/pyrex/chameleonic/pulls/13 Co-authored-by: Kistaro Windrider <kistaro@gmail.com> Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-24 00:08:10 +00:00
if (done) return
done=true return x0
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end
end
local mul=0.5
x0*=2
x1*=2
if (x0>x1) x0,x1,mul=-x0,-x1,-mul
local i=flr(x0)
local top=flr(x1)
return function()
if (done) return nil
i+=1
if i>top then
done = true
if (x1!=flr(x1)) return mul*x1
return nil
end
return mul*i
end
2022-12-17 20:16:26 +00:00
end
function _which_side(x,y,x0,y0,x1,y1)
return sgn0((x1-x0)*(y-y0) - (y1-y0)*(x-x0))
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end
2022-12-18 04:10:01 +00:00
function distance_dxy(dx,dy)
return sqrt(dx*dx+dy*dy)
end
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function distance(p1,p2)
local dx=p2.x-p1.x
local dy=p2.y-p1.y
return sqrt(dx*dx+dy*dy)
end
function rope:collide_mrect(mx0,my0,mw,mh,exclude_src,exclude_dst)
local mx1,my1=mx0+mw,my0+mh
local n0=self.src
while true do
local n1=n0.next
if (n1==nil) return false
local nd=n0
for i=1,exclude_dst do
nd=nd.next
if (nd==nil) return false
end
2022-12-22 19:25:31 +00:00
local x1,y1,x2,y2=n0.ax,n0.ay,n1.ax,n1.ay
local function _line_line(x3,y3,x4,y4)
local denom=((y4-y3)*(x2-x1)-(x4-x3)*(y2-y1))
local ua=
((x4-x3)*(y1-y3)-(y4-y3)*(x1-x3))/denom
if (ua<0 or ua>1) return false
local ub=
((x2-x1)*(y1-y3)-(y2-y1)*(x1-x3))/denom
if (ub<0 or ub>1) return false
return true
end
if exclude_src<=0 then
2022-12-22 19:25:31 +00:00
if (_line_line(mx0,my0,mx1,my0) or _line_line(mx0,my0,mx0,my1) or _line_line(mx0,my1,mx1,my1) or _line_line(mx1,my0,mx1,my1)) return true
end
exclude_src-=1
n0=n1
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end
end
-->8
-- moved here because it's complicated
2022-12-18 00:57:47 +00:00
function rope:tug_orientxy()
local a1=self.dst
local a0=self.dst.prev
local dx=a0.ax-a1.ax
2022-12-23 03:22:23 +00:00
local tdx=nil
if (dx>3/8) tdx=1
if (dx<-3/8) tdx=-1
2022-12-18 00:57:47 +00:00
local dy=a0.ay-a1.ay
2022-12-23 03:22:23 +00:00
local tdy=nil
2022-12-18 00:57:47 +00:00
if abs(dy)>abs(dx)/2 then
if (dy>3/8) tdy=1
if (dy<-3/8) tdy=-1
2022-12-18 00:57:47 +00:00
end
return tdx,tdy
end
2022-12-17 20:16:26 +00:00
function rope:tug()
2022-12-18 04:10:01 +00:00
if (not self:latched()) return
return self:_tug()
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end
2022-12-18 22:53:58 +00:00
function rope:_tug(hypothetically)
2022-12-17 20:16:26 +00:00
local ancs=self:_anchors_simplified()
local touched={}
for i=#ancs-1,2,-1 do
local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
2022-12-20 02:01:02 +00:00
local ops_to_do,corners={}
2022-12-19 00:07:15 +00:00
if #ops_before_trash>0 then
ops_to_do=ops_before_trash
else
local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
2022-12-19 00:46:46 +00:00
ops_to_do=ops_after_trash
end
local ops=ops_to_do
2022-12-19 00:07:15 +00:00
2022-12-18 22:53:58 +00:00
if #ops>0 then
if (hypothetically) return ancs,i-1
2022-12-17 20:16:26 +00:00
local dmx,dmy=ops[1].dmx,ops[1].dmy
for o in all(ops) do
2022-12-20 02:01:02 +00:00
