forked from pyrex/chameleonic
Don't vanish just on withdrawing tongue
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@ -690,7 +690,7 @@ function player:draw()
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local head=1-self.orienty
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local vanish_level=self.vanish_frame/20
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local vanish_level=max((self.vanish_frame-4)/16,0)
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local invis_level=max(self.fall_frame/10,4*(vanish_level-0.75))
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if (invis_level>=1.0) return
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