forked from pyrex/chameleonic
Save just a few more tokens
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@ -872,14 +872,13 @@ function player:draw()
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end
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end
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end
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end
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setpal()
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if self.orientx==-1 then
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if self.orientx==-1 then
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setpal()
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spr(16,px+6,py-2,1,1)
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spr(16,px+6,py-2,1,1)
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spr(17,px+1,py,1,1)
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spr(17,px+1,py,1,1)
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if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+1,self.y*8+self.py+2} setpal()
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if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+1,self.y*8+self.py+2} setpal()
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spr(head,px-3,py-3,1,1)
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spr(head,px-3,py-3,1,1)
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else
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else
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setpal()
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spr(16,px-6,py-2,1,1,true)
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spr(16,px-6,py-2,1,1,true)
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spr(17,px-1,py,1,1,true)
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spr(17,px-1,py,1,1,true)
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if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+7,self.y*8+self.py+2} setpal()
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if (self.rope and invis_level<=0.25) pal() self.rope:draw{self.x*8+self.px+7,self.y*8+self.py+2} setpal()
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