level:tug_crate(o.mx,o.my,o.dmx,o.dmy)
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end
2022-12-20 00:38:21 +00:00
return true
2022-12-17 20:16:26 +00:00
end
end
local latch=self.latch
2022-12-22 03:54:09 +00:00
if latch!=nil and latch.el=="eyehook" then
if (hypothetically) return ancs,0
player.todo={{
update=function(s)
if s.rope==nil or s.rope:done() then
return true
end
end
}}
self:destroy(true)
return true
end
2022-12-20 00:38:21 +00:00
if latch!=nil and latch.el=="crate" then
2022-12-17 20:16:26 +00:00
local dmx,dmy=
sgn0(latch.dx),
sgn0(latch.dy)
2022-12-19 00:07:15 +00:00
local obj_anc=ancs[1]
local pull_anc=ancs[2]
2022-12-19 00:07:15 +00:00
local pull_dx=pull_anc.x-obj_anc.x
local pull_dy=pull_anc.y-obj_anc.y
2022-12-17 20:16:26 +00:00
local mx0=latch.rec.mx
local my0=latch.rec.my
2022-12-19 00:07:15 +00:00
local mxa=(pull_anc.x+dmx)\8
local mya=(pull_anc.y+dmy)\8
2022-12-17 20:16:26 +00:00
local invalid_move=false
2022-12-17 20:16:26 +00:00
if
2022-12-19 00:07:15 +00:00
(dmx!=0 and sgn0(pull_dx)!=dmx) or
(dmy!=0 and sgn0(pull_dy)!=dmy) or
2022-12-17 20:16:26 +00:00
sgn0(mx0-mxa)!=
sgn0(mx0+dmx-mxa) or
sgn0(my0-mya)!=
sgn0(my0+dmy-mya)
then
invalid_move=true
2022-12-17 20:16:26 +00:00
end
if not invalid_move and
2022-12-17 23:08:54 +00:00
level:can_move(false,mx0,my0,dmx,dmy,1,0)
2022-12-17 20:16:26 +00:00
then
2022-12-19 00:46:46 +00:00
if (hypothetically) return ancs,0
2022-12-18 22:53:58 +00:00
level:tug_crate(mx0,my0,dmx,dmy)
2022-12-20 00:38:21 +00:00
return true
2022-12-17 20:16:26 +00:00
end
end
2022-12-18 22:53:58 +00:00
2022-12-20 00:38:21 +00:00
if (hypothetically) return ancs,nil
return false
2022-12-17 20:16:26 +00:00
end
function rope:_calc_push(
2022-12-19 01:20:59 +00:00
an,a0,a1,af
2022-12-17 20:16:26 +00:00
)
local ops={}
2022-12-19 00:50:19 +00:00
if (an==nil) return ops
2022-12-19 01:20:59 +00:00
2022-12-17 20:16:26 +00:00
if a0.x==a1.x then
2022-12-19 01:20:59 +00:00
-- no far side applying pressure?
2022-12-17 20:16:26 +00:00
local y0,y1=_mnmx(a0.y,a1.y)
2022-12-18 22:53:58 +00:00
local my0,my1,smy=(y0+1)\8,(y1-1)\8,1
if a0.y>a1.y then
my0,my1=my1,my0
smy=-smy
end
2022-12-17 20:16:26 +00:00
local mx,dmx
if a0.x%8==0 and a0.x>an.x+7 then
-- push left
mx=(a0.x-1)\8
dmx=-1
elseif a0.x%8==7 and a0.x<an.x-7 then
-- push right
mx=(a0.x+1)\8
dmx=1
else
return {}
end
2022-12-18 22:53:58 +00:00
for my=my0,my1,smy do
2022-12-17 20:16:26 +00:00
add(ops,{mx=mx,my=my,dmx=dmx,dmy=0})
end
end
if a0.y==a1.y then
local x0,x1=_mnmx(a0.x,a1.x)
2022-12-18 22:53:58 +00:00
local mx0,mx1,smx=(x0+1)\8,(x1-1)\8,1
if a0.x>a1.x then
mx0,mx1=mx1,mx0
smx=-smx
end
2022-12-17 20:16:26 +00:00
local my,dmy
if a0.y%8==0 and a0.y>an.y+6 then
-- push up
my=(a0.y-1)\8
dmy=-1
2022-12-19 00:07:15 +00:00
elseif a0.y%8==7 and a0.y<an.y-6 then
2022-12-17 20:16:26 +00:00
-- push down
my=(a0.y+1)\8
dmy=1
else
return {}
end
2022-12-18 22:53:58 +00:00
for mx=mx0,mx1,smx do
2022-12-17 20:16:26 +00:00
add(ops,{mx=mx,my=my,dmx=0,dmy=dmy})
end
end
2022-12-19 00:46:46 +00:00
local ops2={}
for o in all(ops) do
if not level:mcoll(o.mx,o.my) then
-- great!
else
local crate=level:get_crate(o.mx,o.my)
if crate==nil then
break
else
if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
break
end
end
add(ops2,o)
end
end
return ops2
2022-12-17 20:16:26 +00:00
end
function rope:_anchors_simplified()
-- todo: cache this
local points={}
local _slope = function(p0,p1)
return atan2(p1.y-p0.y,p1.x-p0.x)
end
a=self.src
while a!=nil do
local point={
x=flr(a.ax*8+0.5),y=flr(a.ay*8+0.5),
ax=a.ax,ay=a.ay
}
2022-12-22 19:25:31 +00:00
local aw=a.associated_with
local l=self.latch
if aw then
if (aw.adx==1) point.x-=1
if (aw.ady==1) point.y-=1
elseif a.prev==nil and l then
if (l.ax_offset<0) point.x-=1
if (l.ay_offset<0) point.y-=1
end
2022-12-22 19:25:31 +00:00
local p0,p1=points[#points-1],points[#points]
if p0==nil then
add(points,point)
2022-12-22 19:25:31 +00:00
elseif _slope(p0,p1)==_slope(p1,point) then -- epsilon?
points[#points]=point
2022-12-17 20:16:26 +00:00
else
add(points,point)
2022-12-17 20:16:26 +00:00
end
a=a.next
2022-12-17 20:16:26 +00:00
end
return points
end
2022-12-20 00:38:21 +00:00
-->8
--wrongbleeps
wrongbleep={}
add(real_modules,wrongbleep)
function wrongbleep:init()
self.duration=0
self.continuous=0
2022-12-20 00:38:21 +00:00
end
function wrongbleep:update()
if (self.duration>5) self.duration=5
if self.duration>0 then sfx(63,3) self.continuous+=1
else self.continuous=0 end
self.duration=max(self.duration-1,-4)
2022-12-20 00:38:21 +00:00
end
function wrongbleep:bleep(duration)
self.duration+=duration or 2
end
function wrongbleep:vibrate(duration)
if (self.continuous<10) return 0
return (rnd()*2-1)*min(self.continuous/10,2)
end
function wrongbleep:adequately_warned(duration)
return self.continuous>45
end
2022-12-20 00:38:21 +00:00
2022-12-17 20:16:26 +00:00
2022-12-22 02:11:19 +00:00
-->8
-- text
level_text={by_lvl={}}
add(real_modules,level_text)
level_text_raw={
2022-12-29 02:11:41 +00:00
"0`9`11`\f7\#0press 🅾️ to mlem & unmlem",
"0`33`17`\f7\#0❎ to yoink"
2022-12-22 02:11:19 +00:00
}
function level_text:init()
for i=0,32 do level_text.by_lvl[i]={} end
for row in all(level_text_raw) do
if row then
2022-12-22 19:25:31 +00:00
lvlxys=split(row,"`")
add(level_text.by_lvl[lvlxys[1]],lvlxys)
2022-12-22 02:11:19 +00:00
end
end
end
function level_text:draw()
for xys in all(level_text.by_lvl[level.ix]) do
2022-12-22 19:25:31 +00:00
print(xys[4],xys[2],xys[3],6)
2022-12-22 02:11:19 +00:00
end
end
2022-12-17 20:16:26 +00:00
__gfx__
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2022-12-29 02:11:41 +00:00
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2022-12-21 07:22:27 +00:00
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2022-12-29 02:11:41 +00:00
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2022-12-29 02:11:41 +00:00
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2022-12-18 07:25:42 +00:00
__sfx__
2022-12-24 00:05:38 +00:00
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2022-12-20 00:38:21 +00:00
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2022-12-18 07:25:42 +00:00
__music__
2022-12-24 00:05:38 +00:00
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2022-12-29 02:11:41 +00:00